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World of Tanks 3D Vision Game Review
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Written by Olin Coles   
Sunday, 11 December 2011

World of Tanks 3D Vision Game Review

Developer: Wargaming.net LLC
Video Game: World of Tanks
Platform: Microsoft Windows PC
Price: Free to play / Premium account

World of Tanks (WoT) is a free-to-play MMO-action video game by Wargaming.net that is loosely based on World War II-era tanks from the Soviet Union, Germany, USA, China, Britain, France, and Japan. Players can open either a free or premium account, and earn their way up a tiered ladder by competing against other online players in random battles. World of Tanks is developed for the Microsoft Windows PC platform, and is designed to be played using a wide range of computer hardware: from portable laptops with integrated graphics to high-performance desktop computers with discrete graphics. For those simply wanting to grind their way to the top almost any graphics platform will do, but it takes a powerful video card to deliver immersive high-quality graphics and beautifully detailed scenery. For the enthusiast gamer who wants life-like realism, NVIDIA 3D Vision technology adds depth and out-of-screen effects that help take World of Tanks beyond its flat 2D battleground.

This article will discuss strategy and game play tactics, with an emphasis on video quality settings and NVIDIA 3D Vision technology. If you're already an owner of NVIDIA 3D Vision or 3D Vision 2 hardware, then you'll appreciate that we've included 3D screen captures to help illustrate how well World of Tanks looks with the added effects. It's also suggested that you read our NVIDIA 3D-Vision Multimedia Resource Guide to help make the most of this technology and adjust hardware for the best experience. If you're considering the purchase of 3D hardware, we've included some 2D images with 3D counterparts for comparison. This article contains 2D images in JPG file format, and stereoscopic 3D images in JPS file format. All browsers will display JPG images, however 3D-enabled hardware and NVIDIA 3D Vision Photo Viewer or similar software is required to view JPS files.

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WoT Game Dynamics

First and foremost, RTFM! Most players think they're pro because they've done well at some other game, but without proper training in WoT they'll be a complete failure. World of Tanks gives players a comprehensive guide with every game installation, located at C:\Games\World_of_Tanks\World of Tanks Game Manual.pdf. Even better information is available at wiki.worldoftanks.com, with an excellent explanation of tank camouflage/detection located at wiki.worldoftanks.com/Battle_Mechanics, and a healthy supply of tank tactics located at wiki.worldoftanks.com/Tactics. I've seen top-tier tankers make tragic rookie mistakes covered at length in the WoT Wiki, proving that by reading it you'll have a better chance of surviving, earning more credits, and winning. Read the manual and Wiki, I can't recommend them enough, especially since I'm writing this article for people new to the game.

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World of Tanks won't appeal to everyone, because this is a game that requires extreme patience and constant awareness of others. Even though a first-person view is available, WoT is nothing like FPS (first person shooter) games such as Battlefield or Call of Duty. Tanks do not re-spawn, and players must learn that once their tank is destroyed it cannot be played again until the round ends. F2P (free to play) players begin by choosing a nationality and starting tank, while premium players have the option to purchase higher-tier tanks with better armor, cannon, and ammunition. Players use experience points (XP) awarded for performance in battle to 'research' tanks and components, while credits earned from battle pay for the purchase of these items. Ten tiers separate each level of tank, with costs rising as you ascend the ladder. Premium players enjoy the benefit of earning twice the credits per battle, which helps to tame the expensive operating costs for top-tier tanks (T8-T10), while free players must win more often and offset costs by occasionally playing lower-tier tanks (T4-T6) that earn more than they cost to operate.

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Tanks are divided into categories: light (scout/spotting tank), medium tank (offensive support/sustained spotting), heavy (offensive tank), tank destroyer (defensive tank), and SPG (long-range artillery). Generally speaking, lighter tanks will be faster than heavy tanks, which carry powerful cannons and thick armor. Support tanks such as the TD and SPG have powerful weapons but lack mobility and armor. It's wise to master every tank category, so best understand the limits of your team as well as the enemy. Each tank is critically important to the team, so even when the lowest-tier light tank is lost other players suffer. A team that fights together, wins together.

World of Tanks is a free game available to the public, world-wide. This means that your chance of winning is at the mercy of anonymous players who probably lack skill and understanding. This can frustrate hard-working players who make all the right moves, only to watch most of their team throw away victory because of poor tactics. Winning isn't everything, and there will be times that the players on your team have guaranteed you certain failure, so don't expect to upgrade your tank with every battle. In fact, tankers must often 'grind' their way through many battles, sometimes hundreds, before upgrading. This article will help you make the most of your time in the tank.

