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ASUS ENGTX460 DirectCU TOP/2DI/1GD5
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Written by Olin Coles   
Sunday, 08 August 2010

ASUS ENGTX460 DirectCU TOP/2DI/1GD5 Review

Benchmark Reviews was stunned to see NVIDIA's mid-range GeForce GTX 460 graphics solution dominate the price point and threaten high-performance products. Our tests have concluded that both the 768MB and 1GB version can offer great gaming performance, and outstanding overclock headroom. Combined into a SLI set, two stock GeForce GTX 460's compete with the Radeon HD 5870. In this article, Benchmark Reviews takes the highly overclocked ASUS ENGTX460 DirectCU TOP/2DI/1GD5 video card and compares it against a field of DirectX-11 graphics solutions. If you're after a new video card, this 1GB GeForce GTX 460 could be the best $230 ever spent.

NVIDIA's GeForce GTX 460 1GB-GDDR5 graphics card empowers DirectX-11 video games to deliver unmatched geometric realism at the $200 price point. Based on the same Fermi architecture that powers their high-end GeForce GTX 480 model, the NVIDIA GeForce GTX 460 delivers mid-range performance for gamers on a budget. The ASUS ENGTX460 DirectCU TOP comes armed with NVIDIA's GF104 Fermi graphics processor, and packs seven Streaming Multiprocessors for a total of 336 CUDA Cores and 56 Texture Units. NVIDIA's 1GB GTX 460 price tag ($220) fits in nicely between the $200 Radeon HD 5830 and $250 GeForce GTX 465, but could deliver even more performance for the value. On the following pages, Benchmark Reviews demonstrates how well a factory-overclocked GeForce GTX 460 performs against these other DirectX-11 video card products.

PC video games are still the best way to experience realistic effects and immerse yourself in the battle. Gaming consoles do their part, but only high-precision video cards offer the sharp clarity and definition needed to enjoy detailed graphics. Armed with ASUS Voltage Tweak functionality, this particular GeForce GTX 460 delivers a healthy helping of graphical power at an affordable price. The ASUS ENGTX460 DirectCU TOP/2DI/1GD5 model arrives with a factory overclock, but still has plenty of additional headroom for overclockers to drive out hidden FPS performance using the included ASUS SmartDoctor utility. Benchmark Reviews will test the ASUS GeForce GTX 460 TOP against some of the best video cards within the price segment by using several of the most demanding PC video game titles and benchmark software available: Aliens vs Predator, Battlefield: Bad Company 2, BattleForge, Crysis Warhead, Far Cry 2, Resident Evil 5, and Metro 2033.

ASUS-ENGTX460-DirectCU-TOP-Video-Card.jpg

ASUS ENGTX460 DirectCU TOP/2DI/1GD5

It used to be that PC video games such as Crysis and Far Cry 2 were as demanding as you could get, but that was all back before DirectX-11 brought tessellation and to the forefront of graphics. DX11 now adds heavy particle and turbulence effects to video games, and titles such as Metro 2033 demand the most powerful graphics processing available. NVIDIA's GF100 GPU is their first graphics processor to support DirectX-11 features such as tessellation and DirectCompute, and the GeForce GTX-460 offers an excellent combination of performance and value for games and professional applications alike.

At the center of every new technology is purpose, and NVIDIA has designed their Fermi GF104 GPU with an end-goal of redefining the video game experience through significant graphics processor innovations. Disruptive technology often changes the way users interact with computers, and the GeForce GTX-460 family of video cards are complex tools built to arrive at one simple destination: immersive entertainment, especially when paired with NVIDIA GeForce 3D Vision. The experience is further improved with NVIDIA System Tools software, which includes NVIDIA Performance Group for GPU overclocking and NVIDIA System Monitor which displays real-time temperatures. These tools help gamers and overclockers get the most out of their investment.

Manufacturer: ASUSTek Computer, Inc.
Product Name: ASUS GeForce GTX 460
Model Number: ENGTX460 DirectCU TOP/2DI/1GD5
Price As Tested:$244.99 (Updated 08/30/2010)

Full Disclosure: The product sample used in this article has been provided by ASUS.

NVIDIA Fermi Features

In today's complex graphics, tessellation offers the means to store massive amounts of coarse geometry, with expand-on-demand functionality. In the NVIDIA GF104 GPU (GF100 series), tessellation also enables more complex animations. In terms of model scalability, dynamic Level of Detail (LOD) allows for quality and performance trade-offs whenever it can deliver better picture quality over performance without penalty. Comprised of three layers (original geometry, tessellation geometry, and displacement map), the final product is far more detailed in shade and data-expansion than if it were constructed with bump-map technology. In plain terms, tessellation gives the peaks and valleys with shadow detail in-between, while previous-generation technology (bump-mapping) would give the illusion of detail.

id-imp-tessellated-character.jpg

Stages of Tessellation with NVIDIA Fermi Graphics

Using GPU-based tessellation, a game developer can send a compact geometric representation of an object or character and the tessellation unit can produce the correct geometric complexity for the specific scene. Consider the "Imp" character illustrated above. On the far left we see the initial quad mesh used to model the general outline of the figure; this representation is quite compact even when compared to typical game assets. The two middle images of the character are created by finely tessellating the description at the left. The result is a very smooth appearance, free of any of the faceting that resulted from limited geometry. Unfortunately this character, while smooth, is no more detailed than the coarse mesh. The final image on the right was created by applying a displacement map to the smoothly tessellated third character to the left.

What's new in Fermi?

With any new technology, consumers want to know what's new in the product. The goal of this article is to share in-depth information surrounding the Fermi architecture, as well as the new functionality unlocked in GF100. For clarity, the 'GF' letters used in the GF100 GPU name are not an abbreviation for 'GeForce'; they actually denote that this GPU is a Graphics solution based on the Fermi architecture. The next generation of NVIDIA GeForce-series desktop video cards will use the GF100 to promote the following new features:

  • Third Generation Streaming Multiprocessor (SM)
    o 32 CUDA cores per SM, 4x over GT200
    o 8x the peak double precision floating point performance over GT200
    o Dual Warp Scheduler simultaneously schedules and dispatches instructions from two independent warps
    o 64 KB of RAM with a configurable partitioning of shared memory and L1 cache
  • Second Generation Parallel Thread Execution ISA
    o Unified Address Space with Full C++ Support
    o Optimized for OpenCL and DirectCompute
    o Full IEEE 754-2008 32-bit and 64-bit precision
    o Full 32-bit integer path with 64-bit extensions
    o Memory access instructions to support transition to 64-bit addressing
    o Improved Performance through Predication
  • Improved Memory Subsystem
    o NVIDIA Parallel DataCache hierarchy with Configurable L1 and Unified L2 Caches
    o First GPU with ECC memory support
    o Greatly improved atomic memory operation performance
  • NVIDIA GigaThread Engine
    o 10x faster application context switching
    o Concurrent kernel execution
    o Out of Order thread block execution
    o Dual overlapped memory transfer engines

Tessellation in DirectX-11

Control hull shaders run DX11 pre-expansion routines, and operates explicitly in parallel across all points. Domain shaders run post-expansion operations on maps (u/v or x/y/z/w) and is also implicitly parallel. Fixed function tessellation is configured by Level of Detail (LOD) based on output from the control hull shader, and can also produce triangles and lines if requested. Tessellation is something that is new to NVIDIA GPUs, and was not part of GT200 because of geometry bandwidth bottlenecks from sequential rendering/execution semantics.

In regard to the GF100-series graphics processor, NVIDIA has added a new PolyMorph and Raster engines to handle world-space processing (PolyMorph) and screen-space processing (Raster). There are eight PolyMorph engines and two Raster engines on the GF104, which depend on an improved L2 cache to keep buffered geometric data produced by the pipeline on-die.

Four-Offset Gather4

The texture unit on previous processor architectures operated at the core clock of the GPU. On GF104, the texture units run at a higher clock, leading to improved texturing performance for the same number of units. GF104's texture units now add support for DirectX-11's BC6H and BC7 texture compression formats, reducing the memory footprint of HDR textures and render targets.

The texture units also support jittered sampling through DirectX-11's four-offset Gather4 feature, allowing four texels to be fetched from a 128×128 pixel grid with a single texture instruction. NVIDIA GF100 series GPUs implements DirectX-11 four-offset Gather4 in hardware, greatly accelerating shadow mapping, ambient occlusion, and post processing algorithms. With jittered sampling, games can implement smoother soft shadows or custom texture filters efficiently. The previous GT200 GPU did not offer coverage samples, while the GF100-series can deliver 32x CSAA.

GF104 Compute for Gaming

As developers continue to search for novel ways to improve their graphics engines, the GPU will need to excel at a diverse and growing set of graphics algorithms. Since these algorithms are executed via general compute APIs, a robust compute architecture is fundamental to a GPU's graphical capabilities. In essence, one can think of compute as the new programmable shader. GF100's compute architecture is designed to address a wider range of algorithms and to facilitate more pervasive use of the GPU for solving parallel problems. Many algorithms, such as ray tracing, physics, and AI, cannot exploit shared memory-program memory locality is only revealed at runtime. GF104's cache architecture was designed with these problems in mind. With up to 48 KB of L1 cache per Streaming Multiprocessor (SM) and a global L2 cache, threads that access the same memory locations at runtime automatically run faster, irrespective of the choice of algorithm.

NVIDIA Codename NEXUS brings CPU and GPU code development together in Microsoft Visual Studio 2008 for a shared process timeline. NEXUS also introduces the first hardware-based shader debugger. NVIDIA GF100-series GPUs are the first to ever offer full C++ support, the programming language of choice among game developers. To ease the transition to GPU programming, NVIDIA developed Nexus, a Microsoft Visual Studio programming environment for the GPU. Together with new hardware features that provide better debugging support, developers will be able enjoy CPU-class application development on the GPU. The end results is C++ and Visual Studio integration that brings HPC users into the same platform of development. NVIDIA offers several paths to deliver compute functionality on the GF104 GPU, such as CUDA C++ for video games.

Image processing, simulation, and hybrid rendering are three primary functions of GPU compute for gaming. Using NVIDIA GF100-series GPUs, interactive ray tracing becomes possible for the first time on a standard PC. Ray tracing performance on the NVIDIA GF100 is roughly 4x faster than it was on the GT200 GPU, according to NVIDIA tests. AI/path finding is a compute intensive process well suited for GPUs. The NVIDIA GF100 can handle AI obstacles approximately 3x better than on the GT200. Benefits from this improvement are faster collision avoidance and shortest path searches for higher-performance path finding.

NVIDIA GigaThread Thread Scheduler

One of the most important technologies of the Fermi architecture is its two-level, distributed thread scheduler. At the chip level, a global work distribution engine schedules thread blocks to various SMs, while at the SM level, each warp scheduler distributes warps of 32 threads to its execution units. The first generation GigaThread engine introduced in G80 managed up to 12,288 threads in real-time. The Fermi architecture improves on this foundation by providing not only greater thread throughput, but dramatically faster context switching, concurrent kernel execution, and improved thread block scheduling.

NVIDIA GF104 GPU Fermi Architecture

Based on the Fermi architecture, NVIDIA's latest GPU is codenamed GF104 and is equipped on the GeForce GTX 460. In this article, Benchmark Reviews explains the technical architecture behind NVIDIA's GF104 graphics processor and offers an insight into upcoming Fermi-based GeForce video cards. For those who are not familiar, NVIDIA's GF100 GPU was their first graphics processor to support DirectX-11 hardware features such as tessellation and DirectCompute, while also adding heavy particle and turbulence effects. The GF100 GPU is also the successor to the GT200 graphics processor, which launched in the GeForce GTX 280 video card back in June 2008. NVIDIA has since redefined their focus, and GF100/GF104 proves a dedication towards next generation gaming effects such as raytracing, order-independent transparency, and fluid simulations. The new GF104 GPU is still more powerful than GT200, and delivers DirectX-11 performance for NVIDIA's mid-range Fermi-based video card family.

