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Written by Olin Coles   
Thursday, 03 May 2012

NVIDIA GeForce GTX 690 Dual-Kepler GPU Video Card Performance

Benchmark Reviews tests performance for the world's most powerful graphics solution

Manufacturer: NVIDIA
Product Name: GeForce GTX 690
Suggested Retail Price: $999.99 MSRP

Full Disclosure: The product sample used in this article has been provided by NVIDIA.

NOTE: Benchmark Reviews has published our NVIDIA GeForce GTX 690 Features Overview in a separate article.

Back on 22 March 2012, the NVIDIA GeForce GTX 680 video card made headlines and became the best-performing single-GPU graphics card on the market. Only six weeks later NVIDIA engineers have successfully combined two 28nm GK104 GPUs together to create their new GeForce GTX 690. In this article Benchmark Reviews tests game performance with the NVIDIA GeForce GTX 690, a double-slot graphics card equipped with a pair of Kepler GPUs. Featuring NVIDIA's cutting-edge GPU Boost technology, the GeForce GTX 690 video card can dynamically adjust power and clock speeds based on real-time application demands. Using EVGA Precision-X, the GeForce GTX 690 has both GPUs overclocked beyond 1200 GHz to produce ultimate graphical performance in PC video games.

NVIDIA targets top-end enthusiasts with their ultra-premium GeForce GTX 690 discrete graphics card, which includes only the most affluent PC gamers. In order to best illustrate the GTX 690s dual-GPU performance, we use the most demanding PC video game titles and benchmark applications available. Video frame rate performance is tested against a large collection of competing desktop graphics products, such as the AMD Radeon HD 7970 (Tahiti). Crysis Warhead compares DirectX 10 performance levels, joined by newer DirectX 11 benchmarks such as: 3DMark11, Batman: Arkham City, Battlefield 3, and Unigine Heaven 3.

NVIDIA-GeForce-GTX-690-Video-Card-Rear-Angle.jpg

VGA Testing Methodology

The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, and will be the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System. The majority of benchmark tests used in this article are comparative to DX11 performance, however some high-demand DX10 tests have also been included.

In each benchmark test there is one 'cache run' that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.

A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.GPUZ-NVIDIA-GeForce-GTX-690.gif

Intel X79 Express Test System

DirectX-10 Benchmark Applications

  • Crysis Warhead v1.1 with HOC Benchmark
    • Settings: Airfield Demo, Very High Quality, 4x AA, 16x AF

DirectX-11 Benchmark Applications

  • 3DMark11 Professional Edition by Futuremark
    • Settings: Performance Level Preset, 1280x720, 1x AA, Trilinear Filtering, Tessellation level 5)
  • Aliens vs Predator Benchmark 1.0
    • Settings: Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows
  • Batman: Arkham City
    • Settings: 8x AA, 16x AF, MVSS+HBAO, High Tessellation, Extreme Detail, PhysX Disabled
  • BattleField 3
    • Settings: Ultra Graphics Quality, FOV 90, 180-second Fraps Scene
  • Gugila GroundWiz RTS 2.1 Demo: Alpine
    • Settings: DirectX 11 Renderer, 1280x720p Resolution, Tessellation Normal, Shadow Mapping 1024, CPU 1t, 60-Second Duration
  • Lost Planet 2 Benchmark 1.0
    • Settings: Benchmark B, 4x AA, Blur Off, High Shadow Detail, High Texture, High Render, High DirectX 11 Features
  • Metro 2033 Benchmark
    • Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled
  • Unigine Heaven Benchmark 3.0
    • Settings: DirectX 11, High Quality, Extreme Tessellation, 16x AF, 4x AA

PCI-Express Graphics Cards

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit

DX10: Crysis Warhead

Crysis Warhead is an expansion pack based on the original Crysis video game. Crysis Warhead is based in the future, where an ancient alien spacecraft has been discovered beneath the Earth on an island east of the Philippines. Crysis Warhead uses a refined version of the CryENGINE2 graphics engine. Like Crysis, Warhead uses the Microsoft Direct3D 10 (DirectX-10) API for graphics rendering.

Benchmark Reviews uses the HOC Crysis Warhead benchmark tool to test and measure graphic performance using the Airfield 1 demo scene. This short test places a high amount of stress on a graphics card because of detailed terrain and textures, but also for the test settings used. Using the DirectX-10 test with Very High Quality settings, the Airfield 1 demo scene receives 4x anti-aliasing and 16x anisotropic filtering to create maximum graphic load and separate the products according to their performance.

Using the highest quality DirectX-10 settings with 4x AA and 16x AF, only the most powerful graphics cards are expected to perform well in our Crysis Warhead benchmark tests. DirectX-11 extensions are not supported in Crysis: Warhead, and SSAO is not an available option.

  • Crysis Warhead v1.1 with HOC Benchmark
    • Settings: Airfield Demo, Very High Quality, 4x AA, 16x AF

Crysis_Warhead_Benchmark.jpg

Crysis Warhead Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit

DX11: 3DMark11

FutureMark 3DMark11 is the latest addition the 3DMark benchmark series built by FutureMark corporation. 3DMark11 is a PC benchmark suite designed to test the DirectX-11 graphics card performance without vendor preference. Although 3DMark11 includes the unbiased Bullet Open Source Physics Library instead of NVIDIA PhysX for the CPU/Physics tests, Benchmark Reviews concentrates on the four graphics-only tests in 3DMark11 and uses them with medium-level 'Performance' presets.

The 'Performance' level setting applies 1x multi-sample anti-aliasing and trilinear texture filtering to a 1280x720p resolution. The tessellation detail, when called upon by a test, is preset to level 5, with a maximum tessellation factor of 10. The shadow map size is limited to 5 and the shadow cascade count is set to 4, while the surface shadow sample count is at the maximum value of 16. Ambient occlusion is enabled, and preset to a quality level of 5.