In the next section, I explain World of Tanks game strategy...

World of Tanks Game Strategy

Unlike most games that allow you to put nearby enemies in your sights and fire on them, World of Tanks uses a camouflage system that hides tanks from view even if they're out in the open or nearby. The inexperienced player, especially those who haven't read manual or wiki, will cry foul and claim an invisible tank is hacking. As your crew gains experience you can train them to deliver better concealment, as well as purchase a camouflage net that improves concealment when stationary. So long as you're stationary and not within 50 meters of an enemy, you'll be hidden until you fire. Camouflage is a huge aspect of WoT, because even skilled tankers won't risk revealing themselves by shooting what they cannot see. Learn to find a good defensible position, remain stationary to promote camouflage, fire at enemy and relocate to evade long-reaching artillery (SPG) fire.

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Free Tank Garage Layout

After playing nearly 8,000 matches in World of Tanks, I might possibly be considered an experienced tanker. I've learned that each map has its own natural plan designed into it, with distinctive paths for attack, cover, and concealment. Some maps are built to promote aggressive game play over defensive, or vice versa, so it pays to spend time in non-ranked training matches to learn these key variables before a team depends on your performance. Because you're only given one chance to win, the best way to play World of Tanks is by switching into survival mode and waiting to ambush the enemy as they reveal themselves. This is a challenge few WoT players accept, and you'll often see the majority of tanks rushing out by themselves only to be consumed by a greater number of enemy tanks. The object is to remain operational and work as a team, because even a slow and badly damaged tank can fire the final shot that ends a battle.

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In-Game Battle Layout

The World of Tanks match making system is a controversial topic, primarily because uninformed players complain when they see a bigger enemy tank across the board from them. That's not how the match making system works, and it benefits players to understand how battles are generated. According to the WoT wiki, the purpose of the match-making system is to generate battles with teams of equal 'value' from online players waiting in queue. The 'value' assigned is based on average battle performance of a particular vehicle calculated on a multiplier basis of a vehicle's tier and type. The match maker value system does not take into account installed equipment, modules, upgrades, or crew. The match-making system also ensures that both teams have an equal 'value' of SPGs, but not necessarily an equal number (which can be +/- 1 SPG). Each tank has a limited set of battle tiers it can join, so players will only fight tanks available within the designated range.

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Match Maker (Top-Tier Battle)

Speed is of the essence, in World of Tanks. A slow-moving tank is an easy target for enemy tanks, especially powerful artillery damage from a SPG. So it's up to the player to determine the best route to travel, as some surfaces yield better traction and speed than others. Additionally, upgraded suspension and engine modules will deliver quicker acceleration (suspension) and faster top speed (engine/driver). Sometimes speed is all it takes for a fast tank to out-maneuver a slower much heavier and more powerful tank, especially if damage is directed towards the less protected rear of the tank.

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German E-50 Medium Tank

Heavy tanks depend on medium tanks for flanking support and sustained spotting of nearby enemies, which tank destroyers can snipe from a distance. To the same extent, light tanks with little chance of inflicting damage are intended to be the scouting eyes for heavy-hitting SPG artillery fire. Some novice World of Tanks players forget that SPGs need them to the very end, and rush into the enemy base only to be quickly destroyed. While the light tank receives points for spotting enemy, they also earn extra points for remaining operational throughout the battle. Alternatively, the enemy light tank is a SPG's worst nightmare, because it can pass through friendly tanks and destroy artillery. The mission of the light tank is not one that should not be taken... lightly.

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USA M12 Self-Propelled Gun

Self-Propelled Gun's have a unique artillery view they use, similar to the sniper view of other tanks. This gives them an overhead perspective of the entire battlefield, and enables them to see every tank revealed to friendly forces. To some players this sounds like shooting ducks in a pond, but in reality it much more difficult score direct hits with artillery than any other tank. SPGs have terrible gun accuracy, which forces the artillery player to really improve performance by training the crew to their maximum potential. Additionally, the overhead view doesn't show terrain features such as slight inclines/declines, making it difficult to estimate angle of attack. With lots of skill and some luck from WoT's random variable generator, a SPG will survive the initial rush of scouting light tanks and safely deal out massive damage.

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SPG Artillery View

World of Tanks rewards winners, and punishes losers. In random battles the winning team receives an added 50% bonus to their experience and credits, while the losing team suffers with fewer rewards. On a more positive note, there's always something worth playing for: daily doubles. Your first victory of each day (in each tank) is rewarded with twice the experience, and occasionally the developers offer a special promotion that gives you even more - sometimes 3x-5x the regular reward. These same promotions occasionally allow you to buy premium account items for less cost than usual.