GF100 was not another incremental GPU step-up like we had going from G80 to GT200. While processor cores have grown from 128 (G80) and 240 (GT200), they reach 512 in the GF100 and earn the title of NVIDIA CUDA (Compute Unified Device Architecture) cores. GF104 features up to 336 CUDA cores. The key here is not only the name, but that the name now implies an emphasis on something more than just graphics. Each Fermi CUDA processor core has a fully pipelined integer arithmetic logic unit (ALU) and floating point unit (FPU). GF104 implements the IEEE 754-2008 floating-point standard, providing the fused multiply-add (FMA) instruction for both single and double precision arithmetic. FMA improves over a multiply-add (MAD) instruction by doing the multiplication and addition with a single final rounding step, with no loss of precision in the addition. FMA minimizes rendering errors in closely overlapping triangles.

NVIDIA-GF104-Fermi-Graphics-Processor.png

NVIDIA Fermi GF104 Block Diagram (click for high-resolution)

Based on Fermi's third-generation Streaming Multiprocessor (SM) architecture, GF104 could be mistaken as a divided GF100. NVIDIA GeForce GF100-series Fermi GPUs are based on a scalable array of Graphics Processing Clusters (GPCs), Streaming Multiprocessors (SMs), and memory controllers. NVIDIA's GF100 GPU implemented four GPCs, sixteen SMs, and six memory controllers. Conversely, GF104 implements two GPCs. eight SMs, and four memory controllers. Where each SM contained 32 CUDA cores in the GF100, NVIDIA now configures the GF104 to deliver 48 cores per SM. As expected, NVIDIA GF100-series products are launching with different configurations of GPCs, SMs, and memory controllers to address different price points.

CPU commands are read by the GPU via the Host Interface. The GigaThread Engine fetches the specified data from system memory and copies them to the frame buffer. GF104 implements four 64-bit GDDR5 memory controllers (256-bit total) to facilitate high bandwidth access to the frame buffer. The GigaThread Engine then creates and dispatches thread blocks to various SMs. Individual SMs in turn schedules warps (groups of 48 threads) to CUDA cores and other execution units. The GigaThread Engine also redistributes work to the SMs when work expansion occurs in the graphics pipeline, such as after the tessellation and rasterization stages.

GF104 implements 336 CUDA cores, organized as 8 SMs of 48 cores each. Each SM is a highly parallel multiprocessor supporting up to 32 warps at any given time (four Dispatch Units per SM deliver two dispatched instructions per warp for four total instructions per clock per SM). Each CUDA core is a unified processor core that executes vertex, pixel, geometry, and compute kernels. A unified L2 cache architecture (384KB on 768MB version or 512KB on 1GB cards) services load, store, and texture operations. GF104 is designed to offer a total of 32 ROP units (768MB=24 / 1GB=32) for pixel blending, antialiasing, and atomic memory operations. The ROP units are organized in four groups of eight. Each group is serviced by a 64-bit memory controller. The memory controller, L2 cache, and ROP group are closely coupled-scaling one unit automatically scales the others.

GF104 Specifications

  • Up to 336 CUDA Cores
  • 8 Geometry Units
  • 2 Raster Units
  • 64 Texture Units
  • 32 ROP Units
  • 256-bit GDDR5
  • DirectX-11 API Support

GeForce GTX 400 Specifications

Graphics Card

GeForce GTX 460

GeForce GTX 465

GeForce GTX 470

GeForce GTX 480

GPU Transistors 1.95 Billion 3.2 Billion 3.2 Billion 3.2 Billion

Graphics Processing Clusters

2

4

4

4

Streaming Multiprocessors

7 11

14

15

CUDA Cores

336 352

448

480

Texture Units

56 44

56

60

ROP Units

768MB=24 / 1GB=32 32

40

48

Graphics Clock
(Fixed Function Units)

675 MHz

607 MHz

607 MHz

700 MHz

Processor Clock
(CUDA Cores)

1350 MHz

1215 MHz

1215 MHz

1401 MHz

Memory Clock
(Clock Rate/Data Rate)

900/3600 MHz

837/3348 MHz

837/3348 MHz

924/3696 MHz

Total Video Memory

768MB / 1GB

1024 MB

1280 MB

1536 MB

Memory Interface

768MB=192 / 1GB=256-Bit

256-Bit

320-Bit

384-Bit

Total Memory Bandwidth

86.4 / 115.2 GB/s

102.6 GB/s

133.9 GB/s

177.4 GB/s

Texture Filtering Rate
(Bilinear)

37.8 GigaTexels/s

26.7 GigaTexels/s

34.0 GigaTexels/s

42.0 GigaTexels/s

GPU Fabrication Process

40 nm

40 nm

40 nm

40 nm

Output Connections

2x Dual-Link DVI-I
1x Mini HDMI

2x Dual-Link DVI-I
1x Mini HDMI

2x Dual-Link DVI-I
1x Mini HDMI

2x Dual-Link DVI-I
1x Mini HDMI

Form Factor

Dual-Slot

Dual-Slot

Dual-Slot

Dual-Slot

Power Input

2x 6-Pin

2x 6-Pin

2x 6-Pin

6-Pin + 8-Pin

Thermal Design Power (TDP)

768MB=150W / 1GB=160W

200 Watts

215 Watts

250 Watts

Recommended PSU

450 Watts

550 Watts

550 Watts

600 Watts

GPU Thermal Threshold

104°C

105°C

105°C

105°C

GeForce Fermi Chart Courtesy of Benchmark Reviews

First Look: ASUS GTX 460 DirectCU TOP

Game developers have had an exciting year thanks to Microsoft DirectX-11 introduced with Windows 7 and updated on Windows Vista. This has allowed video games (released for the PC platform) to look better than ever. DirectX-11 is the leap in video game software development we've been waiting for. Screen Space Ambient Occlusion (SSAO) is given emphasis in DX11, allowing some of the most detailed computer textures gamers have ever seen. Realistic cracks in mud with definable depth and splintered tree bark make the game more realistic, but they also make new demands on the graphics hardware. This new level of graphical detail requires a new level of computer hardware: DX11-compliant hardware. Tessellation adds a tremendous level of strain on the GPU, making previous graphics hardware virtually obsolete with new DX11 game titles.

The ASUS ENGTX460 DirectCU TOP video card offers gamers a potent dose of graphics processing power for their money, thanks to a massive factory overclock to the Fermi GF104 architecture. But the GeForce GTX 460 series is more than just a tool for video games; it's also a tool for professional environments that make use of GPGPU-accelerated compute-friendly software, such as Adobe Premier Pro and Photoshop.

ASUS-ENGTX460-DirectCU-TOP-Package.jpg

The ASUS ENGTX460 DirectCU TOP/2DI/1GD5 is a 2.67" tall double-bay, 5.03-inches wide graphics card with a 9.8-inch long profile. ASUS offers four varieties of GeForce GTX 460 video cards: two are clocked at reference speeds and two are designated as TOP models. We've already tested the $200 reference design ASUS ENGTX460/2DI/768MD5 in both single-card and SLI tests, but ASUS also offers a dressed-up ASUS ENGTX460 DirectCU/2DI/1GD5 version that sells for $230. There's also the $210 factory-overclocked ASUS ENGTX460 DirectCU TOP/2DI/768MD5 model, and finally the ASUS ENGTX460 DirectCU TOP/2DI/1GD5 featured in this review ($244.99 as of 08/30/2010) . NVIDIA's reference center-mounted 75mm finsink cooler design has been exchanged for a custom DirectCU version that uses a 88mm fan and three 8mm nickel-plated heat-pipes, which is far more than enough cooling potential for this midrange-output Fermi GF104 GPU.

ASUS-ENGTX460-DirectCU-TOP-Heatpipes.jpg

As with most past GeForce video cards, the Fermi GPU offers two output 'lanes', so all three output devices cannot operate at once. ASUS has retained the two standard DVI outputs on the GeForce GTX 460, so dual-monitor configurations can be utilized. By adding a second video card users can enjoy GeForce 3D-Vision Surround functionality.

NVIDIA-GeForce-GTX-460-Header-Panel.jpg

Other changes occur in more subtle ways, such as replacing the S-Video connection with a more relevant (mini) HDMI 1.3a A/V output. In past GeForce products, the HDMI port was limited to video-only output and required a separate audio output. Native HDMI 1.3 support is available to the GeForce GTX 460, which allows direct output to HDTVs and compatible monitors. Selling at an affordable $200 price point, NVIDIA was wise to support dual-card SLI sets on the GTX 460. Triple-SLI capability is not supported, since the $600 cost of three video cards would be better used to purchase either two GTX 470's or one GTX 480.

ASUS-ENGTX460-DirectCU-TOP-Top.jpg

The new 40nm fabrication process opens the die for more transistors; by comparison there are 1.4-billion in GT200 GPU (GeForce GTX 285), compared to 1.95-billion in GF104 for the GTX 460. While the GTX 460's GF104 disables one of its eight Streaming Multiprocessor Units (SMU's), a heavy-duty thermal management system is still utilized for optimal temperature control. On both the ASUS ENGTX460 DirectCU TOP and reference versions, the entire heatsink and shroud portion are attached to the circuit board by four screws surrounding the GPU.

ASUS-ENGTX460-DirectCU-TOP-Corner.jpg

Even with its mid-range intentions, the PCB is a busy place for the GeForce GTX 460. There are eight positions for DRAM ICs on the circuit board, which combine for 1GB of GDDR5 video frame buffer memory - or 768MB when only six are utilized. The ASUS GeForce GTX 460 TOP uses eight Samsung K4G10325FE-HC05 modules that are passively cooled atop the PCB.

Many of the electronic components have been located to the 'top' side of the PCB, so to better accommodate the large scale GF104 GPU and its 1.95-billion transistors. 336 CUDA cores operate at 1550 MHz, which keeps a firm lead over ATI's 850 MHz Cypress GPU that measures 334 mm2.

ASUS-ENGTX460-DirectCU-TOP-PCB.jpg

ASUS employs a special dual-slot cooling system on their DirectCU TOP edition GTX 460 video card. Three large heat-pipe rods span away from the copper base into an aluminum finsink. This thermal solution cools the factory-overclocked GPU very well, and temperatures at idle or load each remained very cool (covered later in this article).

NVIDIA-GeForce-GTX-460-GF104-GPU.jpg

In the next several sections Benchmark Reviews will explain our video card test methodology, followed by a performance comparison of the ASUS ENGTX460 DirectCU TOP against several of the most popular mid-range graphics accelerators available. The GeForce GTX 460 will compete against the ATI Radeon HD 5830 and several other middle-market video cards; so we'll be keeping a close eye on comparative performance and value.

VGA Testing Methodology

The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, and will be the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System. The majority of benchmark tests used in this article are comparative to DX11 performance, however some high-demand DX10 tests have also been included.

According to the Steam Hardware Survey published for the month ending May 2010, the most popular gaming resolution is 1280x1024 (17-19" standard LCD monitors). However, because this 1.31MP resolution is considered 'low' by most standards, our benchmark performance tests concentrate on higher-demand resolutions: 1.76MP 1680x1050 (22-24" widescreen LCD) and 2.30MP 1920x1200 (24-28" widescreen LCD monitors). These resolutions are more likely to be used by high-end graphics solutions, such as those tested in this article.

ASUS_ENGTX460-TOP_DirectCU_GPU-Z.gifIn each benchmark test there is one 'cache run' that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.

A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.

