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MSI N560GTX Ti Hawk Video Card
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Written by Steven Iglesias-Hearst   
Thursday, 19 May 2011

MSI N560GTX Ti Hawk Video Card

Manufacturer: MicroStar International
Product Name: MSI N560GTX-Ti Hawk
Model Number: V260
Price As Tested:$264.99 at Newegg

Full Disclosure: The product sample used in this article has been provided by MSI.

NVIDIA have completely blown away their previous generation GPU's with the introduction of the GTX 5xx line up and while they are 'good enough' at stock speeds, it's normal for AIB partners to push these GPU's to their limits. MSI have tweaked the GeForce GTX 560Ti to 950MHz GPU / 1050MHz Memory, given it the 'Hawk' moniker, slapped on a Twin Frozr III cooler and sent it out into the wild to show the world what it is made of. Price wise the MSI N560GTX-Ti Hawk will obviously set you back more than a reference GTX 560Ti but in return it delivers stellar performance and excellent cooling capability.

The MSI N560GTX-Ti Hawk has the standard 1GB memory with a 256-bit wide memory interface giving it 134.4GB/s memory bandwidth. The 40nm manufacturing process of the GF114 GPU allows NVIDIA's foundry's to cut 1.95 billion (1,950,000,000) transistors into the GPU core, a crazy feat of modern engineering. The Hawk also supports 'Triple Over Voltage' out of the box with the right version of MSI Afterburner (2.2.0 Beta 2). Benchmark Reviews aims to provide you with an unbiased review of the MSI N560GTX-Ti Hawk and report back our findings, keeping you informed on the latest technologies available on the market today.

MSI_N560GTX-Ti_Hawk_Intro_600.jpg

For this review we have a wide range of video card comparisons in our usual mixture of DX10 / DX11 synthetic benchmarks and current games to get a good idea where it fits in performance and price wise. We also intend to overclock the GPU to its limits and see if the Twin Frozr III cooler with its improved fan design has what it takes to cool the GPU and other components effectively, so without further delay let's move on and get stuck in.

Closer Look: MSI N560GTX Ti Hawk

Let's take a good look at the MSI N560GTX-Ti Hawk's exterior, later we shall strip it down to see what secrets the Hawk is hiding. The image below shows a very professional looking video card, it measures 24.4cm long x 11.6cm tall and is a true dual slot design.

MSI_N560GTX-Ti_Hawk_Top_View.jpg

The guts of the MSI Twin Frozr III cooler are well hidden by the gun-metal color aluminum shroud. This shroud improves over the previous Twin Frozr II design and looks much less hideous and much more functional. Twin 92mm 'Propeller Blade' fans dominate the front face of the GTX 560Ti Hawk and complete the aesthetics.

MSI_N560GTX-Ti_Hawk_Free_Standing_2.jpg

Looking along the spine of the GTX 560Ti Hawk we see a new feature that is starting to grace modern GeForce GPU's. I am talking of course about the semi aesthetic, fully functional re-enforcement bar that stops the card warping over time due to the weight of the Twin Frozr III cooler. Anyone who has installed an aftermarket cooler in the past has noticed that the sheer weight will pull the card down and cause it to warp, thankfully this problem is now alleviated.

MSI_N560GTX-Ti_Hawk_PCIe_Power_Connectors.jpg

The MSI N560GTX-Ti Hawk requires two 6-pin PCI-E power connectors from your PSU, while MSI includes two molex to 6-pin adapter cables it is highly recommended to use a PSU that already has these connectors present.

MSI_N560GTX-Ti_Hawk_SLI_BIOS_Switch.jpg

As is the norm we see only one SLI finger so 2-way SLI is all you will get from the MSI N560GTX-Ti Hawk. Next to the SLI connector is a cooling profile switch, we will look at this in more detail later in the review along with the unidentified header to its right.

MSI_N560GTX-Ti_Hawk_Vcheck_Points.jpg

At the rear of the card are three V-check points, MSI include little adapters for these to make it easier to take readings with a multi-meter which we will look at closer later in the review. In my opinion it would be much easier to take said readings if the V-check points were in a much more accessible place.

MSI_N560GTX-Ti_Hawk_PCI_Bracket.jpg

For output we have a mini HDMI connector and two DVI-I connectors, bundled with the card you get a mini HDMI to HDMI adapter and a DVI to D-SUB adapter, so as far as connectors go MSI has pretty much covered all the bases here. The top half of the PCI bracket is vented and we have a nice MSI logo cut out, but the design of the cooler exhausts the hot air inside the case rather than out here.

MSI_N560GTX-Ti_Hawk_Side_View.jpg

In this side profile view we see that the Twin Frozr III cooler make full use of the dual slot dimensions. Two 8mm and two 6mm heatpipes emerge here and transport the GPU heat to the aluminum fin array of the Twin Frozr III heatsink.

MSI_N560GTX-Ti_Hawk_Cooler_Removed.jpg

Removing the cooler assembly reveals yet another heatsink, MSI have dubbed this the 'Form-in-one' heatsink and it covers all of the memory IC's and the power circuitry. There is a slight bit of overkill with the thermal paste here but nothing that can't be remedied, the temperature recordings are good so only us perfectionists need worry about cleaning and refining here.

MSI_N560GTX-Ti_Hawk_Fan.jpg

The Twin Frozr III design incorporates two 92mm propeller blade PWM fans introduced by MSI on their Cyclone II coolers. These fans have proven track record for cooling ability but they are not the quietest when running at full speed, thankfully you won't need to ramp them up to 100% to get optimum performance as they cool very effectively on their auto cycle with minimal noise disruption.

MSI N560GTX Ti Hawk Details

The gloves are off now so to speak as we take a more detailed look at the MSI N560GTX-Ti Hawk video card.

MSI_N560GTX-Ti_Hawk_Front_PCB.jpg

The MSI GTX 560Ti Hawk sports a chocolate brown PCB which makes a nice difference from the bright colors we have bocome accustomed to with the video cards of old. In the 'MSI hierarchy' the Hawk is typically one step below the Lightning (MSI's top end card of which a GTX 560Ti variant doesn't exist as yet) and includes a few goodies not found on other models. In this section we will take a look at these.

MSI_N560GTX-Ti_Hawk_Profile_Switch.jpg

First up we have the P/S switch, this switch allows you to select between Silent mode (lower noise but higher GPU temperature) and Performance mode (lower GPU temperature but more noise from the fan). There is no real question as to my preferred mode but it's nice to have a choice. You might also notice that there is a third option labelled Reserved, the function of this setting is undisclosed so selecting it might well be tempting fate. To the right we see the unidentified header, my best guess is that it is a simple programming interface for the performance profiles, but I don't know this for sure. It could even be just a 3-pin fan header.