In the next and final section, I share my own personal collection of deadly sins and saving skills for WoT. For those enthusiasts equipped with NVIDIA 3D Vision or similar 3D gaming hardware, Benchmark Reviews offers 2D and 3D comparison images to help entice you into the World of Tanks...

World of Tanks: 3D and Tactics

Special Notice: This section contains 2D images in JPG file format, and stereoscopic 3D images in JPS file format. All browsers will display JPG images, however 3D-enabled hardware and NVIDIA 3D Vision Photo Viewer or similar software is required to view JPS files.

Earning experience and credits in World of Tanks isn't about kills, it's actually about dealing out damage and claiming victory. You wouldn't know this by playing the game, because the scoreboard only displays the number of tanks destroyed beside your name and not your actual earnings. Don't get caught up in bragging about a kill, because according to the Battle Mechanics section on the WoT wiki site it's worth more to damage an enemy tank for 300 hit points than to destroy a tank with only 100 HP remaining. You earn the most points by inflicting critical crew/module/armor damage to higher-tier tanks, spotting enemy vehicles, and capturing an enemy base (if your tank is inside the circle). Destroying a tank, close combat with the enemy, surviving the battle, and defending the base during capture will also add a small bonus to your experience. Again, and I can't stress this enough, the wiki is a goldmine of helpful information regarding experience and credits.

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Tactics will never be the same, and change depending on each map and which side of the map you start from. The initial deployment is critical, and often overlooked by inexperienced players. One of the most annoying things you'll experience is having teammates who deploy to places on the map that won't intercept the enemy, essentially hiding from the battle and leaving fewer tanks to fight. Another tactic that regularly fails is when most the tanks on your team go in one direction, which leaves those few remaining defenders to be rolled over by greater enemy forces. My point here is simple: displace to where you're needed most. It's a good idea to be near to other tanks, as they lend support and their radios relay positions down the line, but don't get it set in your mind that one spot is prime because World of Tanks is a game where you must relocate often.

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Setting up your controls is critical to performing well in a virtual tank. Some people adapt to the default game settings, but even the best players custom tune the settings in their favor. Although WoT is a very flexible game that can run on even the most under-powered computer, frame rate performance is still very important. Ideally you want to enjoy 30 FPS at a minimum, denoted at the upper left corner of the screen during battle. The graphic quality settings that affect this most are Post Processing, Shadows, Water, Foliage and Flora. If your system runs below 30 FPS it's a good idea to turn off Advanced Post Processing/Post Processing, Shadow Quality/Enhanced Shadows, Water Simulation/Water Quality, and Foliage Quality/Flora Density.

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NVIDIA 3D Vision wasn't originally part of WarGaming's plan when they developed World of Tanks, but it seems to work flawlessly. In fact, NVIDIA gives WoT a 3D Vision rating of 'Good', but after playing many matches in 3D I would consider it closer to great. There are only a few times you'll see out-of-screen effects, namely when you're in the garage or free-looking around the tank, but all of the other 3D effects really bring World of Tanks to life. Playing in 3D can take some getting used-to however, as artillery and sniper mode work fine but zoomed in views make the depth of a target seem very far away compared to the 2D world. Of course, players can toggle 3D on and off with the CTRL+T hotkey.

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Of the many pearls of wisdom I've shared, my most important is to never rush a shot. World of Tanks depends on randomly generated variables to determine the outcome of actions within battle, and the last thing you want is an added factor working against you. Always face your tank towards the target and make patient, focused shots directed at sides and rear of enemy tanks. Armor is thickest in the front, so if you're forced to fire head-on aim carefully to hit for the underbelly. If you're engaged in battle out in open space where SPGs can rain down supporting artillery fire, hit the tank track for critical damage to make that enemy tank into a stationary target.

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Concealment helps a camouflaged tank ambush an approaching enemy, but once that first shot is fired you're exposed in all directions to the opposing team. Cover is your friend, and by using buildings, rocks, the slope of land, or even a destroyed tank to block enemy fire, you're guaranteed to survive much longer into the battle. In the image below you can see that a windowless building allows for peep-hole shots at the enemy, and by using sniper mode from a distance a skilled tanker can effectively fire through the window and hit enemy tanks from a distance. Be forewarned that when using cover your tank must move out beyond protection to take shots, and suffer a delay to focus sights on the target that your enemy won't have to wait for. It's a good idea to move your sights in the general direction of the enemy tank beforehand, and lock sights/turret in place by holding down the right-mouse button.