DX11 Cost to Performance Ratio

For this article Benchmark Reviews has included cost per FPS for graphics performance results. Only the least expensive product price is calculated, and does not consider tax, freight, promotional offers, or rebates into the cost. All prices reflect product series components, and do not represent any specific manufacturer, model, or brand. These retail prices for each product were obtained from NewEgg.com on 10-July-2010:

  • $150 Radeon HD 5770
  • $220 GeForce GTX 460 1GB
  • $230ASUS ENGTX460 DirectCU TOP/2DI/1GD5
  • $200 Radeon HD 5830
  • $250 GeForce GTX 465
  • $290 Radeon HD 5850
  • $320 GeForce GTX 470

Intel X58-Express Test System

DirectX-10 Benchmark Applications

  • 3DMark Vantage v1.02 (Extreme Quality, 8x Multisample Anti-Aliasing, 16x Anisotropic Filtering, 1:2 Scale)
  • Crysis Warhead v1.1 with HOC Benchmark (DX10, Very High Quality, 4x Anti-Aliasing, 16x Anisotropic Filtering, Airfield Demo)
  • Far Cry 2 v1.02 (DX10, Very High Performance, Ultra-High Quality, 8x Anti-Aliasing, HDR + Bloom)
  • Resident Evil 5 Benchmark (DX10, Super-High Quality, 8x MSAA)

DirectX-11 Benchmark Applications

  • Aliens vs Predator (Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows)
  • BattleField: Bad Company 2 (High Quality, HBAO, 8x Anti-Aliasing, 16x Anisotropic Filtering, Single-Player Intro Scene)
  • BattleForge v1.2 (Very High Quality, 8x Anti-Aliasing, Auto Multi-Thread)
  • Metro 2033 (Very-High Quality, DirectX-11, AAA, 16x AF, Advanced DoF, Tessellation, 180s Scene 1 Fraps)
  • Unigine Heaven Benchmark 2.1 (DX11, Normal Tessellation, 16x AF, 4x AA)

Video Card Test Products

Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
GPU Cores 128 800 240 800 336 1120 352 1440 448
Core Clock (MHz) 740 850 670 850 675 800 608 725 608
Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 256-bit 256-bit 320-bit
  • NVIDIA GeForce 9800 GTX+ / GTS 250 (740 MHz GPU/1836 MHz Shader/1100 MHz vRAM - Forceware 258.96)
  • ATI Radeon HD 4890 Reference Design (850 MHz GPU/975 MHz vRAM - ATI Catalyst Driver 10.7)
  • ASUS GeForce GTX 285 ENGTX285 TOP (670 MHz GPU/1550 MHz Shader/1330 MHz vRAM - Forceware 258.96)
  • ATI Radeon HD 5770 Reference Design (850 MHz GPU/1200 MHz vRAM - ATI Catalyst Driver 10.7)
  • NVIDIA GeForce GTX 460 1GB (675 MHz GPU/1350 MHz Shader/900 MHz vRAM - Forceware 258.96)
  • ASUS ENGTX460 DirectCU TOP/2DI/1GD5 (775 MHz GPU/1550 MHz Shader/1000 MHz vRAM - Forceware 258.96)
  • ATI Radeon HD 5830 Reference Design (800 MHz GPU/1000 MHz vRAM - ATI Catalyst Driver 10.7)
  • ASUS GeForce GTX 465 (608 MHz GPU/1215 MHz Shader/802 MHz vRAM - Forceware 258.80)
  • ATI Radeon HD 5850 Reference Design (725 MHz GPU/1000MHz vRAM - ATI Catalyst Driver 10.7)
  • ZOTAC GeForce GTX 470 ZT-40201-10P (608 MHz GPU/1215 MHz Shader/837 MHz vRAM - Forceware 258.96)

DX11: 3DMark Vantage

3DMark Vantage is a PC benchmark suite designed to test the DirectX10 graphics card performance. FutureMark 3DMark Vantage is the latest addition the 3DMark benchmark series built by FutureMark corporation. Although 3DMark Vantage requires NVIDIA PhysX to be installed for program operation, only the CPU/Physics test relies on this technology.

3DMark Vantage offers benchmark tests focusing on GPU, CPU, and Physics performance. Benchmark Reviews uses the two GPU-specific tests for grading video card performance: Jane Nash and New Calico. These tests isolate graphical performance, and remove processor dependence from the benchmark results.

3DMark Vantage GPU Test: Jane Nash

Of the two GPU tests 3DMark Vantage offers, the Jane Nash performance benchmark is slightly less demanding. In a short video scene the special agent escapes a secret lair by water, nearly losing her shirt in the process. Benchmark Reviews tests this DirectX-10 scene at 1680x1050 and 1920x1200 resolutions, and uses Extreme quality settings with 8x anti-aliasing and 16x anisotropic filtering. The 1:2 scale is utilized, and is the highest this test allows. By maximizing the processing levels of this test, the scene creates the highest level of graphical demand possible and sorts the strong from the weak.

3dMark_Vantage_Jane_Nash_Benchmark.jpg

Cost Analysis: Jane Nash (1680x1050)

  • $150 Radeon HD 5770 costs $8.33 per FPS
  • $220 GeForce GTX 460 costs $9.09 per FPS
  • $230ASUS ENGTX460 TOP costs $8.21 per FPS
  • $200 Radeon HD 5830 costs $8.78 per FPS
  • $250 GeForce GTX 465 costs $11.11 per FPS
  • $290 Radeon HD 5850 costs $10.18 per FPS
  • $320 GeForce GTX 470 costs $11.15 per FPS
  • 3DMark Vantage GPU Test: New Calico

    New Calico is the second GPU test in the 3DMark Vantage test suite. Of the two GPU tests, New Calico is the most demanding. In a short video scene featuring a galactic battleground, there is a massive display of busy objects across the screen. Benchmark Reviews tests this DirectX-10 scene at 1680x1050 and 1920x1200 resolutions, and uses Extreme quality settings with 8x anti-aliasing and 16x anisotropic filtering. The 1:2 scale is utilized, and is the highest this test allows. Using the highest graphics processing level available allows our test products to separate themselves and stand out (if possible).

    3dMark_Vantage_New_Calico_Benchmark.jpg

    Cost Analysis: New Calico (1680x1050)

  • $150 Radeon HD 5770 costs $11.11 per FPS
  • $220 GeForce GTX 460 costs $10.63 per FPS
  • $230 ASUS ENGTX460 TOP costs $9.79 per FPS
  • $200 Radeon HD 5830 costs $11.43 per FPS
  • $250 GeForce GTX 465 costs $13.23 per FPS
  • $290 Radeon HD 5850 costs $13.24 per FPS
  • $320 GeForce GTX 470 costs $13.17 per FPS
  • Test Summary: According to 3dMark Vantage, the reference NVIDIA GeForce GTX 460 1GB model leads slightly ahead of the ATI Radeon HD 5830 in the Jane Nash GPU test, and then overtakes it by 3-FPS in New Calico tests. Alternatively, the ASUS ENGTX460 DirectCU TOP leads the entire bunch, and also offers the best cost value of all video cards. The Jane Nash test yields 28.0 FPS, which scores 3.8 FPS ahead of the standard version. New Calico tests produced 23.5 FPS, which becomes nearly 3-FPS than the reference design and also surpasses the ATI Radeon HD 5850 for performance. Once you take 3D-Vision, PhysX, CUDA, and 32x MSAA into consideration, the choice between a HD5850 and GTX460 DirectCU TOP leans towards ASUS.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 256-bit 256-bit 320-bit

    DX10: Crysis Warhead

    Crysis Warhead is an expansion pack based on the original Crysis video game. Crysis Warhead is based in the future, where an ancient alien spacecraft has been discovered beneath the Earth on an island east of the Philippines. Crysis Warhead uses a refined version of the CryENGINE2 graphics engine. Like Crysis, Warhead uses the Microsoft Direct3D 10 (DirectX-10) API for graphics rendering.

    Benchmark Reviews uses the HOC Crysis Warhead benchmark tool to test and measure graphic performance using the Airfield 1 demo scene. This short test places a high amount of stress on a graphics card because of detailed terrain and textures, but also for the test settings used. Using the DirectX-10 test with Very High Quality settings, the Airfield 1 demo scene receives 4x anti-aliasing and 16x anisotropic filtering to create maximum graphic load and separate the products according to their performance.

    Using the highest quality DirectX-10 settings with 4x AA and 16x AF, only the most powerful graphics cards are expected to perform well in our Crysis Warhead benchmark tests. DirectX-11 extensions are not supported in Crysis: Warhead, and SSAO is not an available option.

    Crysis_Warhead_Benchmark.jpg

    Cost Analysis: Crysis Warhead (1680x1050)

  • $150 Radeon HD 5770 costs $8.82 per FPS
  • $220 GeForce GTX 460 costs $8.80 per FPS
  • $230ASUS ENGTX460 TOP costs $7.93 per FPS
  • $200 Radeon HD 5830 costs $9.09 per FPS
  • $250 GeForce GTX 465 costs $9.62 per FPS
  • $290 Radeon HD 5850 costs $10.74 per FPS
  • $320 GeForce GTX 470 costs $9.70 per FPS
  • Test Summary: The CryENGINE2 graphics engine used in Crysis Warhead responds well to both ATI and NVIDIA products, which allows the reference 1GB GeForce GTX 460 to exceed performance of ATI's Radeon HD 5830 at 1680x1050 and again at 1920x1200. Offered with a fierce factory overclock, the ASUS ENGTX460 DirectCU TOP climbs past the competition and once again surpasses the ATI Radeon HD 5850. For die-hard fans of Crysis, the ASUS ENGTX460 DirectCU TOP also offers the very best price to performance ratio of all graphics solutions tested in this article.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 256-bit 256-bit 320-bit

    DX10: Far Cry 2

    Ubisoft has developed Far Cry 2 as a sequel to the original, but with a very different approach to game play and story line. Far Cry 2 features a vast world built on Ubisoft's new game engine called Dunia, meaning "world", "earth" or "living" in Farci. The setting in Far Cry 2 takes place on a fictional Central African landscape, set to a modern day timeline.

    The Dunia engine was built specifically for Far Cry 2, by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storms, real-time night-and-day sun light and moon light cycles, dynamic music system, and non-scripted enemy A.I actions.

    The Dunia game engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX-10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis.

    However, it should be noted that Crysis delivers greater character and object texture detail, as well as more destructible elements within the environment. For example; trees breaking into many smaller pieces and buildings breaking down to their component panels. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.

    There is a benchmark tool in the PC version of Far Cry 2, which offers an excellent array of settings for performance testing. Benchmark Reviews used the maximum settings allowed for DirectX-10 tests, with the resolution set to 1920x1200. Performance settings were all set to 'Very High', Render Quality was set to 'Ultra High' overall quality, 8x anti-aliasing was applied, and HDR and Bloom were enabled.

    Far_Cry_2_Benchmark_Performance.jpg

    Although the Dunia engine in Far Cry 2 is slightly less demanding than CryEngine 2 engine in Crysis, the strain appears to be extremely close. In Crysis we didn't dare to test AA above 4x, whereas we used 8x AA and 'Ultra High' settings in Far Cry 2. The end effect was a separation between what is capable of maximum settings, and what is not. Using the short 'Ranch Small' time demo (which yields the lowest FPS of the three tests available), we noticed that there are very few products capable of producing playable frame rates with the settings all turned up.

    Cost Analysis: Far Cry 2 (1680x1050)

  • $150 Radeon HD 5770 costs $4.45 per FPS
  • $220 GeForce GTX 460 costs $3.26 per FPS
  • $230ASUS ENGTX460 TOP costs $3.02 per FPS
  • $200 Radeon HD 5830 costs $5.76 per FPS
  • $250 GeForce GTX 465 costs $4.03 per FPS
  • $290 Radeon HD 5850 costs $5.61 per FPS
  • $320 GeForce GTX 470 costs $4.16 per FPS
  • Test Summary: The Dunia game engine in Far Cry 2 demonstrates a preference towards NVIDIA products over ATI, which allows the reference NVIDIA GeForce GTX 460 to dominate performance over the Radeon HD 5830, and also beat ATI's Radeon HD 5850 by a significant margin. Of course, the overclocked ASUS ENGTX460 DirectCU TOP video card only improves the already substantial lead and adds nearly 9-FPS more performance beyond the stock version. Because of the major differences in performance with Far Cry 2, the GeForce GTX 460 (and all other GeForce cards) offered the best performance and cost per FPS of any DX11 video card.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 256-bit 256-bit 320-bit

    DX10: Resident Evil 5

    Built upon an advanced version of Capcom's proprietary MT Framework game engine to deliver DirectX-10 graphic detail, Resident Evil 5 offers gamers non-stop action similar to Devil May Cry 4, Lost Planet, and Dead Rising. The MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.