3DMark11-Performance-Test-Settings.png

  • Futuremark 3DMark11 Professional Edition
    • Settings: Performance Level Preset, 1280x720, 1x AA, Trilinear Filtering, Tessellation level 5)

3dMark2011_Performance_GT1-2_Benchmark.jpg

3dMark2011_Performance_GT3-4_Benchmark.jpg

3DMark11 Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit

DX11: Aliens vs Predator

Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion, and published by Sega for Microsoft Windows, Sony PlayStation 3, and Microsoft Xbox 360. Aliens vs. Predator utilizes Rebellion's proprietary Asura game engine, which had previously found its way into Call of Duty: World at War and Rogue Warrior. The self-contained benchmark tool is used for our DirectX-11 tests, which push the Asura game engine to its limit.

In our benchmark tests, Aliens vs. Predator was configured to use the highest quality settings with 4x AA and 16x AF. DirectX-11 features such as Screen Space Ambient Occlusion (SSAO) and tessellation have also been included, along with advanced shadows.

  • Aliens vs Predator
    • Settings: Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows

Aliens-vs-Predator_DX11_Benchmark.jpg

Aliens vs Predator Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit

DX11: Batman Arkham City

Batman: Arkham City is a 3d-person action game that adheres to story line previously set forth in Batman: Arkham Asylum, which launched for game consoles and PC back in 2009. Based on an updated Unreal Engine 3 game engine, Batman: Arkham City enjoys DirectX 11 graphics which uses multi-threaded rendering to produce life-like tessellation effects. While gaming console versions of Batman: Arkham City deliver high-definition graphics at either 720p or 1080i, you'll only get the high-quality graphics and special effects on PC.

In an age when developers give game consoles priority over PC, it's becoming difficult to find games that show off the stunning visual effects and lifelike quality possible from modern graphics cards. Fortunately Batman: Arkham City is a game that does amazingly well on both platforms, while at the same time making it possible to cripple the most advanced graphics card on the planet by offering extremely demanding NVIDIA 32x CSAA and full PhysX capability. Also available to PC users (with NVIDIA graphics) is FXAA, a shader based image filter that achieves similar results to MSAA yet requires less memory and processing power.

Batman: Arkham City offers varying levels of PhysX effects, each with its own set of hardware requirements. You can turn PhysX off, or enable 'Normal levels which introduce GPU-accelerated PhysX elements such as Debris Particles, Volumetric Smoke, and Destructible Environments into the game, while the 'High' setting adds real-time cloth and paper simulation. Particles exist everywhere in real life, and this PhysX effect is seen in many aspects of game to add back that same sense of realism. For PC gamers who are enthusiastic about graphics quality, don't skimp on PhysX. DirectX 11 makes it possible to enjoy many of these effects, and PhysX helps bring them to life in the game.

  • Batman: Arkham City
    • Settings: 8x AA, 16x AF, MVSS+HBAO, High Tessellation, Extreme Detail, PhysX Disabled

Batman-Arkham-City-Benchmark.jpg

Batman: Arkham City Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit

DX11: Battlefield 3

In Battlefield 3, players step into the role of the Elite U.S. Marines. As the first boots on the ground, players will experience heart-pounding missions across diverse locations including Paris, Tehran and New York. As a U.S. Marine in the field, periods of tension and anticipation are punctuated by moments of complete chaos. As bullets whiz by, walls crumble, and explosions force players to the grounds, the battlefield feels more alive and interactive than ever before.

The graphics engine behind Battlefield 3 is called Frostbite 2, which delivers realistic global illumination lighting along with dynamic destructible environments. The game uses a hardware terrain tessellation method that allows a high number of detailed triangles to be rendered entirely on the GPU when near the terrain. This allows for a very low memory footprint and relies on the GPU alone to expand the low res data to highly realistic detail.

Using Fraps to record frame rates, our Battlefield 3 benchmark test uses a three-minute capture on the 'Secure Parking Lot' stage of Operation Swordbreaker. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings.

  • BattleField 3
    • Settings: Ultra Graphics Quality, FOV 90, 180-second Fraps Scene

Battlefield-3_Benchmark.jpg

Battlefield 3 Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit

DX11: Gugila GroundWiz RTS

Gugila's GroundWiz RTS application showcases real-time shader technology. In DirectX 11 tests, terrain rendering uses displacement, tessellation and higher detail ground surfaces. GroundWiz RTS is optimized for parallel computing using multiple CPUs and GPU shaders to achieve real-time performance.

Procedural displacement tessellation is supported on DirectX11 compatible graphics cards. This feature adds a great amount of terrain detail, which will be extra noticeable on rocks and mountainous terrains. The amount of tessellation is user controllable and should be adjusted to the speed of graphics card.

Another important aspect is procedural terrain roughness - controllable per ground layer. Terrain roughness affects lighting via normal mapping and also layer distribution. Optimized routines of GroundWiz RTS Terrain Map make it possible to render a big layer tree in real-time (16 layers and more). The current version is optimized to use graphics cards that support Shader Model 3.0 and above.

  • Gugila GroundWiz RTS 2.1 Demo: Alpine
    • Settings: DirectX 11 Renderer, 1280x720p Resolution, Tessellation Normal, Shadow Mapping 1024, CPU 1t, 60-Second Duration

Gugila-GroundWiz-Alpine_DX11_Benchmark.jpg

Gugila GroundWiz Alpine Benchmark Test Results

EDITOR'S NOTE 22 March 2012: AMD representatives and their PR firm were both contacted nearly one week prior to publication of this article, alerting them to the failure of their Radeon HD 7900 series with the Gugila GroundWiz benchmark using DirectX 11 rendering. To date, no response has been received and no driver update has been posted. It remains unclear why the R7900 series functions with the DX9 version of this test, but fails in DX11 mode.

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit

DX11: Lost Planet 2

Lost Planet 2 is the second installment in the saga of the planet E.D.N. III, ten years after the story of Lost Planet: Extreme Condition. The snow has melted and the lush jungle life of the planet has emerged with angry and luscious flora and fauna. With the new environment comes the addition of DirectX-11 technology to the game.