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World of Tanks utilizes physics mechanics that calculate how effective a round can penetrate armor. Tanks wear thick armor in front, and by facing the enemy there's less chance their attack will penetrate your armor. As in real life, angles matter and even the thickest armor can be penetrated with a direct shot. Ricochet shots are very common in WoT, and while they create a frustration for the attacker they can also become a survival tool for the veteran tanker. Rather than facing directly forward, angle the tank slightly away from the enemy. This will create an increased chance that their attacks will bounce off your armor with little more than a scratch. Alternatively, when in battle against other veteran tankers it's wise to search out the most perpendicular panel of armor to increase your odds of penetration with each shot.

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As I said in the beginning of this article: World of Tanks isn't a game for everyone. It's free to play (register at worldoftanks.com), but since premium tanks and players enjoy much larger rewards it makes sense to invest as your reach beyond tier 7 tanks. Patient players will enjoy the intricate challenges required to master each tank, while impatient players will be easily frustrated and regret they've downloaded the game. Teamwork is critical in WoT, and no amount of individual skill will compensate for the lack of coordinated comrades. If you're a run-and-gun style player then every round in World of Tanks will end in frustration, so I urge you to either change your strategy or reconsider your expectations. If you're comfortable with patiently waiting out the enemy and making strategic decisions, World of Tanks is a game that will reward your efforts.

Benchmark Reviews invites you to leave constructive feedback below, or ask questions in our Discussion Forum.


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Comments 

 
# Cliffs of Dover anyone?Sun Down 2011-12-11 15:15
I almost tried this game before, it's just that the download part was too long for me to wait. Obviously I'm interested in this game, but I'm coming from the IL2-Sturmovik sights. WoT seems to be blending in arcade and simulation well. I'd go for first person, but the 'sniping' mode seems to break it. I'd prefer using the real optics of the tank (German optics FTW). Also, huge, huge, huge ass maps is what I want. It's a shame there's no mini NPCs such as soldiers or planes or ships here. Would've been more fun/frustrating when you enter a town and getting the hull pinched through by an AT attack from a window.
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# RE: World of Tanks 3D Vision Game ReviewDEADTIME 2011-12-11 16:40
Have to agree with the above been playing WOT since release and the 500 to 600 meter visual limit takes some serous optics advantages away from the Germans. The game heavily favors Russian tanks and can be utterly frustrating if you try to play it as a simulation as tne devs have removed or gimped the German advantage in almost everything.
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# Patience Kills USSR TanksTaco Time Tango 2011-12-11 17:02
The mid and higher tier Russian tanks are so slow shooters and movers on the average. I find them easy to kill. While the tank is reloading and trying to turn its ever lethargic chassis, it's easy to kill up close. At distance, it's tracks can be so easily shot making it a prime arty target - assuming your arty know to go for the big boys first. The Type 59 is the tank that has no purpose being in the game. It's way out of the design era and either needs replaced or have more comparable tanks added to fend it off. The two worst times to play in the day are afternoons when junior is on dad's account and late evenings when more non-team (inexperienced) players are on. :p
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# world of tanksjj maddawg 2011-12-18 22:21
hi can somebody tell me if there is a single player option for this game offline.

jj
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# RE: world of tanksOlin Coles 2011-12-18 22:26
You can only play this game online in multiplayer.
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# RE: World of Tanks 3D Vision Game Reviewmazer 2011-12-22 09:27
There are now "tiered" company battles too, they tend to be more "coordinated" and I think more fun as a general rule, especially when you are in Tier 5+ vehicles. In the random battles you tend to get in with vehicles 3+ higher than your tier and that makes things...difficult.
Overall though the game is fun. Been playing since the russian beta.
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# Back on topic...IM0001 2012-02-06 09:15
Good article on 3D Vision with WoT. Now I have a question for the OP. During your time with 3D, did you run into corruption issues with 3D being out of wack on certain maps/rounds? For me with a SLI 560Ti setup, I can usually play the very first round since I loaded the game, perfecly. Everything usually looks great and how it should be. But then 99% of the time, the next game I play with 3D on the entire time since the start, I will either have some ground texture corruption (flickering black textures, missing textures,) or something in the game world will be rendered out of wack in 3D (Say certain tanks will have their hull renderd like 5ft off of the center of their tracks and turrets, or some building, vehicle or lamppost will be renderd improperly and either has a depth issue or is like double rendered vs the area/objects surrounding it). So then to play without a headach, I have to turn off 3D and try again either the next round, or quit the game and relaunch it between battles.

I am wondering if it is a issue I am having alone, or a duel monitor issue since some 3D features are disabled when a non 3D monitor is connected with the 3D one (Such as windowed use and 3D).