    On the PC version of Resident Evil 5, both DirectX 9 and DirectX-10 modes are available for Microsoft Windows XP and Vista Operating Systems. Microsoft Windows 7 will play Resident Evil with backwards compatible Direct3D APIs. Resident Evil 5 is branded with the NVIDIA The Way It's Meant to be Played (TWIMTBP) logo, and receives NVIDIA GeForce 3D Vision functionality enhancements.

    NVIDIA and Capcom offer the Resident Evil 5 benchmark demo for free download from their website, and Benchmark Reviews encourages visitors to compare their own results to ours. Because the Capcom MT Framework game engine is very well optimized and produces high frame rates, Benchmark Reviews uses the DirectX-10 version of the test at 1920x1200 resolution. Super-High quality settings are configured, with 8x MSAA post processing effects for maximum demand on the GPU. Test scenes from Area #3 and Area #4 require the most graphics processing power, and the results are collected for the chart illustrated below.

    Resident_Evil_5_Benchmark.jpg

    Resident Evil 5 has really proved how well the proprietary Capcom MT Framework game engine can look with DirectX-10 effects. The Area 3 and 4 tests are the most graphically demanding from this free downloadable demo benchmark, but the results make it appear that the Area #3 test scene performs better with NVIDIA GeForce products compared to the Area #4 scene that favors ATI Radeon GPUs.

    Cost Analysis: Resident Evil 5 (Area 4)

  • $150 Radeon HD 5770 costs $2.73 per FPS
  • $220 GeForce GTX 460 costs $3.28 per FPS
  • $230ASUS ENGTX460 TOP costs $2.50 per FPS
  • $200 Radeon HD 5830 costs $3.39 per FPS
  • $250 GeForce GTX 465 costs $3.21 per FPS
  • $290 Radeon HD 5850 costs $3.54 per FPS
  • $320 GeForce GTX 470 costs $3.81 per FPS
  • Test Summary: It's unclear if Resident Evil 5 graphics performance fancies ATI or NVIDIA, especially since two different test scenes alternate favoritism. Although this benchmark tool is distributed directly from NVIDIA, and Forceware drivers likely have optimizations written for the Resident Evil 5 game, there doesn't appear to be any decisive tilt towards GeForce products over ATI Radeon counterparts from within the game itself. Test scene #3 certainly favors Fermi GPU's, and they leads ahead of every other product tested. In test scene #4 the Radeon video card series appears more competitive, but this didn't prevent the stock 1GB GeForce GTX 460 from outperforming ATI's Radeon HD 5830 by a 8-FPS margin. The Radeon HD 5850 produced 82 FPS, which is easily outdone by the ASUS ENGTX460 DirectCU TOP that produces 92 FPS. Additionally, the ASUS ENGTX460 DirectCU TOP earns respect for providing the absolute best cost per frame value.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 256-bit 256-bit 320-bit

    DX11: Aliens vs Predator

    Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion, and published by Sega for Microsoft Windows, Sony PlayStation 3, and Microsoft Xbox 360. Aliens vs. Predator utilizes Rebellion's proprietary Asura game engine, which had previously found its way into Call of Duty: World at War and Rogue Warrior. The self-contained benchmark tool is used for our DirectX-11 tests, which push the Asura game engine to its limit.

    In our benchmark tests, Aliens vs. Predator was configured to use the highest quality settings with 4x AA and 16x AF. DirectX-11 features such as Screen Space Ambient Occlusion (SSAO) and tessellation have also been included, along with advanced shadows.

    Aliens-vs-Predator_DX11_Benchmark.jpg

    Cost Analysis: Aliens vs Predator (1680x1050)

  • $150 Radeon HD 5770 costs $8.02 per FPS
  • $220 GeForce GTX 460 costs $8.00 per FPS
  • $230ASUS ENGTX460 TOP costs $7.47 per FPS
  • $200 Radeon HD 5830 costs $8.66 per FPS
  • $250 GeForce GTX 465 costs $10.00 per FPS
  • $290 Radeon HD 5850 costs $9.80 per FPS
  • $320 GeForce GTX 470 costs $9.44 per FPS
  • Test Summary: Aliens vs Predator may use a well-known game engine, but DirectX-11 pushes graphical demand on this game second to only Metro 2033 (and possibly equivalent to DX10 Crysis). With an unbiased appetite for raw DirectX-11 graphics performance, Aliens vs Predator accepts ATI and NVIDIA products as equal contenders, even despite sponsorship from NVIDIA. When high-strain SSAO is called into action, the stock-speed 1GB GeForce GTX 460 demonstrates how well Fermi is suited for DX11... besting ATI's Radeon HD 5830 by several frames per second and even surpassing the GTX 465. Only slightly out-performed by the GeForce GTX 470 (which costs $100 more), the ASUS ENGTX460 DirectCU TOP slips past the ATI Radeon HD 5850 the same way it did throughout all of the DirectX-10 tests. High-stress graphics have tested performance on the reference GeForce GTX 460, and certainly impacts ASUS ENGTX460 DirectCU TOP frame rates, yet the relative price to performance ratio is actually quite high in Aliens vs Predator and wins big in the value rating. In fact, the ASUS ENGTX460 DirectCU TOP offered the very best cost per FPS and was the only graphics card to keep (well-) below the $8 marker.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 256-bit 256-bit 320-bit

    DX11: BattleForge

    BattleForge is free Massive Multiplayer Online Role Playing Game (MMORPG) developed by EA Phenomic with DirectX-11 graphics capability. Combining strategic cooperative battles, the community of MMO games, and trading card gameplay, BattleForge players are free to put their creatures, spells and buildings into combination's they see fit. These units are represented in the form of digital cards from which you build your own unique army. With minimal resources and a custom tech tree to manage, the gameplay is unbelievably accessible and action-packed.

    Benchmark Reviews uses the built-in graphics benchmark to measure performance in BattleForge, using Very High quality settings (detail) and 8x anti-aliasing with auto multi-threading enabled. BattleForge is one of the first titles to take advantage of DirectX-11 in Windows 7, and offers a very robust color range throughout the busy battleground landscape. The charted results illustrate how performance measures-up between video cards when Screen Space Ambient Occlusion (SSAO) is enabled.

    BattleForge_DX11_Benchmark.jpg

    Cost Analysis: BattleForge (1680x1050)

  • $150 Radeon HD 5770 costs $6.47 per FPS
  • $220 GeForce GTX 460 costs $5.71 per FPS
  • $230ASUS ENGTX460 TOP costs $5.26 per FPS
  • $200 Radeon HD 5830 costs $7.41 per FPS
  • $250 GeForce GTX 465 costs $6.00 per FPS
  • $290 Radeon HD 5850 costs $7.51 per FPS
  • $320 GeForce GTX 470 costs $6.07 per FPS
  • Test Summary: With an unbiased appetite for raw DirectX-11 graphics performance BattleForge appears to be ambiguous towards ATI and NVIDIA products, even despite advertised sponsorship from AMD. When high-strain SSAO and 8x anti-aliasing applied, the reference NVIDIA GeForce GTX 460 trumps ATI's Radeon HD 5830 at both test resolutions by nearly 12-FPS. Overclock the GF104 by 100MHz and you get the ASUS ENGTX460 DirectCU TOP, which goes on to topple the ATI Radeon HD 5850 yet again. An improved FPS performance gives the 1GB GeForce GTX 460 excellent value of the bunch, but the ASUS ENGTX460 DirectCU TOP offers the best value... again. Two consistent trends have been established, proving that the ASUS ENGTX460 DirectCU TOP beats the ATI Radeon HD 5850 video card while providing the best value of them all.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 256-bit 256-bit 320-bit

    DX11: Metro 2033

    Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

    The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

    Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

    Metro-2033_DX11_Benchmark.jpg

    NVIDIA has been diligently working to promote Metro 2033, and for good reason: it is the most demanding PC video game we've ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned two to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All our tests disable advanced PhysX options.

    Cost Analysis: Metro 2033 (1680x1050)

  • $150 Radeon HD 5770 costs $9.43 per FPS
  • $220 GeForce GTX 460 costs $10.68 per FPS
  • $230ASUS ENGTX460 TOP costs $9.87 per FPS
  • $200 Radeon HD 5830 costs $10.58 per FPS
  • $250 GeForce GTX 465 costs $11.96 per FPS
  • $290 Radeon HD 5850 costs $12.50 per FPS
  • $320 GeForce GTX 470 costs $11.85 per FPS
  • Test Summary: There's no way to ignore the graphical demands of Metro 2033, and only the most powerful GPUs will deliver a decent visual experience unless you're willing to seriously tone-down the settings. These demands make our selection of DX11 video cards appear flat, especially since two GeForce GTX 480's combined into a SLI set produce a mere 46 FPS. While the quality settings will likely need to be reduced to medium levels for adequate game play performance, and advanced depth of field disabled, the stock-speed NVIDIA GeForce GTX 460 still extends itself past the Radeon HD 5830. Although FPS performance is close, the ASUS ENGTX460 DirectCU TOP costs 27% less per frame than the ATI Radeon HD 5850. Despite the miniscule lead over the 5850, the ASUS ENGTX460 DirectCU TOP series can utilize PhysX where the entire Radeon brand is crippled. Metro 2033 offers advanced PhysX options only to NVIDIA GeForce video cards.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 256-bit 256-bit 320-bit

    DX11: Unigine Heaven 2.1

    The Unigine "Heaven 2.1" benchmark is a free publicly available tool that grants the power to unleash the graphics capabilities in DirectX-11 for Windows 7 or updated Vista Operating Systems. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode, emerging experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.

    The distinguishing feature in the Unigine Heaven benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand. The "Heaven" benchmark excels at providing the following key features:

    • Native support of OpenGL, DirectX 9, DirectX-10 and DirectX-11
    • Comprehensive use of tessellation technology
    • Advanced SSAO (screen-space ambient occlusion)
    • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
    • Dynamic simulation of changing environment with high physical fidelity
    • Interactive experience with fly/walk-through modes
    • ATI Eyefinity support

    Unigine_Heaven_DX11_Benchmark.jpg

    Although Heaven-2.1 was recently released and used for our DirectX-11 tests, the benchmark results were extremely close to those obtained with Heaven-1.0 testing. Since only DX11-compliant video cards will properly test on the Heaven benchmark, only those products that meet the requirements have been included.

    Cost Analysis: Unigine Heaven (1680x1050)

  • $150 Radeon HD 5770 costs $8.24 per FPS
  • $220 GeForce GTX 460 costs $7.67 per FPS
  • $230ASUS ENGTX460 TOP costs $6.97 per FPS
  • $200 Radeon HD 5830 costs $9.48 per FPS
  • $250 GeForce GTX 465 costs $9.47 per FPS
  • $290 Radeon HD 5850 costs $11.79 per FPS
  • $320 GeForce GTX 470 costs $10.53 per FPS
  • Test Summary: Our test results with the Unigine Heaven benchmark tool appear to deliver fair comparisons of DirectX-11 graphics cards. Reviewers like to say "Nobody plays a benchmark", but it seems evident that we can expect to see great things come from a graphics tool this detailed. For now though, those details only come by way of DirectX-11 video cards.