Lost Planet 2 takes advantage of DX11 features including tessellation and displacement mapping on water, level bosses, and player characters. In addition, soft body compute shaders are used on 'Boss' characters, and wave simulation is performed using DirectCompute. These cutting edge features make for an excellent benchmark for top-of-the-line consumer GPUs.

The Lost Planet 2 benchmark offers two different tests, which serve different purposes. This article uses tests conducted on benchmark B, which is designed to be a deterministic and effective benchmark tool featuring DirectX 11 elements.

  • Lost Planet 2 Benchmark 1.0
    • Settings: Benchmark B, 4x AA, Blur Off, High Shadow Detail, High Texture, High Render, High DirectX 11 Features

Lost-Planet-2_DX11_Benchmark.jpg

Lost Planet 2 Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit

DX11: Metro 2033

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it's one of the most demanding PC video games we've ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned two to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

  • Metro 2033 Benchmark
    • Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled

Metro-2033_DX11_Benchmark.jpg

Metro 2033 Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit

DX11: Unigine Heaven 3.0

The Unigine Heaven benchmark is a free publicly available tool that grants the power to unleash the graphics capabilities in DirectX-11 for Windows 7 or updated Vista Operating Systems. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode, emerging experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.

The distinguishing feature in the Unigine Heaven benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand.

Since only DX11-compliant video cards will properly test on the Heaven benchmark, only those products that meet the requirements have been included.

  • Unigine Heaven Benchmark 3.0
    • Settings: DirectX 11, High Quality, Extreme Tessellation, 16x AF, 4x AA

Unigine_Heaven_DX11_Benchmark.jpg

Heaven Benchmark Test Results

Graphics Card GeForce GTX570 Radeon HD6970 GeForce GTX580 Radeon HD7970 GeForce GTX680 Radeon HD6990 GeForce GTX590 GeForce GTX690
GPU Cores 480 1536 512 2048 1536 3072 Total 1024 3072
Core Clock (MHz) 732 880 772 925 1006 (1187 OC) 830/880 608 915 (1053 OC)
Shader Clock (MHz) 1464 N/A 1544 N/A Boost 1058 (1240 OC) N/A 1215 Boost 1020 (1215 OC)
Memory Clock (MHz) 950 1375 1002 1375 1502 (1600 OC) 1250 854 1502 (1601 OC)
Memory Amount 1280MB GDDR5 2048MB GDDR5 1536MB GDDR5 3072MB GDDR5 2048MB GDDR5 4096MB GDDR5 3072 GDDR5 4096MB GDDR5
Memory Interface 320-bit 256-bit 384-bit 384-bit 256-bit 256-bit 384-bit 256-bit

VGA Power Consumption

In this section, PCI-Express graphics cards are isolated for idle and loaded electrical power consumption. In our power consumption tests, Benchmark Reviews utilizes an 80-PLUS GOLD certified OCZ Z-Series Gold 850W PSU, model OCZZ850. This power supply unit has been tested to provide over 90% typical efficiency by Chroma System Solutions. To measure isolated video card power consumption, Benchmark Reviews uses the Kill-A-Watt EZ (model P4460) power meter made by P3 International. In this particular test, all power consumption results were verified with a second power meter for accuracy.

The power consumption statistics discussed in this section are absolute maximum values, and may not represent real-world power consumption created by video games or graphics applications.

A baseline measurement is taken without any video card installed on our test computer system, which is allowed to boot into Windows 7 and rest idle at the login screen before power consumption is recorded. Once the baseline reading has been taken, the graphics card is installed and the system is again booted into Windows and left idle at the login screen before taking the idle reading. Our final loaded power consumption reading is taken with the video card running a stress test using graphics test #4 on 3DMark11. Below is a chart with the isolated video card power consumption (system without video card subtracted from measured combined total) displayed in Watts for each specified test product:

Video Card Power Consumption by Benchmark Reviews

VGA Product Description

(sorted by combined total power)

Idle Power

Loaded Power

NVIDIA GeForce GTX 480 SLI Set
82 W
655 W
NVIDIA GeForce GTX 590 Reference Design
53 W
396 W
ATI Radeon HD 4870 X2 Reference Design
100 W
320 W
AMD Radeon HD 6990 Reference Design
46 W
350 W
NVIDIA GeForce GTX 295 Reference Design
74 W
302 W
ASUS GeForce GTX 480 Reference Design
39 W
315 W
ATI Radeon HD 5970 Reference Design
48 W
299 W
NVIDIA GeForce GTX 690 Reference Design
25 W
321 W
ATI Radeon HD 4850 CrossFireX Set
123 W
210 W
ATI Radeon HD 4890 Reference Design
65 W
268 W
AMD Radeon HD 7970 Reference Design
21 W
311 W
NVIDIA GeForce GTX 470 Reference Design
42 W
278 W
NVIDIA GeForce GTX 580 Reference Design
31 W
246 W
NVIDIA GeForce GTX 570 Reference Design
31 W
241 W
ATI Radeon HD 5870 Reference Design
25 W
240 W
ATI Radeon HD 6970 Reference Design
24 W
233 W
NVIDIA GeForce GTX 465 Reference Design
36 W
219 W
NVIDIA GeForce GTX 680 Reference Design
14 W
243 W
Sapphire Radeon HD 4850 X2 11139-00-40R
73 W
180 W
NVIDIA GeForce 9800 GX2 Reference Design
85 W
186 W
NVIDIA GeForce GTX 780 Reference Design
10 W
275 W
NVIDIA GeForce GTX 770 Reference Design
9 W
256 W
NVIDIA GeForce GTX 280 Reference Design
35 W
225 W
NVIDIA GeForce GTX 260 (216) Reference Design
42 W
203 W
ATI Radeon HD 4870 Reference Design
58 W
166 W
NVIDIA GeForce GTX 560 Ti Reference Design
17 W
199 W
NVIDIA GeForce GTX 460 Reference Design
18 W
167 W
AMD Radeon HD 6870 Reference Design
20 W
162 W
NVIDIA GeForce GTX 670 Reference Design
14 W
167 W
ATI Radeon HD 5850 Reference Design
24 W
157 W
NVIDIA GeForce GTX 650 Ti BOOST Reference Design
8 W
164 W
AMD Radeon HD 6850 Reference Design
20 W
139 W
NVIDIA GeForce 8800 GT Reference Design
31 W
133 W
ATI Radeon HD 4770 RV740 GDDR5 Reference Design
37 W
120 W
ATI Radeon HD 5770 Reference Design
16 W
122 W
NVIDIA GeForce GTS 450 Reference Design
22 W
115 W
NVIDIA GeForce GTX 650 Ti Reference Design
12 W
112 W
ATI Radeon HD 4670 Reference Design
9 W
70 W
* Results are accurate to within +/- 5W.