MSI_N560GTX-Ti_Hawk_UTC_78D09AL.jpg

A close up here of the V-check points seen earlier. MSI didn't make clear in their supplied documentation which point was which and I had to remove the cooler assembly to reveal the secret. Clearly labelled from top to bottom are; V-GPU, V-MEM and V-PLL. These correspond with the triple over voltage feature supported by the N560GTX-Ti Hawk from MSI, although the range of over voltage leaves a little room for improvement (+150mV for GPU, +80mV for MEM and +30mV for AUX/PLL).

MSI_N560GTX-Ti_Hawk_Samsung_K4610325FE.jpg

Eight Samsung K4G10325FE HC04 128MB modules make up the 1GB of memory available. Loosely translated the code tells us that these GDDR5 modules are rated 1.5v and operate 0.40ns 5GB/s and are Halogen free commercial modules.

MSI_N560GTX-Ti_Hawk_RT8120B.jpg

The RT8120 is a single-phase synchronous buck PWM DC/DC voltage controller manufactured by Richtek Technology Corporation.

MSI_N560GTX-Ti_Hawk_uP6218AN.jpg

For voltage control MSI have utilized the uP6218AM VRM Controller.

MSI_N560GTX-Ti_Hawk_Rear_PCB.jpg

The rear of the PCB is a fairly well populated and there is a nice surprise here for the curious enthusiasts lurking out there.

MSI_N560GTX-Ti_Hawk_uP6282AD.jpg

Four uP6282AD Mosfet Drivers from uPI Semiconductor Corp control 2 phases each for a total of 8 phases.

MSI_N560GTX-Ti_Hawk_PWM_LEDs.jpg

And here is that little surprise I mentioned earlier, in the form of PWM activity LED's and some extra switch goodness. Firstly I would like to talk a little about the PWM activity LED's, if you are a energy conscious user then you will be happy to learn that MSI include a little app that automatically reduces PWM phase usage to conserve power when they are not needed. In the image below you will see that they glow pretty bright red when active.

Secondly let's ponder the uses of the OCP Unlocker and Xtreme cool switches, these type of switches are usually reserved for MSI's Lightning series of cards. OCP stands for over current protection and enabling this option would deliver more current for a more stable overclock. Xtreme cool is less obvious, I can only assume it is for sub-zero overclocking support (to aid with cold bug boots etc).

MSI_N560GTX-Ti_Hawk_PWM_LEDs_Active.jpg

Let's take a little time to look at the features and specifications of the N560GTX-Ti Hawk from MSI and then we will get straight into performance testing.

MSI N560GTX Ti Hawk Features

  • Propeller Blade on Twin Frozr III
    • The special blade design generates 20% more airflow covering wider area for better heat dissipation
    • 17°C cooler than reference design!!!
  • Triple Overvoltage by Afterburner
    • World's first GTX 560 Ti graphics card supporting voltage adjustment of GPU/Memory/PLL.
    • The performance can be boosted 31% up!!
  • 8+1 Phase PWM Design
    • 8+1 Phase PWM design provides double current output power to GPU for better overclocking power capability.
  • Military Class II Components
    • SFC (Super Ferrite Choke) has higher current for better overclocking ability
    • Hi-C CAP for GPU provides more precise voltage
    • All Solid CAPs have longer lifespan
  • Accessories
    • Driver CD
    • Manual
    • Installation Guide
    • DVI to D-Sub Adapter
    • 2 x 6-Pin Power Cable
    • mHDMI to HDMI Dongle
    • *optional* DVI/HDMI Adapter

    MSI N560GTX Ti Hawk Specifications

    Marketing Name N560GTX-Ti Hawk
    Bus Standard PCI Express x16 2.0
    GPU NVIDIA GeForce GTX 560 Ti
    Codename GF 114
    CUDA Cores 384 Units
    Core Clock 950MHz
    Shader Clock 1900MHz
    Memory Clock 4200MHz
    Memory Size 1024 MB GDDR5
    Memory Bus 256 bits
    Memory Bandwidth 134.4 GB/s
    Output mini HDMI / DVI-I x 2
    Max Resolution 2560 x 1600
    Card Dimensions 238 x 111 x 37mm
    Form Factor ATX
    DirectX 11
    OpenGL 4.1
    CUDA Y
    SLI Y
    PhysX Y
    PureVideo HD Y
    HDCP Y

    Source: MSI Computer Corp.

    VGA Testing Methodology

    The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, and will be the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System. The majority of benchmark tests used in this article are comparative to DX11 performance, however some high-demand DX10 tests have also been included.

    According to the Steam Hardware Survey published for the month ending April 2011, the most popular gaming resolution is 1920x1080 with 1680x1050 hot on its heels, our benchmark performance tests concentrate on these higher-demand resolutions: 1.76MP 1680x1050 and 2.07MP 1920x1080 (22-24" widescreen LCD monitors), as they are more likely to be used by high-end graphics solutions, such as those tested in this article.

    In each benchmark test there is one 'cache run' that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.

    A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.

    MSI_N560GTX-Ti_Hawk_GPU-Z.jpg

    Intel P55 Test System

    • Motherboard: ECS P55H-AK (Intel P55)
    • System Memory: OCZ Blade ST 2000MHz 4GB Kit
    • Processor: Intel Core i5 760 @ 3.60GHz
    • CPU Cooler: Zalman CNPS10X Flex
    • Disk Drive 1: 60GB OCZ Vertex 2 SSD
    • Disk Drive 2: 160GB Seagate SATA 7200rpm 32MB cache
    • Enclosure: Lancool PC-K63
    • PSU: Corsair HX750W Modular
    • Monitor: HKC 2219A 22" Widescreen

    DirectX-10 Benchmark Applications

    • 3DMark Vantage v1.02
      • Extreme Settings: (Extreme Quality, 8x Multisample Anti-Aliasing, 16x Anisotropic Filtering, 1:2 Scale)
    • Street Fighter IV Benchmark
      • Extreme Settings: (Very High Quality, 8x AA, 16x AF, Parallel rendering On, Shadows High)

    DirectX-11 Benchmark Applications

    • Aliens vs Predator
      • Extreme Settings: (Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows)
    • BattleField: Bad Company 2
      • Extreme Settings: (Highest Quality, HBAO, 8x AA, 16x AF, 180s Fraps Single-Player Intro Scene)
    • BattleForge v1.2
      • Extreme Settings: (Very High Quality, 8x Anti-Aliasing, Auto Multi-Thread)
    • Lost Planet 2
      • Extreme Settings: (2x AA, Low Shadow Detail, High Texture, High Render, High DirectX 11 Features)
    • Tom Clancy's HAWX 2 Benchmark 1.0.4
      • Extreme Settings: (Maximum Quality, 8x AA, 16x AF, DX11 Terrain Tessellation)
    • Metro 2033
      • Extreme Settings: (Very-High Quality, AAA, 16x AF, Advanced DoF, Tessellation, 180s Fraps Chase Scene)
    • Unigine Heaven Benchmark 2.1
      • Extreme Settings: (High Quality, Normal Tessellation, 16x AF, 4x AA)