    While the reference 1GB NVIDIA GeForce GTX 460 clears past the Radeon HD 5830 by nearly 8-FPS, as well as the GeForce GTX 465, it's the ASUS ENGTX460 DirectCU TOP that steals the thunder away from all of the graphics solutions tested. In this test, the ASUS ENGTX460 DirectCU TOP even surpassed the GeForce GTX 470 by a solid margin. If there was a cost involved with Unigine's Heaven benchmark, the GeForce GTX 460 would cost $1.81 less per frame than the Radeon HD 5830, and the ASUS ENGTX460 DirectCU TOP/2DI/1GD5 would cost $4.82 less than the Radeon HD 5850 while still offering a better value than all other DirectX-11 video cards.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 256-bit 256-bit 320-bit

    NVIDIA APEX PhysX Enhancements

    Mafia II is the first PC video game title to include the new NVIDIA APEX PhysX framework, a powerful feature set that only GeForce video cards are built do deliver. While console versions will make use of PhysX, only the PC version supports NVIDIA's APEX PhysX physics modeling engine, which adds the following features: APEX Destruction, APEX Clothing, APEX Vegetation, and APEX Turbulence. PhysX helps make object movement more fluid and lifelike, such as cloth and debris. In this section, Benchmark Reviews details the differences made with- and without APEX PhysX enabled.

    We begin with a scene from the Mafia II benchmark test, which has the player pinned down behind a brick column as the enemy shoots at him. Examine the image below, which was taken with a Radeon HD 5850 configured with all settings turned to their highest and APEX PhysX support disabled:

    Mafia2_Cloth_High_No-PhysX.jpg

    No PhysX = Cloth Blending and Missing Debris

    Notice from the image above that when PhysX is disabled there is no broken stone debris on the ground. Cloth from foreground character's trench coat blends into his leg and remains in a static position relative to his body, as does the clothing on other (AI) characters. Now inspect the image below, which uses the GeForce GTX 460 with APEX PhysX enabled:

    Mafia2_Cloth_High_PhysX.jpg

    Realistic Cloth and Debris - High Quality Settings With PhysX

    With APEX PhysX enabled, the cloth neatly sways with the contour of a characters body, and doesn't bleed into solid objects such as body parts. Additionally, APEX Clothing features improve realism by adding gravity and wind effects onto clothing, allowing for characters to look like they would in similar real-world environments.

    Mafia2_PhysX_Fire.jpg

    Burning Destruction Smoke and Vapor Realism

    Flames aren't exactly new to video games, but smoke plumes and heat vapor that mimic realistic movement have never looked as real as they do with APEX Turbulence. Fire and explosions added into a destructible environment is a potent combination for virtual-world mayhem, showcasing the new PhysX APEX Destruction feature.

    Mafia2_PhysX_Glass.jpg

    Exploding Glass Shards and Bursting Flames

    NVIDIA PhysX has changed video game explosions into something worthy of cinema-level special effects. Bursting windows explode into several unique shards of glass, and destroyed crates bust into splintered kindling. Smoke swirls and moves as if there's an actual air current, and flames move out towards open space all on their own. Surprisingly, there is very little impact on FPS performance with APEX PhysX enabled on GeForce video cards, and very little penalty for changing from medium (normal) to high settings.

    NVIDIA 3D-Vision Effects

    Readers familiar with Benchmark Reviews have undoubtedly heard of NVIDIA GeForce 3D Vision technology; if not from our review of the product, then for the Editor's Choice Award it's earned or the many times I've personally mentioned it in out articles. Put simply: it changes the game. 2010 has been a break-out year for 3D technology, and PC video games are leading the way. Mafia II is expands on the three-dimensional effects, and improves the 3D-Vision experience with out-of-screen effects. For readers unfamiliar with the technology, 3D-Vision is a feature only available to NVIDIA GeForce video cards.

    Mafia2_3d-Vision_Characters.jpg

    The first thing gamers should be aware of is the performance penalty for using 3D-Vision with a high-demand game like Mafia II. Using a GeForce GTX 480 video card for reference, currently the most powerful single-GPU graphics solution available, we experienced frame rate speeds up to 33 FPS with all settings configured to their highest and APEX PhysX set to high. However, when 3D Vision is enabled the video frame rate usually decrease by about 50%. This is no longer the hardfast rule, thanks to '3D Vision Ready' game titles that offer performance optimizations. Mafia II proved that the 3D Vision performance penalty can be as little as 30% with a single GeForce GTX 480 video card, or a mere 11% in SLI configuration. NVIDIA Forceware drivers will guide players to make custom-recommended adjustments specifically for each game they play, but PhysX and anti-aliasing will still reduce frame rate performance.

    Mafia2_3d-Vision_Tire_Door.jpg

    Of course, the out-of-screen effects are worth every dollar you spend on graphics hardware. In the image above, an explosion sends the car's wheel and door flying into the players face, followed by metal debris and sparks. When you're playing, this certainly helps to catch your attention... and when the objects become bullets passing by you, the added depth of field helps assist in player awareness.

    Mafia2_3d-Vision_Debris.jpg

    Combined with APEX PhysX technology, NVIDIA's 3D-Vision brings destructible walls to life. As enemies shoot at the brick column, dirt and dust fly past the player forcing stones to tumble out towards you. Again, the added depth of field can help players pinpoint the origin of enemy threat, and improve response time without sustaining 'confusion damage'.

    Mafia2_3d-Vision_Smoke_Plumes.jpg

    NVIDIA APEX Turbulence, a new PhysX feature, already adds an impressive level of realism to games (such as with Mafia II pictured in this section). Watching plumes of smoke and flames spill out towards your camera angle helps put you right into the thick of action.

    Mafia2_3d-Vision_Out-of-Screen.jpg

    NVIDIA 3D-Vision/3D-Vision Surround is the perfect addition to APEX PhysX technology, and capable video games will prove that these features reproduce lifelike scenery and destruction when they're used together. Glowing embers and fiery shards shooting past you seem very real when 3D-Vision pairs itself APEX PhysX technology, and there's finally a good reason to overpower the PCs graphics system.

    ASUS ENGTX460 TOP Temperatures

    Benchmark tests are always nice, so long as you care about comparing one product to another. But when you're an overclocker, gamer, or merely a PC hardware enthusiast who likes to tweak things on occasion, there's no substitute for good information. Benchmark Reviews has a very popular guide written on Overclocking Video Cards, which gives detailed instruction on how to tweak a graphics cards for better performance. Of course, not every video card has overclocking head room. Some products run so hot that they can't suffer any higher temperatures than they already do. This is why we measure the operating temperature of the video card products we test.

    To begin my testing, I use GPU-Z to measure the temperature at idle as reported by the GPU. Next I use FurMark's "Torture Test" to generate maximum thermal load and record GPU temperatures at high-power 3D mode. The ambient room temperature remained at a stable 20°C throughout testing, while the inner-case temperature hovered around 34°C.

    FurMark does two things extremely well: drive the thermal output of any graphics processor higher than applications of video games realistically could, and it does so with consistency every time. Furmark works great for testing the stability of a GPU as the temperature rises to the highest possible output. The temperatures discussed below are absolute maximum values, and not representative of real-world performance.

    NVIDIA-GeForce-GTX-460-Temperature.jpg

    NVIDIA GeForce GTX 460 1GB Video Card Temperatures

    Beginning with the NVIDIA reference design, the 1GB GeForce GTX 460 kept cool at idle and warmed up to a mere 65°C after a lengthy FurMark stress test. Compared to other Fermi products, the GeForce GTX 460 is a chilly alternative.

    ASUS-ENGTX460-DirectCU-TOP-Temperatures.jpg

    ASUS ENGTX460 DirectCU TOP/2DI/1GD5 Temperatures

    NVIDIA-supplied product specifications state that the GeForce GTX 460 has a maximum GPU thermal threshold of 104°C. We've noted that this new GF104 threshold is one degree less than GF100 Fermi products. In a room with 20°C ambient temperature, the NVIDIA GeForce GTX 460 produced a near-ambient 25°C at idle with no audible fan noise. Under load, the ASUS ENGTX460 DirectCU TOP produced a mere 59°C and remained silent. While the ASUS ENGTX460 DirectCU TOP cooling solution certainly proves its worth, overclockers must keep in mind that most air is exhausted back into the computer case.

    Most new graphics cards from NVIDIA and ATI will expel heated air out through exhaust vents, which does not increase the internal case temperature. Our test system is an open-air chassis that allows the video card to depend on its own cooling solution for proper thermal management. Most gamers and PC hardware enthusiasts who use an aftermarket computer case with intake and exhaust fans will usually create a directional airflow current and lower internal temperatures a few degrees below the measurements we've recorded. To demonstrate this, we've built a system to illustrate the...

    Best-Case Scenario

    Traditional tower-style computer cases position internal hardware so that heat is expelled out through the back of the unit. This is better than nothing, but there's a fundamental problem: heat rises. Using the transverse mount design on the SilverStone Raven-2 chassis, Benchmark Reviews re-tested the ASUS ENGTX460 DirectCU TOP video card to determine the 'best-case' scenario.

    Sitting idle at the Windows 7 desktop with a 20°C ambient room temperature, the ASUS ENGTX460 DirectCU TOP rested at 25°C, which is identical to temperatures in a traditional computer case. Pushed to abnormally high levels using the FurMark torture test, the ASUS ENGTX460 DirectCU TOP operated at 61°C with a very quiet cooling fan. This results is actually a little warmer than previously recorded, but after some investigation it seems that the large heat-pipe ASUS cooling solution is better suited to a horizontal orientation. Although the well-designed Raven-2 computer case offers additional cooling features and has helped to make a difference in other video cards, this wasn't the case with this GTX 460... not that it matters at this low-level temperature.

    ASUS-ENGTX460-DirectCU-TOP-Heatpipes-Side.jpg

    NVIDIA GeForce GTX 460 Thermal Cooling Solution Heatsink

    In the traditional (horizontal) position, the slightly angled heat-pipe rods use gravity and sintering to draw cooled liquid back down to the base. When positioned in a transverse mount case such as the SilverStone Raven-2, the ASUS ENGTX460 DirectCU TOP heatsink loses optimal effective properties in the two lower heat-pipe rods, because gravity takes keeps the cool liquid in the lowest portion of the rods within the finsink.

    VGA Power Consumption

    Life is not as affordable as it used to be, and items such as gasoline, natural gas, and electricity all top the list of resources which have exploded in price over the past few years. Add to this the limit of non-renewable resources compared to current demands, and you can see that the prices are only going to get worse. Planet Earth is needs our help, and needs it badly. With forests becoming barren of vegetation and snow capped poles quickly turning brown, the technology industry has a new attitude towards turning "green". I'll spare you the powerful marketing hype that gets sent from various manufacturers every day, and get right to the point: your computer hasn't been doing much to help save energy... at least up until now.

    For power consumption tests, Benchmark Reviews utilizes the 80-PLUS GOLD certified OCZ Z-Series Gold 850W PSU, model OCZZ850. This power supply unit has been tested to provide over 90% typical efficiency by Chroma System Solutions, however our results are not adjusted for consistency. To measure isolated video card power consumption, Benchmark Reviews uses the Kill-A-Watt EZ (model P4460) power meter made by P3 International.