WoT is one of the best titles to play in 3D though and I would wish there was a little more marketing behind it to get improved quality as well as the word out for others to come try the added depth fun.
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# RE: Back on topic...Olin Coles 2012-02-06 09:21
Your problem almost sounds like a heat issue on one of the video cards. I would use a program (such as MSI Afterburner) to increase the fan speed during gaming to see if it resolves the problem.
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# Nope.IM0001 2012-02-06 11:37
Though it may sound like it, it is not a heat issue (The cards run no hotter than 60C max). I understand cooling quite well and while I did have heat issues in the past dealing with SLI and othe things with an older P182 case. Now with a Corsair 500R, H100 water cooler, about 6 fans, Flashed GPU Bios for 100% fan speed (Was limited to 75% max before), heat is no longer a factor let alone a problem. (Yes MSI Afterburner is awesome for heat/OC/General GPU watch with the G19 applet)

It is a Driver style 3D glitch as a heat issue would bring intermitent 3D glitches that would come and go or cause artifacts overall the screen. These ones can sometimes change as you drive along the map where different yet constant parts of the map are flickering/missing or the 3D objects are incorrect. (Often the 3D Glitches can be changes/fixed when looking a certain direction (hence the Depth issue as when you turn, the depth would be way off of where it should be focusing and why it would look proper or just disapear at certain angles)

I will see if I can post up a screeny or two later on, but the fact that you apparently don't have any issues baffles me. My friend with a single 570 has the same issues so I do not believe it is a SLI issue. :/
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# alsoIM0001 2012-02-06 11:40
Also. Turning off 3D (Ctrl + Keypad 0 Default) = instant fix. Everything looks normal as it should. So it is directly a 3D issue. There is a new DLL fix on the 3D Vision board, but I find it odd how different parts of the engine will break in different rounds, but it rairly is the same thing each round which is what puzzles me.
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# RE: alsoOlin Coles 2012-02-06 12:24
Keep in mind that while 3D Vision special effects will work, World of Tanks is not a '3D Vision Ready' video game. I didn't experience problems on my GeForce GTX 590, but my settings/driver/configuration is most likely different than yours.
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# Agreed.IM0001 2012-02-06 13:39
True, but your 590 isn't a far fetch from a SLI setup. Could you post your Driver/DriverSettings/GameSettings and see if I can mimic it?

So to confirm as well, you didn't have any visual issues with subsequent battles?
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# RE: Back on topic...budda 2012-03-27 20:16
alt-tab :) so easy

awesome in 3D
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# it sucksjimonwye 2012-04-04 05:06
Customer support is a joke, They take your money and change as they please with no regard to customer rights. If they dont like what you say you get banned.
The game has many faults built in to make it neccessary to keep paying so you can play.
Could be a great game but for their greed and bad practices.
Play for free, dont WASTE your money on this game, the end game is not worth it.
5/10 lost 4 due to very bad ethics :(
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# patch 7.3Stereoscopic Tanker 2012-05-11 06:25
As of patch 7.3 the aiming reticule is back to the monitor plain in front, i.e. it does not follow the depth one is looking at. This breaks 3d gaming. I've submitted at ticket and everybody else who loves 3d gaming in wot should do too. Hopefully it will be fixed (as it was in 7.2).



World of tanks is a great game, the best free to play game out there at the moment.
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# Wouldn't RecommendTaco Time Tango 2012-05-24 00:30
I haven't touched the game since I lost all the goodies in my account and they reduced experience earned dramatically. They aren't based in North America and are very insensitive to anyone in this region. You can often find them berating someone in general chat over silly things the minute they find out you're not from the UK. I wouldn't recommend the game free or not any longer. And, yes, I'd say they're unfriendly bordering on what some call bigotry. Would I say that to them at PAX events? Damn skippy.
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# Am losing interest in WoT now....Paul Court 2013-03-09 14:11
World of Tanks, a Russian company. The original idea of free gaming becomes less than an idealistic joke. When you get into the game. You have a selection of which you feel at first, are almost unlimited, until you play for a while and then you find limitations created through not buying 'Gold' from the website. You won't be able to get any higher than tier 4, so it's crap really..Could have been so much better if it weren't for the Russian greedy bast@rd maffia!
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# Not quite...Johnnes Miller 2013-08-27 07:19
You can go until tier X only playing...
The problem is the premium tanks... You need gold!
But that to can be arranged without paying anything to the (Rusian mafia...lol), just go to the news feed on the worldoftanks site and fullfill the events or go twiter and do the same.~
You get tons of gold...
I really hate your guys that only bad talk others without knowing that they talking about...
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