    Video Card Test Products

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit
    • NVIDIA GeForce GTX550-Ti (950 MHz GPU/1900 MHz Shader/1075 MHz vRAM - Forceware 270.61)
    • AMD Radeon HD6850 (775 MHz GPU/1000 MHz vRAM - AMD Catalyst Driver 11.5)
    • NVIDIA GeForce GTX460 (715 MHz GPU/1430 MHz Shader/900 MHz vRAM - Forceware 270.61)
    • AMD Radeon HD6870 (900 MHz GPU/1050 MHz vRAM - AMD Catalyst Driver 11.5)
    • NVIDIA GeForce GTX 560Ti (822 MHz GPU/1645 MHz Shader/1002 MHz vRAM - Forceware 270.61)
    • AMD Radeon HD6950 (800 MHz GPU/1250 MHz vRAM - AMD Catalyst Driver 11.5)
    • MSI GeForce GTX 560Ti Hawk (950 MHz GPU/1900 MHz Shader/1050 MHz vRAM - Forceware 270.61)
    • AMD Radeon HD6950 (850 MHz GPU/1300 MHz vRAM - AMD Catalyst Driver 11.5)

    DX10: 3DMark Vantage

    3DMark Vantage is a PC benchmark suite designed to test the DirectX10 graphics card performance. FutureMark 3DMark Vantage is the latest addition the 3DMark benchmark series built by FutureMark corporation. Although 3DMark Vantage requires NVIDIA PhysX to be installed for program operation, only the CPU/Physics test relies on this technology.

    3DMark Vantage offers benchmark tests focusing on GPU, CPU, and Physics performance. Benchmark Reviews uses the two GPU-specific tests for grading video card performance: Jane Nash and New Calico. These tests isolate graphical performance, and remove processor dependence from the benchmark results.

    • 3DMark Vantage v1.02
      • Extreme Settings: (Extreme Quality, 8x Multisample Anti-Aliasing, 16x Anisotropic Filtering, 1:2 Scale)

    3DMark Vantage GPU Test: Jane Nash

    Of the two GPU tests 3DMark Vantage offers, the Jane Nash performance benchmark is slightly less demanding. In a short video scene the special agent escapes a secret lair by water, nearly losing her shirt in the process. Benchmark Reviews tests this DirectX-10 scene at 1680x1050 and 1920x1080 resolutions, and uses Extreme quality settings with 8x anti-aliasing and 16x anisotropic filtering. The 1:2 scale is utilized, and is the highest this test allows. By maximizing the processing levels of this test, the scene creates the highest level of graphical demand possible and sorts the strong from the weak.

    Jane_Nash.jpg

    Cost Analysis: Jane Nash (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $7.73 per FPS
  • $169.99 Radeon HD6850 costs $7.07 per FPS
  • $185.99 GeForce GTX 460 costs $6.90 per FPS
  • $199.99 Radeon HD6870 costs $6.61 per FPS
  • $249.99 GeForce GTX 560Ti costs $7.21per FPS
  • $249.99 Radeon HD6950 costs $6.63 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $6.70 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $7.50 per FPS
  • Test Summary: For one priceless moment, in the whole history of man... all of the results scale appropriately, as one would expect when looking at the stats of the video card line-up. However, due to different aspects that go into game making processes, you will see very varied results throughout this performance analysis. The MSI GTX 560Ti Hawk increases it's worth over the stock 560Ti by $0.50 per FPS and matches the HD6870 and HD6950 for value.

    3DMark Vantage GPU Test: New Calico

    New Calico is the second GPU test in the 3DMark Vantage test suite. Of the two GPU tests, New Calico is the most demanding. In a short video scene featuring a galactic battleground, there is a massive display of busy objects across the screen. Benchmark Reviews tests this DirectX-10 scene at 1680x1050 and 1920x1080 resolutions, and uses Extreme quality settings with 8x anti-aliasing and 16x anisotropic filtering. The 1:2 scale is utilized, and is the highest this test allows. Using the highest graphics processing level available allows our test products to separate themselves and stand out (if possible).

    New_Calico.jpg

    Cost Analysis: New Calico (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $8.72 per FPS
  • $169.99 Radeon HD6850 costs $9.43 per FPS
  • $185.99 GeForce GTX 460 costs $7.96 per FPS
  • $199.99 Radeon HD6870 costs $8.90 per FPS
  • $249.99 GeForce GTX 560Ti costs $8.46 per FPS
  • $249.99 Radeon HD6950 costs $9.09 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $7.74 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $10.33 per FPS
  • Test Summary: The tables have turned in the New Calico Vantage test, here the results show that the FERMI architecture is the more advanced. The performance gap is minimal across the board though, with the MSI GTX 560Ti Hawk beating the MSI 6950 TF3 PE/OC card by 3~5 FPS. Once again the Hawk shows that it offers great value when we analyse the cost per FPS results.

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit

    DX10: Street Fighter IV

    Capcom's Street Fighter IV is part of the now-famous Street Fighter series that began in 1987. The 2D Street Fighter II was one of the most popular fighting games of the 1990s, and now gets a 3D face-lift to become Street Fighter 4. The Street Fighter 4 benchmark utility was released as a novel way to test your system's ability to run the game. It uses a few dressed-up fight scenes where combatants fight against each other using various martial arts disciplines. Feet, fists and magic fill the screen with a flurry of activity. Due to the rapid pace, varied lighting and the use of music this is one of the more enjoyable benchmarks. Street Fighter IV uses a proprietary Capcom SF4 game engine, which is enhanced over previous versions of the game.

    Using the highest quality DirectX-10 settings with 8x AA and 16x AF, a mid to high end card will ace this test, but it will still weed out the slower cards out there.

    • Street Fighter IV Benchmark
      • Extreme Settings: (Very High Quality, 8x AA, 16x AF, Parallel rendering On, Shadows High)

    Street_Fighter_IV.jpg

    Cost Analysis: Street Fighter IV (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $1.33 per FPS
  • $169.99 Radeon HD6850 costs $1.48 per FPS
  • $185.99 GeForce GTX 460 costs $1.42 per FPS
  • $199.99 Radeon HD6870 costs $1.49 per FPS
  • $249.99 GeForce GTX 560Ti costs $1.38 per FPS
  • $249.99 Radeon HD6950 costs $1.71 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $1.32 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $1.97 per FPS
  • Test Summary: The Street Fighter IV test comes across a little biased towards the green team, perhaps the good old 'NVIDIA The way it's meant to be played' logo displayed when you launch the benchmark gives that away. As you will see later in the performance analysis, this analogy is turned on its head when a game that was touted as an NVIDIA game (METRO 2033)actually performs better on AMD hardware when PhysX is disabled. Street Fighter IV is a very fast paced game but the MSI GTX560Ti Hawk is simply overkill.

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit

    DX11: Aliens vs Predator

    Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion, and published by Sega for Microsoft Windows, Sony PlayStation 3, and Microsoft Xbox 360. Aliens vs. Predator utilizes Rebellion's proprietary Asura game engine, which had previously found its way into Call of Duty: World at War and Rogue Warrior. The self-contained benchmark tool is used for our DirectX-11 tests, which push the Asura game engine to its limit.