    A baseline test is taken without a video card installed inside our test computer system, which is allowed to boot into Windows-7 and rest idle at the login screen before power consumption is recorded. Once the baseline reading has been taken, the graphics card is installed and the system is again booted into Windows and left idle at the login screen. Our final loaded power consumption reading is taken with the video card running a stress test using FurMark. Below is a chart with the isolated video card power consumption (not system total) displayed in Watts for each specified test product:

    Video Card Power Consumption by Benchmark Reviews

    VGA Product Description

    (sorted by combined total power)

    Idle Power

    Loaded Power

    NVIDIA GeForce GTX 480 SLI Set
    82 W
    655 W
    NVIDIA GeForce GTX 590 Reference Design
    53 W
    396 W
    ATI Radeon HD 4870 X2 Reference Design
    100 W
    320 W
    AMD Radeon HD 6990 Reference Design
    46 W
    350 W
    NVIDIA GeForce GTX 295 Reference Design
    74 W
    302 W
    ASUS GeForce GTX 480 Reference Design
    39 W
    315 W
    ATI Radeon HD 5970 Reference Design
    48 W
    299 W
    NVIDIA GeForce GTX 690 Reference Design
    25 W
    321 W
    ATI Radeon HD 4850 CrossFireX Set
    123 W
    210 W
    ATI Radeon HD 4890 Reference Design
    65 W
    268 W
    AMD Radeon HD 7970 Reference Design
    21 W
    311 W
    NVIDIA GeForce GTX 470 Reference Design
    42 W
    278 W
    NVIDIA GeForce GTX 580 Reference Design
    31 W
    246 W
    NVIDIA GeForce GTX 570 Reference Design
    31 W
    241 W
    ATI Radeon HD 5870 Reference Design
    25 W
    240 W
    ATI Radeon HD 6970 Reference Design
    24 W
    233 W
    NVIDIA GeForce GTX 465 Reference Design
    36 W
    219 W
    NVIDIA GeForce GTX 680 Reference Design
    14 W
    243 W
    Sapphire Radeon HD 4850 X2 11139-00-40R
    73 W
    180 W
    NVIDIA GeForce 9800 GX2 Reference Design
    85 W
    186 W
    NVIDIA GeForce GTX 780 Reference Design
    10 W
    275 W
    NVIDIA GeForce GTX 770 Reference Design
    9 W
    256 W
    NVIDIA GeForce GTX 280 Reference Design
    35 W
    225 W
    NVIDIA GeForce GTX 260 (216) Reference Design
    42 W
    203 W
    ATI Radeon HD 4870 Reference Design
    58 W
    166 W
    NVIDIA GeForce GTX 560 Ti Reference Design
    17 W
    199 W
    NVIDIA GeForce GTX 460 Reference Design
    18 W
    167 W
    AMD Radeon HD 6870 Reference Design
    20 W
    162 W
    NVIDIA GeForce GTX 670 Reference Design
    14 W
    167 W
    ATI Radeon HD 5850 Reference Design
    24 W
    157 W
    NVIDIA GeForce GTX 650 Ti BOOST Reference Design
    8 W
    164 W
    AMD Radeon HD 6850 Reference Design
    20 W
    139 W
    NVIDIA GeForce 8800 GT Reference Design
    31 W
    133 W
    ATI Radeon HD 4770 RV740 GDDR5 Reference Design
    37 W
    120 W
    ATI Radeon HD 5770 Reference Design
    16 W
    122 W
    NVIDIA GeForce GTS 450 Reference Design
    22 W
    115 W
    NVIDIA GeForce GTX 650 Ti Reference Design
    12 W
    112 W
    ATI Radeon HD 4670 Reference Design
    9 W
    70 W
    * Results are accurate to within +/- 5W.

    A reference-design NVIDIA GeForce GTX 460 requires two six-pin PCI-E power connections, and this remains unchanged in the ASUS ENGTX460 DirectCU TOP version. Resting at idle, the power draw consumed only 19 watts of electricity... 1W more than the stock design and still 7W less than the ATI Radeon HD 5830. This is also exactly half the amount of power required for the GeForce GTX 465. Once 3D-applications begin to demand power from the GPU, electrical power consumption climbed to full-throttle. Measured with a abnormally high 'torture test' load using FurMark, the ASUS ENGTX460 DirectCU TOP consumed 212 watts. Compared to the reference design with stock speeds (167 watts), the ENGTX460 DirectCU TOP is slightly less than the 219W consumed by the GTX 465. Although GF104 Fermi GPU features the same 40nm fabrication process as the GF100, it's clear that NVIDIA's GTX 460 is better suited for 'Green' enthusiasts.

    ASUS ENGTX460 TOP Overclocking

    If there's one particular message this article should impress upon the reader, it would be that the NVIDIA GeForce GTX 460 is an overclocker's dream. The GF104-equipped GTX 460 already comes with an impressive stock clock speed of 675/1350 MHz, with the GDDR5 running at 900 MHz (1800 DDR). Putting this into perspective, these speed fall between the GeForce GTX 470 and GTX 480 (closer to the latter). Now comes the fun: overclocking the GeForce GTX 460 is as easy as its ever been.

    Back in the day, software overclocking tools were few and far between. Benchmark Reviews was literally put on the map with my first article: Overclocking the NVIDIA GeForce Video Card. Although slightly dated, that article is still relevant for enthusiasts wanting to permanently flash their overclock onto the video cards BIOS. Unfortunately, most users are not so willing to commit their investment to such risky changes, and feel safer with temporary changes that can be easily undone with a reboot. That's the impetus behind the sudden popularity for software-based GPU overclocking tools.

    NVIDIA offers one such tool with their System Tools suite, formerly available as NVIDIA nTune. While the NVIDIA Control Panel interface is very easy to understand an navigate, it's downfall lies in the limited simplicity of the tool. It's also limited, and doesn't offer the overclocking potential that AIC partners offer in their own branded software tools. For example, using the NVIDIA System Tools utility to overclock the ASUS ENGTX460 DirectCU TOP, I was able to set the graphics clock up to 1350MHz (which is way out of realistic range) but the memory clock was limited to 2160. As it turns out, overclocking the GTX 460's GDDR5 from 1800 to well past 2160 MHz was possible. I needed more...

    NVIDIA-nTune-GeForce-GTX-460-1GB.png

    NVIDIA System Tools Overclocking Utility

    My mission was simple: locate the highest possible overclock without adding any additional voltage. In the past, software-based overclocking on ASUS video cards has been accomplished through the GamerOSD program. Now these tasks are handled by ASUS SmartDoctor, which is described as "intelligent hardware protection and a powerful overclocking tool". The ASUS SmartDoctor tool allows users to overclock their ASUS video card's GPU and RAM, and at the same time monitor thermal output. ASUS simplifies the on-screen feedback with notes such as "Your VGA Card is OK.", but more advanced users will appreciate the in-depth data that displays along the upper-right corner.

    Unlike the NVIDIA System Tools utility that measures memory clock speeds in dual data rate, the ASUS SmartDoctor utility measure memory speeds in quad data rate. This means that the stock speed of 1000MHz GDDR5 appears as 4000MHz in the utility. While the ASUS SmartDoctor utility worked well to overclock Vcore voltage (not changed, but plenty of range available) and GPU clock speed, the ASUS ENGTX460 DirectCU TOP needed more memory adjustment than this tool could offer. I still needed more...

    ASUS-SmartDoctor-GeForce-GTX460.jpg

    ASUS SmartDoctor Overclocking Utility

    After hitting a brick wall with the NVIDIA System Tools utility (nTune) and again with the ASUS SmartDoctor, I turned to MSI's free overclocking utility based on Riva Tuner. Knowing that the ASUS ENGTX460 DirectCU TOP would need a wider range of clock speeds, I began overclocking with MSI Afterburner 1.6.1. Starting with memory, I slowly raised the GDDR5 clock speed... until I reached the speed limit for this tool: 1170 MHz (2340 MHz data rate). While I would have liked to go further, and take the ASUS ENGTX460 DirectCU TOP's 1GB GDDR5 memory as far as it could possibly go, the jump from 900 to 1170 MHz actually equaled very little frame rate improvement. Using only a memory overclock, Aliens vs Predator performance jumped from 24.9 to 26.7 FPS at 1920x1200. Far Cry 2 performance was bumped from 64.9 to 66.4. Now it was time to work some magic on the GF104 GPU.

    MSI-Afterburner-GeForce-GTX-460-1GB.png

    MSI AfterBurner Overclocking Utility

    As a best practice, it's good to find the maximum stable GPU clock speed, and then drop back 10 MHz or more. While the ASUS ENGTX460 DirectCU TOP was stable in many tests up to 850 MHz, there was an occasional graphics defect. In the end, I decided that 850 MHz with full-time stability is a far better proposition than crashing out midway through battle. Adding the 850/1680 MHz GPU overclock onto the 1170 MHz GDDR5 overclock resulted in some very impressive gains!

    Far Cry 2 video frame rate performance increased from 57.4 FPS at stock GeForce GTX 460 speeds, to 71.6, equaling a 25% bump in performance for this DirectX-10 video game. That's a nice start, but DirectX-11 is really where the market's at these days... so I turned to the AvP benchmark for another series of test runs.

    Aliens vs Predator jumped from 22.2 FPS at stock reference clock (675/1350 MHz) settings to 28.3 FPS at 840/1680 MHz, resulting in nearly 28% performance gain. What does that 28% mean to you? For $230 the ASUS ENGTX460 DirectCU TOP continues to completely dominate the Radeon HD 5850, but also competes with the $400 ATI Radeon HD 5870. ATI should be concerned, especially after the results we received in our SLI tests.

    ASUS GamerOSD

    Want to boost graphics card performance without exiting the game? Activate ASUS GamerOSD anytime during gameplay and adjust the GPU clock for instant overclocking. Real-time FPS (frames per second) status is also available to keep track of performance improvements. The ASUS GamerOSD (On-Screen Display) is a tool for combining ASUS SmartDoctor and video capture tools together without leaving the action. What I found especially helpful was the high-resolution DVD-quality video capture feature, which comes FREE with the ASUS ENGTX460 DirectCU TOP/2DI/1GD5 kit. Programmable hot keys assign actions, and recorded video (saved in XviD MPEG-4 format) or screen shots can be taken on command. These are features you would have to pay for using other software, such as FRAPS.

    ASUS-GamerOSD-Movie-Capture.png

    In the next section, I offer my opinion on Fermi's updated architecture...

    Editor's Opinion: NVIDIA Fermi

    My opinion of NVIDIA's Fermi architecture has changed over the past several months, as they've developed their graphics processor to fully embody the originally unclear long-term plan. Testing with NVIDIA's GF100 GPU held its own set of challenges, and many times the video cards based on this graphics processor seemed condemned by the inherited legacy of problems. From the flagship GeForce GTX 480 down to the GTX 465, Fermi impressed gamers with strong FPS performance... and that was about it. Thermal output and power consumption were unfashionably high, to which ATI constantly and consistently focused their marketing attacks. Then along comes GF104 on the GeForce GTX 460.

    NVIDIA's GeForce GTX 460 not only changes the collective opinion of their Fermi architecture, it also changes the GPU landscape. ATI held the upper hand by releasing a DirectX-11 video card first, but they've painted themselves into a corner with their Evergreen GPU. Unlike NVIDIA's Fermi architecture, which can shape-shift as desired, ATI's Cedar, Redwood, and Juniper GPUs are all simply slices of the same processor: Cypress. This is where intelligent consumers will spot the flaw: ATI came to the (video) card game and showed their entire hand from the first deal, while NVIDIA had a few spare aces up their sleeves. NVIDIA's GeForce GTX 480 is only 15/16 of the complete GF100 package, and we're just beginning to see what's possible with a 7/8-whole GF104 GPU. It's unknown what NVIDIA has planned for the GF102, GF106, and GF108... although the speculation is rampant.

    So now ATI and NVIDIA are even-Steven in the running for DirectX-11, and all that they need are video games to increase demand for their product. This becomes a real problem (for them both) because very few existing games demand any more graphical processing power than games demanded back in 2006. Video cards have certainly gotten bigger and faster, but video games has lacked fresh development. DirectX-10 helped the industry, but every step forward received two steps back because of the dislike for Microsoft's Windows Vista O/S. Introduced with Windows 7 (and also available for Windows Vista with an update), enthusiasts now have DirectX-11 detail and special effects in their video games.