The GeForce GTX 690 accepts two 8-pin PCI-E power connections for normal operation, and will not activate the display unless proper power has been supplied. NVIDIA recommends a 650W power supply unit for stable operation with GTX 690, which should include both required 8-pin PCI-E connections without the use of adapters.

If you're familiar with how electronics function, it will come as no surprise that less power consumption equals less heat output, evidenced by our results below...

GeForce GTX 690 Temperatures

This section reports our temperature results with the GeForce GTX 690 under idle and maximum load conditions. During each test a 20°C ambient room temperature is maintained from start to finish, as measured by digital temperature sensors located outside the computer system. GPU-Z is used to measure the temperature at idle as reported by the GPU, and also under load. Using a modified version of FurMark's "Torture Test" to generate maximum thermal load, peak GPU temperature is recorded in high-power 3D mode. FurMark does two things extremely well: drives the thermal output of any graphics processor much higher than any video games realistically could, and it does so with consistency every time. Furmark works great for testing the stability of a GPU as the temperature rises to the highest possible output.

The temperatures illustrated below are absolute maximum values, and do not represent real-world temperatures created by video games or graphics applications:

Video Card Idle Temp Loaded Temp Loaded Noise Ambient
ATI Radeon HD 5850 39°C 73°C 7/10 20°C
NVIDIA GeForce GTX 460 26°C 65°C 4/10 20°C
AMD Radeon HD 6850 42°C 77°C 7/10 20°C
AMD Radeon HD 6870 39°C 74°C 6/10 20°C
ATI Radeon HD 5870 33°C 78°C 7/10 20°C
NVIDIA GeForce GTX 560 Ti 27°C 78°C 5/10 20°C
NVIDIA GeForce GTX 570 32°C 82°C 7/10 20°C
ATI Radeon HD 6970 35°C 81°C 6/10 20°C
NVIDIA GeForce GTX 580 32°C 70°C 6/10 20°C
NVIDIA GeForce GTX 590 33°C 77°C 6/10 20°C
AMD Radeon HD 6990 40°C 84°C 8/10 20°C
NVIDIA GeForce GTX 680 26°C 75°C 3/10 20°C
NVIDIA GeForce GTX 690 30°C 81°C 4/10 20°C

As we've already mentioned on the pages leading up to this section, NVIDIA's Kepler architecture yields a much more efficient operating GPU compared to previous designs. This becomes evident by the extremely low idle temperature, and the modest loaded temperature. What's even more impressive than these results is how quiet GeForce GTX 690 operates, barely changing levels from silent to almost silent as it reaches full load. Even with an open computer case exposing the video card, it's difficult to hear the cooling fan make any noise at all. While NVIDIA should be proud of updating their product line with the fastest graphics card on the planet, I'm happy they also made it one of the most quiet-running flagship video cards ever tested.

NVIDIA GPU Boost

Like the CPU found inside computer systems, the GPU found in video cards almost never reaches 100% usage. In fact, the CPU and GPU rarely use more than 10% of their available power, yet consume energy regardless of how much is actually needed. NVIDIA has recognized this, and followed suite with CPU manufacturers to offer variable clock speeds and power consumption. NVIDIA GPU Boost technology enabled the GeForce GTX 680 video card to dynamically adjust power and clock speeds based on real-time application demands, automatically tweaking these settings several times per second.

In some of the more demanding video games and applications there may occasionally be a time when the GPU is being fully utilized, which is when NVIDIA GPU Boost increases clock frequency to deliver improved graphics performance and higher image quality. NVIDIA GPU Boost is a combination of dedicated hardware circuitry that continually monitors GPU power consumption along with software technology that works in the background on GeForce GTX 690, and automatically adjusts the graphics clock speed based on application demands.

NVIDIA-GeForce-GTX-690-EVGA-PrecisionX-OC.jpg

Using the EVGA PrecisionX tool (version 3.0.2 illustrated above with special GeForce GTX 690 skin), our test sample was able to remain stable with a 1215 MHz peak overclock (1158 MHz Boost) to the NVIDIA GPU Boost threshold, with the GeForce GTX 690s 4GB GDDR5 video frame buffer memory set to operate at 1601 MHz. Both settings used a maximum increase of target power (135%), and all tests were run with 95% fan speed.

AMD and NVIDIA already stretch their GPUs pretty thin in terms of overclocking head room, but there's a difference between thin and non-existent. In this section, Benchmark Reviews compares stock versus overclocked video card performance on the GeForce GTX 590 with default voltage supplied to the GPUs. Here are the test results:

GPU Overclocking Results

Test Item Standard GPU Overclocked GPU Improvement
GeForce GTX 690 915/1020*MHz 1053/1158*MHz 138 MHz (15.1%)
DX11: 3dMark11 GT1 80.5 95.0 14.5 FPS (18.0%)
DX11: 3dMark11 GT2 82.1 96.6 14.5 FPS (17.7%)
DX11: 3dMark11 GT3 108.1 124.3 16.2 FPS (15.0%)
DX11: 3dMark11 GT4 50.8 59.0 8.2 FPS (16.1%)
DX11: Aliens vs Predator 109.8 120.1

10.3 FPS (9.4%)

DX11: Batman Arkham City 127 135

8.0 FPS (6.3%)

DX11: Battlefield 3 113 123 10.0 FPS (8.9%)
DX11: Heaven 3.0 86.3 96.1

9.8 FPS (11.4%)

DX11: Lost Planet 2 103.9 110.0 6.1 FPS (5.9%)
DX11: Metro 2033 75.0 81.7 6.7 FPS (8.9%)

*Please note that the actual NVIDIA GPU Boost clock speed will vary, depending on system conditions and application demands. Typical GPU Boost speed shown.