    In our benchmark tests, Aliens vs. Predator was configured to use the highest quality settings with 4x AA and 16x AF. DirectX-11 features such as Screen Space Ambient Occlusion (SSAO) and tessellation have also been included, along with advanced shadows.

    • Aliens vs Predator
      • Extreme Settings: (Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows)

    Alien_vs_Predator.jpg

    Cost Analysis: Aliens vs Predator (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $6.50 per FPS
  • $169.99 Radeon HD6850 costs $5.50 per FPS
  • $185.99 GeForce GTX 460 costs $6.28 per FPS
  • $199.99 Radeon HD6870 costs $5.60 per FPS
  • $249.99 GeForce GTX 560Ti costs $6.75 per FPS
  • $249.99 Radeon HD6950 costs $5.49 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $6.49 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $6.29 per FPS
  • Test Summary: In the Alien vs Predator benchmark it is the turn of the AMD hardware to show what it is made of. Even with its extreme overclock the MSI GTX 560Ti Hawk struggles to match even a stock HD6950. If this is your sort of game you would be best to own an ATI card. The MSI GTX 560Ti Hawk still delivers respectable frame rates at both resolutions.

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit

    DX11: Battlefield Bad Company 2

    The Battlefield franchise has been known to demand a lot from PC graphics hardware. DICE (Digital Illusions CE) has incorporated their Frostbite-1.5 game engine with Destruction-2.0 feature set with Battlefield: Bad Company 2. Battlefield: Bad Company 2 features destructible environments using Frostbit Destruction-2.0, and adds gravitational bullet drop effects for projectiles shot from weapons at a long distance. The Frostbite-1.5 game engine used on Battlefield: Bad Company 2 consists of DirectX-10 primary graphics, with improved performance and softened dynamic shadows added for DirectX-11 users.

    At the time Battlefield: Bad Company 2 was published, DICE was also working on the Frostbite-2.0 game engine. This upcoming engine will include native support for DirectX-10.1 and DirectX-11, as well as parallelized processing support for 2-8 parallel threads. This will improve performance for users with an Intel Core-i7 processor. Unfortunately, the Extreme Edition Intel Core i7-980X six-core CPU with twelve threads will not see full utilization.

    In our benchmark tests of Battlefield: Bad Company 2, the first three minutes of action in the single-player raft night scene are captured with FRAPS. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings. The Frostbite-1.5 game engine in Battlefield: Bad Company 2 appears to equalize our test set of video cards, and despite AMD's sponsorship of the game it still plays well using any brand of graphics card.

    • BattleField: Bad Company 2
      • Extreme Settings: (Highest Quality, HBAO, 8x AA, 16x AF, 180s Fraps Single-Player Intro Scene)

    Battlefield_BC2.jpg

    Cost Analysis: Battlefield: Bad Company 2 (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $2.95 per FPS
  • $169.99 Radeon HD6850 costs $2.95 per FPS
  • $185.99 GeForce GTX 460 costs $3.35 per FPS
  • $199.99 Radeon HD6870 costs $3.09 per FPS
  • $249.99 GeForce GTX 560Ti costs $3.05 per FPS
  • $249.99 Radeon HD6950 costs $3.40 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $2.88 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $3.92 per FPS
  • Test Summary: As DirectX 11 titles go, Battlefield: Bad Company 2 is not the most demanding. Even the low end GTX 550Ti can deliver above standard frame rates. The good news is that you can rest assured that your video card won't be the cause of your lag in BF: BC2.

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit

    DX11: BattleForge

    BattleForge is free Massive Multiplayer Online Role Playing Game (MMORPG) developed by EA Phenomic with DirectX-11 graphics capability. Combining strategic cooperative battles, the community of MMO games, and trading card gameplay, BattleForge players are free to put their creatures, spells and buildings into combination's they see fit. These units are represented in the form of digital cards from which you build your own unique army. With minimal resources and a custom tech tree to manage, the gameplay is unbelievably accessible and action-packed.

    Benchmark Reviews uses the built-in graphics benchmark to measure performance in BattleForge, using Very High quality settings (detail) and 8x anti-aliasing with auto multi-threading enabled. BattleForge is one of the first titles to take advantage of DirectX-11 in Windows 7, and offers a very robust color range throughout the busy battleground landscape. The charted results illustrate how performance measures-up between video cards when Screen Space Ambient Occlusion (SSAO) is enabled.

    • BattleForge v1.2
      • Extreme Settings: (Very High Quality, 8x Anti-Aliasing, Auto Multi-Thread)

    Battleforge.jpg

    Cost Analysis: BattleForge (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $5.45 per FPS
  • $169.99 Radeon HD6850 costs $4.40 per FPS
  • $185.99 GeForce GTX 460 costs $4.29 per FPS
  • $199.99 Radeon HD6870 costs $5.07 per FPS
  • $249.99 GeForce GTX 560Ti costs $4.76 per FPS
  • $249.99 Radeon HD6950 costs $5.41 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $4.28 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $6.23 per FPS
  • Test Summary: Battleforge with all the settings cranked up looks very nice indeed, once again the FERMI based video cards offer better performance over their AMD rivals in this title. Cost per FPS is the same for GTX460 and MSI GTX 560TiHawk, the question now is... How much power does one need?

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit

    DX11: Lost Planet 2

    Lost Planet 2 is the second instalment in the saga of the planet E.D.N. III, ten years after the story of Lost Planet: Extreme Condition. The snow has melted and the lush jungle life of the planet has emerged with angry and luscious flora and fauna. With the new environment comes the addition of DirectX-11 technology to the game.

    Lost Planet 2 takes advantage of DX11 features including tessellation and displacement mapping on water, level bosses, and player characters. In addition, soft body compute shaders are used on 'Boss' characters, and wave simulation is performed using DirectCompute. These cutting edge features make for an excellent benchmark for top-of-the-line consumer GPUs.

    The Lost Planet 2 benchmark offers two different tests, which serve different purposes. This article uses tests conducted on benchmark B, which is designed to be a deterministic and effective benchmark tool featuring DirectX 11 elements.

    • Lost Planet 2 Benchmark 1.0
      • Moderate Settings: (2x AA, Low Shadow Detail, High Texture, High Render, High DirectX 11 Features)

    Lost_Planet_2.jpg

    Cost Analysis: Lost Planet 2 (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $5.85 per FPS
  • $169.99 Radeon HD6850 costs $6.34 per FPS
  • $185.99 GeForce GTX 460 costs $5.40 per FPS
  • $199.99 Radeon HD6870 costs $6.34 per FPS
  • $249.99 GeForce GTX 560Ti costs $5.59 per FPS
  • $249.99 Radeon HD6950 costs $7.08 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $5.20 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $7.98 per FPS
  • Test Summary: Lost Planet 2 is a tough cookie to crack, in our tests we had to use relatively moderate settings just to get some acceptable numbers. This game wants high level hardware to play maxed out. The GTX 560Ti is indeed an amazing piece of hardware to behold, delivering above average frame rates at a much lower cost/performance ratio.