    NVIDIA-GeForce-Fermi-Product-Family.jpg

    NVIDIA GeForce Fermi Graphics Card Family

    Even if you're only after raw gaming performance and have no real-world interest in CUDA, there's reason to appreciate the GF100 GPU. New enhancement products, such as the NVIDIA GeForce 3D Vision Gaming Kit, double the demands on frame rate output and hence require more powerful graphics processing. This is where products like the GeForce GTX470 and GTX480 deliver the performance necessary to enjoy the extended gaming experience. I'm a huge fan of GeForce 3D-Vision, which is why it's earned our Editor's Choice Award, and Fermi delivers the power necessary to drive up to three monitors. The newly dubbed NVIDIA 3D-Vision Surround (stereo) requires three 3D-Vision capable LCD, projector, or DLP devices and offers bezel correction support. Alternatively, NVIDIA Surround (non-stereo) supports mixed displays with common resolution/timing.

    Even some older game titles benefit by the Fermi architecture, beyond just an increase in frame rates. For example, Far Cry 2 will receive 32x CSAA functionality native to the game, but future NVIDIA Forceware driver updates could also further add new features into existing co-developed video games. Additionally, NVIDIA NEXUS technology brings CPU and GPU code development together in Microsoft Visual Studio 2008 for a shared process timeline. NEXUS also introduces the first hardware-based shader debugger. NVIDIA's GF100 is the first GPU to ever offer full C++ support, the programming language of choice among game developers.

    Fermi is also the first GPU to support Error Correcting Code (ECC) based protection of data in memory. ECC was requested by GPU computing users to enhance data integrity in high performance computing environments. ECC is a highly desired feature in areas such as medical imaging and large-scale cluster computing. Naturally occurring radiation can cause a bit stored in memory to be altered, resulting in a soft error. ECC technology detects and corrects single-bit soft errors before they affect the system. Fermi's register files, shared memories, L1 caches, L2 cache, and DRAM memory are ECC protected, making it not only the most powerful GPU for HPC applications, but also the most reliable. In addition, Fermi supports industry standards for checking of data during transmission from chip to chip. All NVIDIA GPUs include support for the PCI Express standard for CRC check with retry at the data link layer. Fermi also supports the similar GDDR5 standard for CRC check with retry (aka "EDC") during transmission of data across the memory bus.

    The true potential of NVIDIA's Fermi architecture has still yet to be seen. Sure, we've already poked around at the inner workings for our NVIDIA GF100 GPU Fermi Graphics Architecture article, but there's so much more that goes untested. Well into 2010, only a beta version of the Folding@Home client is available. The difference between work unit performance on the GeForce GTX 400-series is going to surpass ATI's Radeon HD 5000 series equivalents without much struggle, but it's uncertain how much better the performance will be compared to the previous-generations.

    ASUS ENGTX460 TOP Conclusion

    IMPORTANT: Although the rating and final score mentioned in this conclusion are made to be as objective as possible, please be advised that every author perceives these factors differently at various points in time. While we each do our best to ensure that all aspects of the product are considered, there are often times unforeseen market conditions and manufacturer changes which occur after publication that could render our rating obsolete. Please do not base any purchase solely on our conclusion, as it represents our product rating specifically for the product tested which may differ from future versions. Benchmark Reviews begins our conclusion with a short summary for each of the areas that we rate.

    Gaming performance has already delivered a big win for the GeForce GTX 460 over ATI's Radeon HD 5830 video card, regardless of 768MB and 1GB variety. Given a modest factory overclock, the $230 ASUS ENGTX460 DirectCU TOP/2DI/1GD5 was able to easily outperform the ATI Radeon HD 5850 video card, which sells for $60 more. Taking all of the collected test results into consideration, there were a few occasions when the ASUS ENGTX460 TOP also surpassed Radeon HD 5870 performance. It's important for gamers to remember that only NVIDIA's GeForce GTX 460 video card can offer PhysX and 3D-Vision functionality, and does so while producing less heat and requiring less power at idle. The ASUS ENGTX460 TOP easily captured the best price to performance ratio in every single game tested, often times offering a better value than the stock GeForce GTX 460. At the end of our test gauntlet, these results prove that ASUS' ENGTX460 is clearly the best choice at $230... and also a better choice than their own GeForce GTX-465.

    ASUS-ENGTX460-DirectCU-TOP-Video-Card.jpg

    ASUS ENGTX460 DirectCU TOP/2DI/1GD5

    Appearance is a more subjective matter since the rating doesn't have benchmark scores to fall back on. Many of NVIDIA's AIC partners have used custom cooling solutions in many of their own models, and while Benchmark Reviews hasn't tested every single product on the market we can still surmise that the ASUS ENGTX460 DirectCU TOP design looks a lot better than GeForce GTX 460 products keeping the reference look. Looks won't mean very much for users who bundle two cards together into an SLI set, but single-card systems will proudly display the blue shroud and large nickel-plated heat-pipes.

    In terms of video card pecking order, the NVIDIA GeForce GTX 460 occupies the #4 spot just barely behind the GTX 465 in the NVIDIA product lineup. While the stock-clocked 1GB version settled somewhere between the ATI Radeon HD 5830 and 5850 for performance, the ASUS ENGTX460 TOP earned itself a position between the 5850 and $400 Radeon HD 5870. With so much power in a mid-level graphics board, this often creates an interest in paired SLI sets. Unfortunately, triple-SLI is not an option... but NVIDIA 3D-Vision Surround certainly is. As the first GF104 product (and fourth Fermi iteration), the GeForce GTX 460 has been designed with the same solid construction as its predecessors. There are exposed electronics on the back of the PCB, but nothing that protrudes enough to require a metal back-plate for protection. The top-side of the ENGTX460 DirectCU TOP graphics card features a protective plastic fan shroud, which receives a recessed opening for the 86mm fan and allows for airflow in SLI configurations. Although temperatures were always considerably cool, heated exhaust air is vented back into the computer case.

    While most PC gamers and hardware enthusiasts buy a discrete graphics card for the sole purpose of playing video games, there's a very small niche who depend on the extra features beyond video fast frame rates. NVIDIA is the market leader in GPGPU functionality, and it's no surprise to see CPU-level technology available in their GPU products. NVIDIA's Fermi architecture is the first GPU to ever support Error Correcting Code (ECC), a feature that benefits both personal and professional users. Proprietary technologies such as NVIDIA Parallel DataCache and NVIDIA GigaThread Engine further add value to GPGPU functionality. Additionally, applications such as Adobe Photoshop or Premier can take advantage of GPGPU processing power. In case the point hasn't already been driven home, don't forget that 3D Vision and PhysX are technologies only available through NVIDIA.

    As of 30 August 2010, the ASUS ENGTX460 DirectCU TOP/2DI/1GD5 video card sells at NewEgg for $244.99. This video card has also appeared online for as low as $230, which costs the same as stock-reference GeForce GTX 460 models with no overclock and standard cooling solution. Defining product value means something different to everyone. Some readers take heat and power consumption into consideration, while others are only concerned with FPS performance. With regard to value, there are several ways to look at this video card and compare it to the closest rivals: such as the $290 ATI Radeon HD 5850. In terms of product price to FPS performance, the GeForce GTX 460 is already one of the most affordable DirectX-11 video card products available. Here's a breakdown of the average cost (USD) per FPS recorded for the ten tests conducted for this article:

    • $150 Radeon HD 5770 costs $7.14 per FPS
    • $200 GeForce GTX 460 costs $7.03 per FPS (768MB version)
    • $220 GeForce GTX 460 costs $7.12 per FPS (1GB version)
    • $230 ASUS ENGTX460 TOP costs $6.48 per FPS (1GB version)
    • $200 Radeon HD 5830 costs $7.90 per FPS
    • $250 GeForce GTX 465 costs $8.35 per FPS
    • $290 Radeon HD 5850 costs $8.97 per FPS
    • $320 GeForce GTX 470 costs $8.49 per FPS

    In conclusion, NVIDIA's GF104 Fermi GPU is exactly what the mid-range discreet graphics market needed. The 768MB version of the GeForce GTX 460 already beats the ATI Radeon HD 5830 at the $200 price point, the 1GB version deepens the divide, and now the ASUS ENGTX460 DirectCU TOP/2DI/1GD overtakes the Radeon HD 5850 and saves consumers more than $60 in the process. It's been great to see NVIDIA offer budget-minded gamers so much value with the GTX 460, primarily because this video card series wins over the segment, but also because it overclocks well into the next level of graphics products. ASUS has a solid winner on their hands with the ENGTX460 TOP, and gamers reap the benefits.

    To the delight of many, operating temperatures are way down and suggest that this could be the coolest-running mid-range GeForce video card in a very long time. Idle power draw was a mere 19 watts by our measure, demonstrating that even an overclocked GeForce GTX 460 is more efficient than ATI's Radeon HD 5830 - and also demands half the power of the GTX 465. NVIDIA's Fermi GF104 GPU has done just as much for their professional image as it has for gamers and overclockers. ASUS further extends our positive opinion with their ENGTX460 DirectCU TOP video card, and depending on the official price tag it could earn a rare nomination for our Editor's Choice Award.

    Benchmark Reviews Golden Tachometer AwardPros:

    + Extremely cool operating temperatures!
    + Consumes only 19 watts at idle
    + Best performer at $230 - easily beats Radeon HD 5850
    + Outstanding price-to-performance cost ratio
    + Fermi Introduces Error Correcting Code (ECC)
    + Massive overclock performance matches Radeon HD 5870
    + Quiet cooling fan under loaded operation
    + Includes native HDMI audio/video output
    + Adds 32x CSAA post-processing detail
    + Surpasses GeForce GTX 465 performance in most tests
    + Supports SLI functionality

    Cons:

    - Triple-SLI not supported
    - ASUS SmartDoctor lacks overclocking range

    Ratings:

    • Performance: 9.00
    • Appearance: 9.25
    • Construction: 9.75
    • Functionality: 9.25
    • Value: 9.00

    Final Score: 9.25 out of 10.

    Excellence Achievement: Benchmark Reviews Golden Tachometer Award.

    Benchmark Reviews encourages you to leave comments (below), or ask questions and join the discussion in our Forum.


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    # Hey Otis! Two Thumbs Up!Mike S 2010-08-08 10:17
    I'm glad you gave me a heads-up to check out the 460.
    Excellent idea you had!!!
    I bought the Asus Top-460 last Thursday before this article was posted.
    I won't have it hand for 2-3 more days.

    It would seem your recommendation of the Nvidia-460 and my choice of the Asus Top-460 will be well worth the extra dollars.

    Appreciate the assisstance.
    Thanks.
    Mike S.
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    # one questionFederico La Morgia 2010-08-08 10:38
    what is written on the RAM chips?
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    # RE: one questionOlin Coles 2010-08-08 13:38
    Why do you keep asking the same exact question? We've answered this already in the other articles you've asked it.
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    # RE: RE: one questionFederico La Morgia 2010-08-08 23:33
    I'm trying to make a list of all the chips mounted on 460 GTX 1 GB, 2 GB and then to understand which models would be most OC based on faster ram mounted.
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    # RE: RE: RE: one questionOlin Coles 2010-08-09 07:07
    Oh - I understand now. You'll want to ask what code is printed on top of the RAM modules, not written on them. Data is written on/to them, and text is printed. Samsung K4G10325FE-HC05 is printed on the chip.
    Report Comment
     
     
    # RE: RE: RE: RE: one questionFederico La Morgia 2010-08-09 07:09
    sorry but not knowing English also use google translate because I think if you write in Italian I'd understand
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    # Any Luck so far?BruceBruce 2010-08-09 07:44
    Have you found any GTX 460 cards that DON'T use the Samsung "-HC05" chips?
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    # RE: Any Luck so far?tbscpu 2010-08-10 19:02
    There's an article on expreview I believe about galaxy planning to ship the 460GTX with 0.4 samsung chips. Link below.
    #en.expreview.com/2010/08/03/galaxys-geforce-gtx-460-packed-0-4ns-samsung-gddr5-memory/8819.html
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    # RE: RE: Any Luck so far?Federico La Morgia 2010-08-10 21:17
    0,4 ns = 2.4 GHz
    0,5 ns = 2 GHz
    understood what I meant with my research?
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    # RE: RE: RE: Any Luck so far?Federico La Morgia 2010-08-10 21:19
    2 ghz ---> 4 ghz
    2.4 ghz ---> 5 ghz
    ##samsung.com/global/system/business/semiconductor/family/2010/5/13/865833graphic_product_guid e_apr_10.pdf
    0.28 ns = 3.5 ghz ---> 7 ghz !!! :D
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    # RE: ASUS ENGTX460 DirectCU TOP/2DI/1GD5Adam 2010-08-08 12:56
    Sorry if this is a stupid question that I've missed the answer to, but, is the only difference between this and a regular GTX460 the factory overclock?
    What's with the 'TOP/2DI/1GD5'?