Overclocking Summary: With a 138 MHz overclock that represents a 15.1% increase in typical GPU speed, our baseline results indicate an average increase of about 11.8% in actual frame rate performance at 1920x1200 resolution. This usually amounted to an additional 10+ FPS in most scenes. This is a decent performance boost, especially considering we're working with a dual-GPU graphics card, and every extra frame translates into an advantage over your enemy.

GeForce GTX 690 Conclusion

IMPORTANT: Although the rating and final score mentioned in this conclusion are made to be as objective as possible, please be advised that every author perceives these factors differently at various points in time. While we each do our best to ensure that all aspects of the product are considered, there are often times unforeseen market conditions and manufacturer changes which occur after publication that could render our rating obsolete. Please do not base any purchase solely on our conclusion as it represents our product rating specifically for the product tested, which may differ from future versions of the same product. Benchmark Reviews begins our conclusion with a short summary for each of the areas that we rate.

As we discovered with the GeForce GTX 680 video card just a few weeks back, NVIDIA's Kepler architecture is designed to operate faster, offer more features, deliver more functionality, use less energy, and generate less heat. Taking these design goals into consideration, it seems that Kepler would be the perfect fit for the dual-GPU GeForce GTX 690. Making a bold claim, NVIDIA insists the GeForce GTX 690 is capable of matching performance with two GTX 680s in SLI. After running fifteen different benchmark tests, the results have proven their point. Spoiler alert: the GeForce GTX 690 easily surpassed graphics performance on every product available, and in some tests it even doubled performance of its closest competitor - AMD's Radeon HD 6990. Expect nothing short of amazing performance from the GeForce GTX 690, but let test results prove my point:

DirectX 11 tests delivered an astounding lead for the NVIDIA GeForce GTX 690 in nearly all benchmarks. Testing with Aliens vs Predator, the GTX 690 enjoyed a 15 FPS advantage over the AMD Radeon 6990 and pushed nearly 35 FPS past the GTX 590. The demanding DX11 graphics of Batman: Arkham Asylum made use of Kepler's optimized architecture, delivering a staggering lead to the GeForce GTX 690 over every other graphics card tested. Battlefield 3 continued the run, pushing the stock GTX 690 more than 47 FPS beyond the Radeon HD 6990 before receiving an overclock that sent it another 10 FPS higher. Lost Planet 2 played well on all graphics cards when set to high quality with 4x AA, yet the GeForce GTX 690 still surpassed Radeon HD 6990 performance by 45 FPS. Metro 2033 is another demanding game that requires high-end graphics to enjoy quality settings, which reduced the GTX 690s lead over the Radeon HD 6990 to just over 12 FPS.

Synthetic benchmark tools produced similar performance results to those seen from our video game tests. Futuremark's 3DMark11 benchmark suite strains high-end graphics cards with only mid-level settings displayed at 720p, yet the GeForce GTX 690 makes the test look silly and nearly doubles the next best performer. Gugila GroundWiz RTS Demo uses the Alpine scene to cripple graphics cards with real-time shadows that are so demanding our tests had to run at 1280x720p just to get decent frame rate results. NVIDIA's GeForce GTX 690 did well, but it seems that AMD needs to sort out issues on their new Radeon HD 7970 which failed this test. Unfortunately AMD did not consider this issue to be worthy of response, even though the test works nicely with their other products. Finally, the Unigine Heaven 3.0 benchmark confirmed what we've seen in most other tests: NVIDIA's GeForce GTX 690 leading way ahead of the AMD Radeon HD 6990 (by more than 31 FPS at 1920x1080), and then leaping past it more than 41 FPS once overclocked to maximum GPU Boost.

Appearance is a much more subjective matter, especially since this particular rating doesn't have any quantitative benchmark scores to fall back on. NVIDIA's GeForce GTX series has traditionally used a recognizable design over the past two years, and with the exception transparent windows and treated materials, the GTX 690 looks very similar to their GTX 590 model. Expect most partners to dress up the original reference design by placing exciting graphics over the fan shroud or using colored plastic components. While looks might mean a lot to some consumers, keep in mind that this product outperforms the competition while generating much less heat and producing very little noise.

Construction is the one area NVIDIA continually shines, and thanks in part to extremely quiet operation paired with more efficient cores that consume less energy and emit less heat, I'm confident that GeForce GTX 690 will continue this tradition. Benchmark Reviews has published our NVIDIA GeForce GTX 690 Features Overview in a separate article, which details these improvements. Gamers wanting a single-card solution capable of driving three monitors in 3D Vision Surround will be pleased with the GeForce GTX 690, which offers three DL-DVI ports with supplementary mini-DisplayPort output.

Defining value for an ultra-premium high-end product isn't easy because hardware enthusiasts know that they're going to pay top dollar to own a cutting-edge product. GeForce GTX 690 is the ultimate enthusiast graphics card intended for affluent top-end gamers, and demonstrates NVIDIA's ability to innovate the graphics segment while establishing a huge lead in the discrete graphics market... but it comes at a cost: $999 MSRP to be exact. Keeping in mind that the GTX 690 also offers triple-display 3D gaming, PhysX technology support, GPU Boost overclocking, FXAA, and now TXAA post-processing, consumers get more than sheer graphical processing power for their purchase.