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit

    DX11: Tom Clancy's HAWX 2

    Tom Clancy's H.A.W.X.2 has been optimized for DX11 enabled GPUs and has a number of enhancements to not only improve performance with DX11 enabled GPUs, but also greatly improve the visual experience while taking to the skies. The game uses a hardware terrain tessellation method that allows a high number of detailed triangles to be rendered entirely on the GPU when near the terrain in question. This allows for a very low memory footprint and relies on the GPU power alone to expand the low resolution data to highly realistic detail.

    The Tom Clancy's HAWX2 benchmark uses normal game content in the same conditions a player will find in the game, and allows users to evaluate the enhanced visuals that DirectX-11 tessellation adds into the game. The Tom Clancy's HAWX2 benchmark is built from exactly the same source code that's included with the retail version of the game. HAWX2's tessellation scheme uses a metric based on the length in pixels of the triangle edges. This value is currently set to 6 pixels per triangle edge, which provides an average triangle size of 18 pixels.

    The end result is perhaps the best tessellation implementation seen in a game yet, providing a dramatic improvement in image quality over the non-tessellated case, and running at playable frame rates across a wide range of graphics hardware.

    • Tom Clancy's HAWX 2 Benchmark 1.0.4
      • Extreme Settings: (Maximum Quality, 8x AA, 16x AF, DX11 Terrain Tessellation)

    HAWX_2.jpg

    Cost Analysis: HAWX 2 (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $2.03 per FPS
  • $169.99 Radeon HD6850 costs $2.29 per FPS
  • $185.99 GeForce GTX 460 costs $2.16 per FPS
  • $199.99 Radeon HD6870 costs $2.59 per FPS
  • $249.99 GeForce GTX 560Ti costs $2.27 per FPS
  • $249.99 Radeon HD6950 costs $3.01 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $2.13 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $3.48 per FPS
  • Test Summary: HAWX 2 is a strange game in that you need to look very close to see the difference in quality settings, the main difference is in the terrain but this is easily overlooked as you are busy fighting with the controls just to fly in a straight line. The GTX 560Ti pummels on all of the video cards in this line up, beating them in both FPS performance and price per FPS, but all of the other cards also deliver excellent frame rates. The landscapes are beautifully rendered making the game scenery pleasurable, now I just need to master the controls.

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit

    DX11: Metro 2033

    Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

    The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

    Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

    NVIDIA has been diligently working to promote Metro 2033, and for good reason: it's one of the most demanding PC video games we've ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned to to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

    • Metro 2033
      • Moderate Settings: (Very-High Quality, AAA, 16x AF, Advanced DoF, Tessellation, 180s Fraps Chase Scene)

    Metro_2033.jpg

    Cost Analysis: Metro 2033 (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $9.14 per FPS
  • $169.99 Radeon HD6850 costs $6.88 per FPS
  • $185.99 GeForce GTX 460 costs $7.98 per FPS
  • $199.99 Radeon HD6870 costs $7.13 per FPS
  • $249.99 GeForce GTX 560Ti costs $8.64 per FPS
  • $249.99 Radeon HD6950 costs $7.51 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $8.20 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $8.61 per FPS
  • Test Summary: Metro 2033 is hard on all video cards, and in our tests only the factory overclocked video cards delivered acceptable frame rates. It is also rather apparent that the AMD GPU's deliver better performance across the board when compared to their theoretical rivals. This game was intended to be played with PhysX enabled and we all know this is something only NVIDIA cards can do well at the moment, hopefully in the future we might see PhysX code that is better optimized for multi-core CPU's.

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit

    DX11: Unigine Heaven 2.1

    The Unigine Heaven 2.1 benchmark is a free publicly available tool that grants the power to unleash the graphics capabilities in DirectX-11 for Windows 7 or updated Vista Operating Systems. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode, emerging experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.

    The distinguishing feature in the Unigine Heaven benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand.

    Although Heaven-2.1 was recently released and used for our DirectX-11 tests, the benchmark results were extremely close to those obtained with Heaven-1.0 testing. Since only DX11-compliant video cards will properly test on the Heaven benchmark, only those products that meet the requirements have been included.

    • Unigine Heaven Benchmark 2.1
      • Extreme Settings: (High Quality, Normal Tessellation, 16x AF, 4x AA)

    Unigine_Heaven.jpg

    Cost Analysis: Unigine Heaven (1680x1050)

  • $154.99 MSI GeForce GTX550-Ti costs $6.61 per FPS
  • $169.99 Radeon HD6850 costs $6.88 per FPS
  • $185.99 GeForce GTX 460 costs $6.09 per FPS
  • $199.99 Radeon HD6870 costs $6.96 per FPS
  • $249.99 GeForce GTX 560Ti costs $6.45 per FPS
  • $249.99 Radeon HD6950 costs $6.06 per FPS
  • $264.99 MSI GeForce GTX 560Ti Hawk costs $6.03 per FPS
  • $299.99 MSI HD6950 TwinFrozr III PE/OC costs $7.12 per FPS
  • Test Summary: Unigine heaven is also quite hard on video cards, only the best video cards will be able to run it smooth at the highest settings, certain parts of this benchmark put more work on the GPU than others. With the exception of the GTX 460 and overclocked MSI 6950 results we see nearly perfect scaling in the line-up. The high overclock on the MSI GTX 560Ti Hawk certainly makes a lot of difference in our tests. In the following sections we will report our findings on power consumption and overclocking.

    Graphics Card GeForce
    GTX550-Ti (OC)
    Radeon
    HD6850
    GeForce
    GTX460 (OC)
    Radeon
    HD6870
    GeForce
    GTX 560Ti
    Radeon
    HD6950
    MSI GeForce
    GTX 560Ti Hawk
    MSI Radeon
    HD6950 TF III
    GPU Cores 192 960 336 1120 384 1408 384 1408
    Core Clock (MHz) 950 775 715 900 822 800 950 850
    Shader Clock (MHz) 1900 N/A 1430 N/A 1645 N/A 1900 N/A
    Memory Clock (MHz) 1075 1000 900 1050 1002 1250 1050 1300
    Memory Amount 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 2048MB GDDR5 1024MB GDDR5 2048MB GDDR5
    Memory Interface 192-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit

    MSI N560GTX Ti Hawk Temperatures

    Benchmark tests are always nice, so long as you care about comparing one product to another. But when you're an overclocker, gamer, or merely a PC hardware enthusiast who likes to tweak things on occasion, there's no substitute for good information. Benchmark Reviews has a very popular guide written on Overclocking Video Cards, which gives detailed instruction on how to tweak a graphics cards for better performance. Of course, not every video card has overclocking head room. Some products run so hot that they can't suffer any higher temperatures than they already do. This is why we measure the operating temperature of the video card products we test.

    To begin my testing, I use GPU-Z to measure the temperature at idle as reported by the GPU. Next I use FurMark's "Torture Test" to generate maximum thermal load and record GPU temperatures at high-power 3D mode. The ambient room temperature remained at a stable 27°C throughout testing. FurMark does two things extremely well: drive the thermal output of any graphics processor higher than applications of video games realistically could, and it does so with consistency every time. Furmark works great for testing the stability of a GPU as the temperature rises to the highest possible output. The temperatures discussed below are absolute maximum values, and not representative of real-world performance.

    MSI_N560GTX-Ti_Hawk_VGA_Temperature_Test.jpg

    As previously stated my ambient temperature remained at a stable 27°C throughout the testing procedure, the Twin Frozr cooler is very efficient and a heavy load from FurMark raises the temperature from 31°C (40% fan speed) idle to 67°C load with an automatic fan speed of 59%. Putting the fan on manual and cranking it up to 100% saw the temperature drop to 62°C but the noise level at max speed is far from quiet. A 5°C improvement in temperature is all well and good but I would personally reserve using 100% fan speeds for when the GPU reaches above 80°C.

    FurMark_v190_Settings.jpg

    In the next section we will look at power consumption figures, let's go.

    VGA Power Consumption

    Life is not as affordable as it used to be, and items such as gasoline, natural gas, and electricity all top the list of resources which have exploded in price over the past few years. Add to this the limit of non-renewable resources compared to current demands, and you can see that the prices are only going to get worse. Planet Earth needs our help, and needs it badly. With forests becoming barren of vegetation and snow capped poles quickly turning brown, the technology industry has a new attitude towards turning "green". I'll spare you the powerful marketing hype that gets sent from various manufacturers every day, and get right to the point: your computer hasn't been doing much to help save energy... at least up until now.

    For power consumption tests, Benchmark Reviews utilizes an 80-Plus Gold rated Corsair HX750w (model: CMPSU-750HX) This power supply unit has been tested to provide over 90% typical efficiency by Ecos Plug Load Solutions. To measure isolated video card power consumption, I used the energenie ENER007 power meter made by Sandal Plc (UK).

    A baseline test is taken without a video card installed inside our test computer system, which is allowed to boot into Windows-7 and rest idle at the login screen before power consumption is recorded. Once the baseline reading has been taken, the graphics card is installed and the system is again booted into Windows and left idle at the login screen. Our final loaded power consumption reading is taken with the video card running a stress test using FurMark. Below is a chart with the isolated video card power consumption (not system total) displayed in Watts for each specified test product:

    Video Card Power Consumption by Benchmark Reviews

    VGA Product Description

    (sorted by combined total power)

    Idle Power

    Loaded Power

    NVIDIA GeForce GTX 480 SLI Set
    82 W
    655 W
    NVIDIA GeForce GTX 590 Reference Design
    53 W
    396 W
    ATI Radeon HD 4870 X2 Reference Design
    100 W
    320 W
    AMD Radeon HD 6990 Reference Design
    46 W
    350 W
    NVIDIA GeForce GTX 295 Reference Design
    74 W
    302 W
    ASUS GeForce GTX 480 Reference Design
    39 W
    315 W
    ATI Radeon HD 5970 Reference Design
    48 W
    299 W
    NVIDIA GeForce GTX 690 Reference Design
    25 W
    321 W
    ATI Radeon HD 4850 CrossFireX Set
    123 W
    210 W
    ATI Radeon HD 4890 Reference Design
    65 W
    268 W
    AMD Radeon HD 7970 Reference Design
    21 W
    311 W
    NVIDIA GeForce GTX 470 Reference Design
    42 W
    278 W
    NVIDIA GeForce GTX 580 Reference Design
    31 W
    246 W
    NVIDIA GeForce GTX 570 Reference Design
    31 W
    241 W
    ATI Radeon HD 5870 Reference Design
    25 W
    240 W
    ATI Radeon HD 6970 Reference Design
    24 W
    233 W
    NVIDIA GeForce GTX 465 Reference Design
    36 W
    219 W
    NVIDIA GeForce GTX 680 Reference Design
    14 W
    243 W
    Sapphire Radeon HD 4850 X2 11139-00-40R
    73 W
    180 W
    NVIDIA GeForce 9800 GX2 Reference Design
    85 W
    186 W
    NVIDIA GeForce GTX 780 Reference Design
    10 W
    275 W
    NVIDIA GeForce GTX 770 Reference Design
    9 W
    256 W
    NVIDIA GeForce GTX 280 Reference Design
    35 W
    225 W
    NVIDIA GeForce GTX 260 (216) Reference Design
    42 W
    203 W
    ATI Radeon HD 4870 Reference Design
    58 W
    166 W
    NVIDIA GeForce GTX 560 Ti Reference Design
    17 W
    199 W
    NVIDIA GeForce GTX 460 Reference Design
    18 W
    167 W
    AMD Radeon HD 6870 Reference Design
    20 W
    162 W
    NVIDIA GeForce GTX 670 Reference Design
    14 W
    167 W
    ATI Radeon HD 5850 Reference Design
    24 W
    157 W
    NVIDIA GeForce GTX 650 Ti BOOST Reference Design
    8 W
    164 W
    AMD Radeon HD 6850 Reference Design
    20 W
    139 W
    NVIDIA GeForce 8800 GT Reference Design
    31 W
    133 W
    ATI Radeon HD 4770 RV740 GDDR5 Reference Design
    37 W
    120 W
    ATI Radeon HD 5770 Reference Design
    16 W
    122 W
    NVIDIA GeForce GTS 450 Reference Design
    22 W
    115 W
    NVIDIA GeForce GTX 650 Ti Reference Design
    12 W
    112 W
    ATI Radeon HD 4670 Reference Design
    9 W
    70 W
    * Results are accurate to within +/- 5W.

    At Idle the MSI GTX 560Ti Hawk consumes 47 (166-119) watts at idle and 227 (346-119) watts when running full load using the test method outlined above. The MSI GTX 560Ti Hawk uses more power at idle and at load than the reference GTX 560Ti (17W idle / 199W load), this can be attributed to the above average overclock. The idle power consumption can be lowered by installing the bundled MSI 'APS' utility that automatically controls the usage of PWM phases to save power when they are not essential. As we can see in the GPU-Z screenshot below the MSI GTX 560Ti Hawk uses 0.95v when idle, when under load it uses 1.062v.

    MSI_N560GTX-Ti_Hawk_GPU-Z_Sensors.jpg

    In the next section we will be discussing our overclocking adventure with the MSI GTX 560Ti Hawk.