Our GeForce GTX 690 test sample took the standard 915/1020 MHz GPU clock and easily reached 1053/1158 MHz with GPU Boost helping to produce 1215 MHz when needed. Add this to the record-setting 6.0 GHz GDDR5 memory clock (which we also overclocked to 6.4 GHz), and enabling vSync on every game becomes a possibility... especially with NVIDIA Adaptive VSync now available to smooth the frame rate gaps. Using just one GeForce GTX 690 video card is enough to surpass the competition by nearly 100%, so imagine the graphics quality settings and resolutions possible with two units combined into a quad-SLI set.

In conclusion, the NVIDIA GeForce GTX 690 has dramatically surpassed all graphics cards on the market and could be the top contender for much longer than we expect. AMD has been forced to show their hand, and I expect the Radeon HD 7990 to surface sometime soon. Yet, even if AMD manages to double the performance of a single Radeon HD 7970, it still won't surpass GTX 690 frame rates and will still lack the thermal performance, quiet acoustics, and FXAA/TXAA post-processing.

So what do you think of the NVIDIA GeForce GTX 690 Kepler graphics card, and are you planning to buy one?


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Comments 

 
# Gtx 690ahmed alqallaf 2012-05-03 06:31
i think is not worth it because if i have 1000 bucks i would buy two gtx 680 and am really sure that 680sli surpasses the 690 espicailly when you over clock it. and that is that. 680 FTW
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# right dudeleignheart 2012-05-03 08:51
well you can think 2 680s are better all ya want but atleast it wont put out twice the heat and require more power, and also if i liquid cool, i dont have to spend 300 on waterblocks for 2 680s. and also like always, everything that involves dual gpus are better, the waterblocks, the perks. everything. not saying sli 680s arent good, im just saying they arent a better solution to a 690. you just probably already own one and want to feel as if you have the better buy.
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# Seriously?Visara 2012-05-03 10:40
You're concerned with power? Who gives a flying crap how much power it uses? If you have a decent PSU, you're fine.
GTX 680s in SLI completely destroy a single 690.
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# RE: Seriously?Geoff 2012-05-04 00:04
The 690 actually manages to hold up quite well when compared with 2 680's its usually only off by 2 fps and such so in my opinion having a single gtx 690 is better taking all things into consideration including the power draw and heat etc; still for multi monitor gaming i would go with 2 680's over a single 690.. or if i had the money, 2 690's
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# RE: Seriously?leignheart 2012-05-04 03:12
im not worried about my power supply, im worried about my electric bill. and your completely out of your mind if you honestly think 2 680s completely destroy a 690, that obviously shows you didnt read the benchmarks and know not what you say.
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# RE: Gtx 690Erta 2012-05-03 11:04
its worth it..

saves you space on you motherboard.

price of 2x gtx 680 is same as 1x gtx 690.

gtx 680 2x power consumption.

SLi/crossfire, 2x gpu setup delays because they need to communicate between each other first before making computations

everyone knows that SLi or crossfiring 2 gpu doesnt give you 2 times performance. some games doesnt fully support SLi usually you have to wait for game updates. You also need to wait gpu driver updates to make sli/crossfire work efficiently on new games especially on new release gpu cards
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# RE: RE: Gtx 690Agent X 2012-05-03 15:03
How do you think a dual chip card works? It's still 2 cards in SLI they are just on the same pcb or card assembly. Why do you think there is an onbaord sli chip?
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# RE: RE: RE: Gtx 690Erta 2012-05-04 11:10
@Agent X try to understand my comment clearly I was replying to the guy whos comparing sli 2x gtx680. i wasnt talking about sli on gtx 690

which by the way an sli of gtx680 needs to be plugged in two pcie which in many cases causes bottleneck because some mobo has diffrent pcie gen2, gen3 and sometimes even if on 2x pcie gen3 sli some mobo will run it as gen2 which is the bottle.. tooo much hassle..

a single gtx690 = on a single pcie running at gen3
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# RE: Gtx 690Shane 2012-05-04 03:36
I think it is more than worth it. There is more power and heat from 680 SLI setup than a single 690! It also matches 680 SLI in performance is quieter as well. And looks way sexier with the LED lit logo,Perfect for windowed cases. I currently run 480's in SLI and this 690 blows it away in all regards, I think these space heaters of mine are about to be replaced with a 690! ;)
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# Get real.mat 2012-05-04 20:07
Go buy a 680 and consider yourself "cool" for the post.

I'll buy a 690, and in less than a year I'll buy one to SLI for half the price. They've already stated that it'll clock over 1,100 on stock cooling, so as far as you being "really sure", i'm not sure what you're smoking.

I had the 7950 gx2 back in the day and it ran as well as the 8800, and it was cheaper, minus dx10. A couple months later I bought another for half the price because i HAD ROOM. It lasted another 3-4 years, and still kicked ass.

If you're going to buy anything and they're the same price, why would you buy 2 that have less performance, instead of one at the same price using the same chips and more room to expand?

I'm not sure of your reasoning on this, it makes no sense.
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# Exactly the samegajbooks 2012-09-21 06:41
The 690 is two 680s in one case, it's exactly the same.
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# ownergodrilla 2012-09-21 07:23
True but uses 100 watts less.
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# gtx 690 vs 2 680Justin 2012-10-23 14:10
2 680s = a little bit more power and 200$ more money u have to spend. and more power usage. So if your getting 2 680s then your wasting money and may as well just get 1 690, Its not worth the extra money to get 2 680s
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# WrongChris Whatsitooya 2012-11-20 04:33
Well you spend MORE buying two 680's. 1250 = 999.99 I'd go with the 690, due to better power efficiency and less heat. Think before you post.
And don't correct me on price, that is the price for two, actually useful 680's.
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# RE: WrongOlin Coles 2012-11-20 08:02
Prices have changed in the seven months since this article was published, and they were different a month ago when the comment you responded to was published. Also, consider this your warning and drop the attitude.
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# GTX 690Seearex 2012-05-03 06:54
Almost brought a 680 the other day but held off. Glad I did now. This will be my next card. The results of this review justify the price tag. Great review and I wouldnt mind seeing the results of how two of these cards perform in sli.
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# RE: NVIDIA GeForce GTX 690 Benchmark PerformanceSardaukai 2012-05-03 07:11
The GTX 690 is great. Maybe youre able to overclock two 680 more but why? Only for a few % more? There is no need to do atm....

I´ve read an article about GeForce GTX 680 3-way SLI an that didnt impress me much... i think an 690 or an 2-way SLI of 680 is a gamers dream for the next time. Maybe NVIDIA has some driver work to do for more power with more cards, dunno....

But hey maybe they will benchmark an GTX 690 Quad SLI Pack here.... that would be more than great....
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# RE: NVIDIA GeForce GTX 690 Benchmark PerformanceDaniel 2012-05-03 08:22
Too bad they focus on being the king showing off they have the fastest card. That's not want people want to buy. I mean yeah maybe a minority but they should focus on mid-range where most of us are all waiting to update!
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# RE: RE: NVIDIA GeForce GTX 690 Benchmark Performanceleignheart 2012-05-03 08:55
sorry dude, i love mid range because i want everyone to enjoy games at what they can afford, but mid range doesnt push technology. only cards like the 690 and 680 and 590s and 6990's push technology forward. i love mid range gpus, but the high end stuff will forever be where its at. that said, i hope they release a great 670 or 660 for ya to enjoy.
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# Fastest cardmat 2012-05-05 12:46
They really don't focus on it, but people with money want the greatest card out there, regardless of price. There's a flagship product in every manufacturer's garage, regardless of what they make. This card it top dog right now, but it keeps competition from getting stale and makes it better for us in the long run. All the lower-end cards will now make a drop cheaper, and if somone ups the ante, they'll drop the price on this too. It's good... not "too bad".
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# RE: NVIDIA GeForce GTX 690 Benchmark PerformanceAndreas 2012-05-03 08:34
My current videocard is a GTX295 and I would love to upgrade, but I have an Intel i7 920 cpu.

Would the cpu hold the GTX690 or the GTX680 back too much to be worth the investment, or will a GTX680 or GTX690 be able to deliver nevertheless?
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# RE: RE: NVIDIA GeForce GTX 690 Benchmark PerformanceOlin Coles 2012-05-03 08:42
It would deliver nevertheless. CPU-bound games are rare, and the GPU can easily compensate for most tasks... especially video games and transcoding.
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# RE: RE: RE: NVIDIA GeForce GTX 690 Benchmark PerformanceAndreas 2012-05-03 09:20
Thanks for the reply Olin Coles.

You have somewhat put my worries to rest.

I have been thinking of upgrading since GTA V was announced. My GTX 295 can handle all current demanding games with surprising ease, but it is at its limits when I want to push the GTA IV graphics. I hope the GTA V engine is better optimized for PC.

I will try to hold back my eagerness to buy a new video card until I feel it is really necessary.
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# RE: RE: NVIDIA GeForce GTX 690 Benchmark Performanceleignheart 2012-05-03 08:56
you should be good for sure, but if i were you i would be saving some cash and get ready for ivy bridge or the next cpu after ivy bridge.
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# Power usage?Chris 2012-05-03 09:13
Am I crazy or did I miss the power consumption of this baby in the VGA Product Description list?
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# RE: Power usage?Olin Coles 2012-05-03 09:20
It's there, but it's hard to find with so many others in the table with it. Look for 'NVIDIA GeForce GTX 690 Reference Design'
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# 25/321 wattsgodrilla 2012-05-03 10:28
Sorry I see it wow that's amazing, my old gtx 480 sc in sli are 1 st in the lead, thank God I sold them.
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# pci e 3 vs 2 test? for dual gpu setupgodrilla 2012-05-03 09:33
How come no pci e 3 vs 2 test for dual gpu setup?
And I didn't see the power usage idle/load on power chart.
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# RE: pci e 3 vs 2 test? for dual gpu setupOlin Coles 2012-05-03 10:05
It's there - see comment above.

This isn't a motherboard review, so there's no point in testing PCI-E 2 vs 3. If someone has $1000 to burn on a video card, they're not using it on old hardware.
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# opiniongodrilla 2012-05-03 10:18
I have a westmere setup, PCI e. 2.0 on rampage 3 extreme mobo. I and most others who can afford a $1000 Gpu will want to know if there is a benefit to upgrade when most games are Gpu bound. I'm personally waiting for haswell toc out in a few quarters.
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# Missing Pros/Cons/Scores?WhyNotV2 2012-05-03 09:48
The things I could do with $1000...or buy THE most bad-ass video card currently out. I wonder how well pogo games will run on it? ;)

Seriously, good stuff, but did I miss the usual scoring in the conclusion section or is it just not present?
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# RE: Missing Pros/Cons/Scores?Olin Coles 2012-05-03 10:06
It's invisible. The card received a final score of one-trillion.
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# RE: RE: Missing Pros/Cons/Scores?WhyNotV2 2012-05-04 04:01
Nice!!!!!!!!!!!!!!! :)
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# pricegodrilla 2012-05-03 10:39
I'm thinking the price might drop once 7990 shows, depending on the pric and performance. But not by a lot if anything, just like the article concludes 2 7970 in crossfire will not beat the gtx 690 so the 7990 will probably be the same. Wishful thinking.
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# Waste of moneyVisara 2012-05-03 10:46
A single 680 gets you over 75 FPS on Arkham City. The 690 give you 127. But it makes no difference because human eyes are INCAPABLE of processing anything about 60 FPS. It could give you 1,000,000,000 FPS and it would look exactly the same at 60. Not to mention, most monitors run at 60hz anyway, so they're incapable of displaying anything about that. And if you have a 120hz monitor, you wasted you money because like I said, your eyes can't tell the difference between the two.