    MSI N560GTX Ti Hawk Overclocking

    Before I start overclocking I like to get a little bit of information, firstly I like to establish operating temperatures and since we know these are well within specifications we can quickly move on. Next I like to know what the voltage and clock limits are, so I fired up the bundled MSI Afterburner utility. I established that vCore was adjustable between 825mV and 1150mV and clock speeds were limited to 1350MHz max on the GPU (linked Shaders 2700MHz) and 3500MHz DDR (7GHz effective!!!) maximum frequency for the memory. This is more than enough range to move forward with, armed with this info I know I can squeeze every last drop of performance out of the MSI GTX 560Ti Hawk. My preferred weapons are MSI Afterburner (v2.2.0 Beta 3) for fine tuning while using FurMark (v1.9.0) to load the GPU.

    MSI_N560GTX-Ti_Hawk_GPU-Z_Sensors_Load.jpg

    Above is a reminder of the temperature and clock speeds of the MSI GTX 560Ti Hawk, everything looked as if the Hawk was going to break some serious barriers but sadly it wasn't to be. During my overclocking session with FurMark the MSI GTX 560Ti Hawk had passed the 1GHz GPU barrier (1067MHz) but it proved to be unstable during benchmark testing. It wasn't until I reduced the GPU clock speed to 990MHz (+81mV GPU voltage) that stability was again established. Memory overclocks became unstable above 2230MHz DDR (4.4GHz effective) despite an 80mV voltage increase on the memory voltage.

    Due to time constraints I wasn't able to experiment further with clock speeds and the potential stability enhancements from enabling OCP via the switch on the rear side of the PCB. I fully intend to experiment further with overclocking the MSI GTX 560Ti Hawk as I believe this card has more potential, until then though the increases in performance from this round of overclocking are displayed below.

    Test Item Standard GPU/RAM Overclocked GPU/RAM Improvement
    MSI N560GTX-Ti Hawk 950/1050 MHz 990/1115 MHz 40/65 MHz
    DX10: Street Fighter IV 183.51 189.99 6.48 FPS (3.53%)
    DX10: 3dMark Jane Nash 34.92 36.20

    1.27 FPS (3.65%)

    DX10: 3dMark Calico 29.57 30.06 0.48 FPS (1.63%)
    DX11: HAWX 2 109 114 5 FPS (4.58%)
    DX11: Aliens vs Predator 36.60 38.10

    1.50 FPS (4.09%)

    DX11: Battlefield BC2 80.85 84.04 3.19 FPS (3.95%)
    DX11: Metro 2033 28.09 29.93 1.84 FPS (6.55%)
    DX11: Heaven 2.1 39.33 40.40 1.06 FPS (2.71%)
    DX11: Battle Forge 54.56 56.90

    2.33 FPS (4.27%)

    With a 40MHz GPU overclock (168MHz over reference design) and a 65MHz memory overclock (113MHz over reference design) we went back to the bench and ran through the entire test suite. Overall there is an average 3.88% increase in scores (at 1920x1080 resolution). We also re ran temperature tests at the overclocked speeds with a slightly lower ambient temperature of 26°C. The Twin Frozr III cooler on the MSI N560GTX-Ti Hawk once again did not fail to please, at idle the GPU sat at 36°C (40% fan speed). Pushing the temperature up with FurMark saw the GPU load temperature rise to 75°C (71% fan speed) and cranking the fan on manual to 100% saw the temperature drop to 71°C.

    That's all of the testing over for now, in the next section I will deliver my final thoughts and conclusion.

    MSI N560GTX Ti Hawk Final Thoughts

    I am overall very impressed with the performance of the MSI N560GTX-Ti Hawk, in most tests it was able to better a stock HD6950 and an overclocked HD6950 where a stock NVIDIA GTX 560Ti would not be able to. MSI really know how to build a great video card and our results have proved this today, this card is certainly worthy of the HAWK moniker and my only hope is that further experimentation will yield better overclocking results.

    The Twin Frozr III is essentially the same as the Twin Frozr II. The main differences between the two are; 1) Improved 'Propeller Blade' fans, 2) MSI's 'Form-in-one' heatsink covering all of the memory and power circuitry, and 3) An improved shroud design that not only enhances the aesthetic qualities of the cooler, but also covers the aluminum fin array much better. These enhancements culminate to make the overclocked GTX 560Ti Hawk run cooler than a GTX 560Ti with a reference design cooler when under load.

    MSI N560GTX Ti Hawk Conclusion

    Important: In this section I am going to write a brief five point summary on the following categories; Performance, Appearance, Construction, Functionality and Value. These views are my own and help me to give the MSI N560GTX-Ti Hawk Video Card a rating out of 10. A high or low score does not necessarily mean that it is better or worse than a similar video card that has been reviewed by another writer here at Benchmark Reviews, which may have got a higher or lower score. It is however a good indicator of whether the MSI N560GTX-Ti Hawk is good or not. I would strongly urge you to read the entire review, if you have not already, so that you can make an educated decision for yourself.

    MSI_N560GTX-Ti_Hawk_Angle_Box.jpg

    The graphics performance of the MSI N560GTX-Ti Hawk is way above standard, sure other GTX 560Ti cards may be able to reach this core clock but the Hawk does it out of the box. In seven out of our ten tests the 560Ti Hawk manages to beat not only a stock speed HD6950 but also an overclocked variant of the HD6950, this is something a reference design GTX 560Ti is unable to achieve.

    The appearance of the MSI N560GTX-Ti Hawk is, as I'm sure you will agree, very nice indeed. The side view is given extra attention thanks to the anti-warp edge support and shroud design that provide both function and aesthetics. These additions are relatively simple but it makes all the difference once you install the card into your system. There are some that will surely disagree but thanks to the graphic nature of this review you can easily make your mind up for yourself. One thing is for sure, the Twin Frozr III design really makes the Twin Frozr II look ugly.

    Construction is excellent as you would expect from a company with a good reputation like MSI, there were some slightly missed areas during the cleaning process but it is nothing major as it only hurts the aesthetics and not the performance. Taking the card to pieces and reconstructing it was a breeze and everything lined up perfectly, the Twin Frozr III cooler is solid and really adds some weight. This gives the feel of confidence when handling the card that you won't break it.

    Functionality is very good, I can't help but keep singing praise for the Twin Frozr III cooler, it really is so good. The MSI Afterburner and Kombustor utilities are very handy when it comes to overclocking and stress testing your video card. The bundled APS (Auto Phase Switching) utility should help reduce power consumption by disabling power phases when they are not needed, I would have prefered if it would run without confirmation after every boot but it only takes 2 clicks to enable it. The V-Check points and the fan profile switch add a whole new level of functionality to the GTX 560Ti and will give enthusiasts something extra to play with.

    The MSI N560GTX-Ti Hawk video card is available now for $264.99 at NewEgg.com at this price point it is only a small premium over the average price of $249.99 for a standard GTX 560Ti. Throughout our tests the price/performance ratio is very appealing indeed, but the GTX460 has come down in price recently and still offers excellent overall cost/performance. The very high factory overclock and quality cooler design are this cards main selling point.