Sure, if you're running a multiple monitor setup, higher FPS is what you want, but STILL, dual 680s in SLI is way better than a single 690.
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# RE: Waste of moneyOlin Coles 2012-05-03 11:37
That's the average frame rate, not the minimum. My tests show that the minimum dropped to 13-28 in five tests. Having played Batman, I can tell you that there are points in the game where FPS drops and get you killed.

Also, I disagree that SLI 680s is better than one GTX 690. It's your money, so buy what you want, but there's no 'right' answer.
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# RE: Waste of moneyjules 2012-05-04 02:57
You sir are incorrect, you've obviously never used a 120Hz monitor before. When there's a lot of fast moving images on screen, hell even just looking around using the mouse in a game, there is definitely an increase in smoothness per frames with a 120Hz, the motion just looks far more fluid. It's like going from 30-40Hz to 60Hz. Even just moving the mouse curser quickly on screen your eyes can detect a less jerky curser movement.
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# what?leignheart 2012-05-04 03:26
your kidding me right? obviously you have never owned a 120hz monitor because you would not be saying you couldnt see a difference past 60hz, i mean thats like saying you couldnt tell the difference between 1080p and 1600p. go buy a 120hz monitor and you will know your wrong.
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# RE: what?David Ramsey 2012-05-04 08:09
There's no such thing as "1600p", fwiw...
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# RE: RE: what?leignheart 2012-05-04 10:41
there is no such thing as 1600p? well you better go tell Dell that because they seem to think those 30inch monitors they sell are 1600p. its called 2560x1600. i own the dell u3011. look it up, im kinda surprised that someone who is looking up the gtx 690 knows nothing about its max resolution. strange fwiw....
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# RE: RE: RE: what?David Ramsey 2012-05-04 10:58
I did look it up. Dell doesn't use the term "1600p" anywhere on the pages for the monitor that I saw, including in the detailed tech specs.

Do you know what the "p" in terms like "720p" actually stands for?
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# RE: RE: RE: RE: what?leignheart 2012-05-04 11:09
yes, it stands for progressive. the u3011 is definately not interlaced so it is progressive. monitors dont always use the term 1600p or 1200p or 1080p, they normally just use their real resolution suchs as 1920x1080, or 1920x1200, or 2560x1600 and so on. just because they dont throw on the p in the description doesnt mean it isnt progressive scan. resolutions are definately 1080p,1200p,1600p, they even have a new higher res right now at like 4k
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# RE: NVIDIA GeForce GTX 690 Benchmark Performancedanwat1234 2012-05-03 12:48
I want my next laptop to have a video card to be as fast as this, for CUDA work mostly. Maybe in 10 years when we reach the end of transistor shrinkage, AMD integrated graphics will do it in a lightweight laptop.
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# gtx 680 and gtx 690DigitalDemolition 2012-05-03 13:21
Obviously there would be alot more heat when overclocking two gtx 680's and let's be realistic. Almost anyone who would get two gtx 680's would most likely overclock, wich in turn would produce more heat. And with a reference design this would not be a good decision to overclock two reference gtx 680's. As you know the gtx 690 does not have chopped downed chips in it. it is two full working gtx 680's in one solution for around the same price. and obviously two gtx 680's would NOT obliterate a gtx 690. all that's really missing is a few hundred MHZ, wich is not really highly noticable in the long run.Now talking down the line when gtx 680's are Zotac highly overclocked and cheaper than a gtx 690, that might be a great alternative to one single gtx 690. I mention zotac, because i have shopped for many gtx and gt cards back in 2010 and 2011 and although i purchased a pny gtx 470, zotac still had the better design and fastest overclocks i have seen honestly.what this comes down to is, is the customer angry that they just bought a reference design gtx 680 and is stuck with this because they cannot afford a gtx 690, maybe you should have waited and saved some more cash??? and also, does the customer prefer two graphics cards over 1, for a few hundred dollars less than a gtx 690, and having the two gtx 680's be slightly more powerful than a single gtx 690 solution.
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# $1200@ newegggodrilla 2012-05-04 21:19
that's messed up, while you get wet just an fyi.
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# frustratedLesfry 2012-05-09 21:12
Damm I just got a 580 classified, then the 680 came out, and now the 690 is out, Can I sli with different models of grafix cards, ex 580 with 560 ?? or 680 with 580 ? Id like to get a new 690, but you know I just got this 580 classified, and I dont want a $600 Paperweight.
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# RE: frustratedOlin Coles 2012-05-09 21:15
I don't believe so, but you might want to see if EVGA still offers their 'step up' program that gives you full value towards and upgrade.
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# HD 7970 TOXIC CFlost_ 2012-08-18 06:55
Just get the crossfire 7970. Radeon > nVidia. nVidia is for all the fan boys...
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# RE: HD 7970 TOXIC CFArgos 2012-08-18 08:14
I used to have a few ATI/AMD Radeon cards, but I always had horrible driver problems and in game graphics bugs. I used to think that these problems were normal until I switched to Nvidea.
So I am afraid to buy Radeon now.

I have tried a few generations of Nvidia cards and all my driver problems have gone away.

So you can see why I would be hard pressed to ever go back to the video cards that gave me so much trouble.
I am not saying I will never ever try an AMD card again, But at the moment I decline.
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# driversgodrilla 2012-08-18 08:41
I own the gtx 690 and I'm using certified drivers from May because the recent beta drives are horrible, that said, certified drivers from May are good, but we need a update soon!
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# or notgodrilla 2012-08-18 08:50
Also if one wanted to try 3d vision 1 or 2, use 100 watts less power of not more, likes EVGA products in general , and driver thing too.
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# RE: HD 7970 TOXIC CFSicNNasty 2012-09-24 02:39
Just made the switch from HD6990 to GTX690. The first time in nearly a decade that I've chosen Nvidia over AMD. I didn't really need an upgrade, but was sick and tired of buying games and actually completing them weeks before AMD shipped their crossfire optimisations... So far the way it feels is that AMD ships more powerful hardware, but this extra power is wasted by poor driver quality.
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