    Pros:goldentachaward.png

    + Twin Frozr III cooler is excellent
    + V-Check points
    + Very nice looks
    + Excellent build quality
    + Good price/performance ratio
    + SLI support
    + PWM LED's and APS utility
    + Fan profile switch
    + 8+1 Phase Design
    + Xtreme cool and OCP unlocker switches
    + Variety of outputs: D-SUB, DVI-I and HDMI

    Cons:

    - Hot air from GPU exhausted into case
    - Fan noise at 100% is not good
    - Overclocking needs to be re-visited

    Ratings:

    • Performance: 9.00
    • Appearance: 9.50
    • Construction: 9.50
    • Functionality: 9.50
    • Value: 8.75

    Final Score: 9.25 out of 10.

    Excellence Achievement: Benchmark Reviews Golden Tachometer Award.

    Questions? Comments? Benchmark Reviews really wants your feedback. We invite you to leave your remarks in our Discussion Forum.


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    Comments 

     
    # Congrats!Austin Downing 2011-05-19 18:16
    Congrats on getting quoted by MSI!
    Report Comment
     
     
    # RE: Congrats!Steven Iglesias-Hearst 2011-05-20 23:40
    Thanks Austin, it's nice when your work is appreciated isn't it :D
    Report Comment
     
     
    # RE: RE: Congrats!Steven Iglesias-Hearst 2011-05-23 23:55
    MSI liked this article so much that they posted it twice on their Facebook :P
    Report Comment
     
     
    # re:MSI N560GTX Ti Hawk Video CardPinakio 2011-05-21 16:12
    I've got two questions Steven, first- are those nickel plated copper heatpipes or aluminum ones? Next, you probably have reviewed MSI's Twin-frozrII series of cards in past, do you consider this Twin-frozrIII/Hawk to be a real upgrade on what already is a very good cooling solution? I mean is it worth the extra $$? Regards.

    * Not to mention a fine effort again from you guys:)
    Report Comment
     
     
    # RE: re:MSI N560GTX Ti Hawk Video CardSteven Iglesias-Hearst 2011-05-22 04:22
    Thanks for the positive comment, Pinaio.
    1)They are nickel plated copper heatpipes.
    2)I have not actually reviewed a video card with the twin frozr II, but if you look at Bruce Norman's review of the MSI N560GTX-Ti Twin Frozr II here at BmR /index.php?option=com_content&task=view&id=689&Itemid=72&limit=1&limitstart=1 you will see they are essentially the same cooler with a different shroud and different fans (as I described in my final thoughts). The extra $$ is not necessarily just for the cooler but the different features the Hawk card has over the Twin Frozr II card.

    Hope this helps.
    Report Comment
     
     
    # RE: RE: re:MSI N560GTX Ti Hawk Video CardPinakio 2011-05-22 22:19
    Thank you for the explanation:) Yes, after looking carefully through the feature set, it's obvious that the 'Hawks' are more aggressive in terms of factory OC and overvolting plus there is the so called 'propeller' fan. Anyway looking fwd for more reviews.
    Report Comment
     
     
    # MSI 560 HAWKgangsta072 2011-05-23 03:47
    Would buy that adapter just because of the looks :D
    Report Comment
     
     
    # PiccoloAviral 2011-05-30 07:55
    Hi Steven, I just purchased this card and it does performs brilliantly! However, I cant manage to make it reduce its PWM phase usage (all LEDs are always lit) and I cant even obtain this app that you speak of.. How to go about this?
    Report Comment
     
     
    # RE: PiccoloSteven Iglesias-Hearst 2011-05-30 13:41
    Insert your driver and utility dvd and click on the afterburner icon. You will see a button at the bottom called 'N560GTX-Ti Hawk APS'

    Hope this helps.
    Report Comment
     
     
    # RE: RE: PiccoloAviral 2011-05-30 21:16
    Thanks a ton.. works like a charm!!
    Report Comment
     
     
    # RE: Piccologangsta072 2011-05-31 06:33
    not necessary - leave it as it is
    Report Comment
     
     
    # Great reviewChris 2011-08-03 22:15
    After doing a lot of research, I decided to buy this card. It seems like the 560Ti to beat performance-wise. Will report back when it arrives.

    MSI's bizarre marketing aside, the cooler seems to be the best custom air cooler on the market right now.
    Report Comment
     
     
    # guideAlireza 2011-10-03 12:18
    Hi Steven;
    I've got a pretty hard to answer question!! I'm totally confused to buy this card (MSI N560 GTX Ti hawk)or ATI HD 6950 2GB reference version and flash it to HD 6970 2GB which is quit stronger than this card.But I don't know anything about the risks of this flashing process and consequences. The price of this card (MSI) is about 30$ cheaper than 2GB version of 6950 in our country. But XFX version of 6950 2gb has the same price as the MSI card has.What do you say Steven? (power consumption of this card is higher than HD 6950)
    Thank you very much.
    Report Comment
     
     
    # RE: guideSteven Iglesias-Hearst 2011-10-03 12:37
    Good question Alireza, one that I can only answer in part though.

    Buying a reference 6950 to flash to a 6970 is a risky choice. First you must find a compatible BIOS and then of course you have to flash it.

    If the flash goes wrong or you use an incompatible BIOS you will only see a blank screen next time you boot, some 6950's have dual BIOS switch to overcome this issue but some don't. If the flash does not work out you will have to install another card in slot one and the failed flash card in slot 2 and use the -i function of atiflash to detect the correct GPU to and reflash the BIOS to the correct card.

    For example where the failed GPU is in slot 2 the command "atiflash -i" would list any installed GPU's starting with 0 upwards, the second card would typically be 1. The command to reflash that would be "atiflash -r -f 1 biosname.bin"

    While the GTX560Ti HAWK has higher power consumption, my testing shows that it is better than the 6950 2gb at the tested resolutions in most tests.

    If you do manage to flash a HD6950 to a HD6970 you would see a big rise in power consumption and heat production but obviously you would get much better FPS.

    What are your thoughts?
    Report Comment
     
     
    # RE: RE: guideDavid Ramsey 2011-10-03 13:01
    I have seen several 6550s that won't flash to 6970 at all (like the one I have). This probably means AMD now has dedicated 6950 dies. Or something.

    The one 6950 I've played with that would flash to 6970 would always crash under heavy load, probably because it only had a single 6-pin power connector, rather than the dual 6-pin power connectors a "real" 6970 has.

    Bottom line: if you can flash your 6950 to a 6970 and it runs well, great, but don't buy any 6950 expecting to be able to do this.
    Report Comment
     
     
    # power suply?darky 2012-01-17 16:10
    i plan to buy FSP - 750 Watt Aurum GOLD ATX 12V V2.3 80+ Gold
    no i see it have only 18 Amps available per lane (12x18=216w)
    you think is possible to use it or ill better start looking for a single lane ( CM Silent Pro M850)
    thanks in advance for reply
    Report Comment
     
     
    # RE: power suply?Steven Iglesias-Hearst 2012-01-18 16:36
    Look into the Corsair TX or HX series, 750 is plenty powerful for just one GPU.
    Report Comment
     

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