    Looking to replace my GTX260 and the 460 is by far looking like the best bet at the moment, not too keen on the design of this heatsink though. Might be a bit better at keeping the GPU itself cool but it'll increase case temps due to the lack of a proper exhaust...
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    # RE: RE: ASUS ENGTX460 DirectCU TOP/2DI/1GD5Olin Coles 2010-08-08 13:37
    You are correct, Adam. The difference is the factory overclock and 'improved' cooling solution. The need for a more-aggressive cooling solution may or may not be necessary with the GF104 GPU, but I personally believe that externally vented exhaust is a must.
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    # RE: RE: RE: ASUS ENGTX460 DirectCU TOP/2DI/1GD5Adam 2010-08-08 14:29
    Ah, thought as much. Nice of ASUS to wack a load of meaningless letters on it to make things seem a bit more special then it really is.

    It does annoy me somewhat that the majority of 460's seem to be stuck with this style of heatsink rather then the rear exhaust type. Cannot understand their reasoning behind it, especially with a GPU that runs this cool.
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    # Newegg doesn't have this card just yetShawn 2010-08-08 19:33
    I've been watching Newegg like a hawk for this card to come out in the last week. They have everything but the 460 TOP with 1 gig of memory and a factory overclock. I'm not sure if I should get one now or wait for the 475.

    Supposedly, the fully functioning GF104 will be the 475 card due out next month or so. Pictures of the chip that will power the 450 and 440 have been leaked on the web. They're due out in the near future as well.
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    # Are you sure?Olin Coles 2010-08-08 19:43
    I've linked to the NewEgg listing, and the card appears in-stock. We've also had at least one reader tell me he bought it.
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    # Yes I amShawn 2010-08-08 19:59
    They have 2 of the 768MB models, one of which has a factory overclock, a black shroud and labeled TOP. The 1GB model they have has the blue shroud and has stock settings but no mention of TOP in it's name. As your GPU-Z display in the article shows, the 1 GB TOP model is supposed to have the core clock at 775, shader 1550, memory 1000(4000).
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    # RE: Yes I amOlin Coles 2010-08-08 20:02
    I see what you mean now... the item I've linked to either has the wrong specs, or it's a non-TOP version that just uses a different cooler. Kind of confusing, I think.
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    # The one you linked to isn't the right oneShawn 2010-08-08 20:07
    Asus has 2 models for the 768 and 1GB cards. The ones with the factory OC are labeled TOP. The other one is just the plain vanilla stock model. The title of the article mentions the word TOP in it. The one you linked to is not that model.
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    # RE: The one you linked to isn't the right oneOlin Coles 2010-08-08 20:09
    I'll get some clarification from ASUS tomorrow.
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    # RE: RE: The one you linked to isn't the right onesportwarrior 2010-08-09 02:40
    No need for clarification:

    #event.asus.com/vga/2010/engtx460/

    The New Egg card is clearly a different version. Olin, could you perhaps give us more feedback on the noise from the card? There isn't a ton of info out there, but I read a review yesterday citing atrocious fan noise. You seem to say it's comparatively quiet. That's really good to hear, although I'd love to see some db measurements on the 1 gb card.
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    # *sigh*Olin Coles 2010-08-09 06:57
    I can't understand why ASUS would create a version of this card that looks identical to the TOP edition but keeps reference speeds. The GeForce GTX 460 already operates so cool that enhanced thermal solutions are completely unnecessary, and this cooler doesn't exhaust the air out of the case. Simply put, I think they should have stayed with the reference design on non-overclocked models.

    I'm going to add a note beside the NewEgg link.

    As far as fan noise, there almost wasn't any to speak of. I tested the games in a case with an open side, and could barely hear the fan. With the case closed for temperature tests, I couldn't hear it at all.
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    # RE: *sigh*sportwarrior 2010-08-09 13:20
    Thanks for the fan noise info, Olin. The tbreak review I read seems to be an extreme outlier. All the other reviews I've read have indicated very good performance in the noise department.

    How does the revised cost affect your price/performance numbers? If the TOP list price is $277 and not $230, that would alter things a bit wouldn't it? Of course, it's also available from Amazon for $209, so that would only improve the numbers ;-)
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    # RE: *sigh*Shawn 2010-08-09 19:00
    I think the intention is to offer a quieter and cooler card for those who like to overclock them. From all the other reviews I've read that measures the noise levels, most fans are noisy at high RPMs and the stock 460 blower doesn't keep cards cool enough for high overclocks. Another review got this card up to over 900MHz, a feat that couldn't be accomplished within an acceptable noise level with any other cooler.
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    # RE: The one you linked to isn't the right onesportwarrior 2010-08-09 00:21
    There is, in fact, a listing on Amazon for the right card. The tech specs are slightly off, but close enough to confirm it isn't the factory clock version. It's currently listed at $209, with a (slightly random) list price of $277.68. The card won't be available for another 2-4 weeks, apparently.
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    # OoopsMike S. 2010-08-09 05:10
    My bad.
    The Newegg version is the 1G but not the Tops as you have figured. According to the Asus sight and Otis's tested version the Tops is blue.
    The picture on the Newegg site shows a blue version with a non-Tops part number.
    It is the 1GD5 version but no factory OC. Has the CU cooler.
    Thanks to Otis I can OC it myself. It will be a Tops. So I'm satisfied with my decision.

    ENGTX460 DirectCU/2DI/1GD5
    ASUS Exclusive DirectCU Thermal Solution with 3 Heat-pipes!
    - ASUS Exclusive DirectCU Thermal Solution: Three 8mm flattened copper heat-pipes contact GPU directly and reach up to 20% COOLER than generic GeForce GTX460
    - ASUS Exclusive Voltage Tweak Technology for up to 50% performance

    #usa.asus.com/product.aspx?P_ID=H6TLkh8DlwAs1Liv&templete=2
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    # RE: OoopsOlin Coles 2010-08-09 13:23
    At this point, I'm not sure what to use for the price/performance ratio. It's frustrating really, since all of these stores change their prices every few days. I think that I'll leave it as-is for now, and simply add the NewEgg link if/when it ever becomes available.
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    # About the memory overclock...Dudu 2010-08-10 09:48
    It seems you forgot that this card uses GDDR5, which has ECC.

    So once you get to the limit of it, you can still go higher in frequency, but it'll only means more errors (which you don't see) that reduce the performance you gained via said difference in frequency.

    Because I seriously doubt you'll be able to reach 1170mhz and only see that little difference you saw.

    Best regards.
    Report Comment
     
     
    # RE: ASUS ENGTX460 DirectCU TOP/2DI/1GD5max 2010-08-11 17:00
    i bought 2 from amazon asus 460 top hopefully it will be good for sli
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    # pcbwagrant 2010-08-12 01:34
    @ Olin Coles
    it is not the good photo of pcb (photo 108 / 739 on chip)

    1.the placement of PCI-Express 6pin connectors is to the top not rear
    2. eight modules of GD5 not six
    3.vrm have a "cooler"
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    # RE: ASUS ENGTX460 DirectCU TOP/2DI/1GD5dave 2010-08-21 19:05
    I need to do a new build (x58/1366 socket)and looking at the GTX 460 as my video card of choice at least until the next die shrink (curious to see how 480 does then).
    I've narrowed my choice down to either this card or the MSI GTX 460 1GB Cyclone, but can't tell which has the better OC potential and overall cooling. I want to overclock (stock voltage) as much as possible with keeping fan noise being annoying (say - max 40db under constant full load).
    From what I can tell, the MSI Cyclone seems to be the better choice - at least in terms of cooling/noise.
    Any thoughts on this (esp. Olin)?
    Thanks for the help.
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    # RE: RE: ASUS ENGTX460 DirectCU TOP/2DI/1GD5Olin Coles 2010-08-22 07:25
    Here's my advice: if YOU'RE doing the overclocking, don't bother buying a card with a FACTORY OC. I'd also recommend a model that exhausts all heated air outside the case, like the reference design does. From that point, compare the warranty and customer support options.
    Report Comment
     
     
    # RE: RE: RE: ASUS ENGTX460 DirectCU TOP/2DI/1GD5AP 2010-08-23 09:16
    Have you got a recommendation for a rear exhaust card?

    There seem to be very few alternatives and most seem to be the reference design type, which looks almost the same as the 200 series cooler that from my experience wasnt particularly quiet.

    EVGA seem to do one with a bigger fan, but even then it only seems to be in 768mb...
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    # Check Newegg.comBruceBruce 2010-08-23 09:31
    I see three or four cards from EVGA at Newegg that have full rear exhaust, and all of them are 1GB versions. Zotac also has one for sale. I would also consider a small voltage bump, as it will improve stability at a small cost in temperature.
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    # 2GB version?RealNeil 2010-08-24 08:31
    I saw one at NewEgg that's got 2GB of RAM on board.

    HERE: #newegg.com/Product/Product.aspx?Item=N82E16814261077

    I wonder if the additional RAM is worth it? Would you consider a review of this one?
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    # RE: 2GB version?Olin Coles 2010-08-24 08:50
    The Palit NE5X460SF1142 GeForce GTX 460 is a great product, but for $260 I'm not convinced it offers the same value as other 460's.
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    # RE: RE: 2GB version?RealNeil 2010-08-24 09:12
    I was wondering how much the additional memory would skew (change) the results of the tests. I've already decided to buy two 1GB GTX460's and use them as the basis for an upgrade in about 5 weeks. But a total of 4GB of system Video RAM is a lot and I wonder if it's gonna be a game changer.
    I know that in the past, manufacturers have always made what they thought would sell, knowing that many people are married to the notion that "More Is Better". Oftentimes that's not the case.
    I have 8GB of RAM in each of my systems and to change to 16GB would be extremely expensive with little benefit for my usage patterns. (there remains a little man on my shoulder egging me on though)
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    # RE: RE: RE: 2GB version?Olin Coles 2010-08-24 09:14
    The video frame buffer is only useful when the game can supply it with enough textures to warrant large cache amounts. If a game only buffers 512MB of textures, there's no point in having more vRAM.
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    # RE: RE: RE: RE: 2GB version?RealNeil 2010-08-24 09:20
    So I'll stick with the two 1GB cards then.
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    # RE: RE: RE: RE: RE: 2GB version?Olin Coles 2010-08-24 09:22
    Honestly, even the most texture-intensive games (ie Star Craft II or Age of Conan) use about 600MB. I think you'll be more than fine with 1GB, and 2GB is future-future proof.
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    # RE: RE: RE: RE: RE: RE: 2GB version?RealNeil 2010-08-24 09:31
    Good then.
    This next upgrade has to last me as I probably will not come into any significant amounts of cash for a very long time after it's done. (retirement incomes stay the same regardless of inflation)
    The AMD Hex-Core black combined with these will do the trick.
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    # Im total noob. but heyKent 2010-11-02 18:26
    Hey guys =) i have no idea of computers at all. well some but nwm... does this Nvidia-460 1gb support windows xp? just curious =) thanks
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    # and i forgotKent 2010-11-02 18:28
    Can i use it on my Asus motherbord that has PCI-express x16 ? thanks again
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    # RE: and i forgotOlin Coles 2010-11-02 18:53
    Yes, you can use any NVIDIA or AMD/ATI video card on Windows XP. You can use them on any motherboard with PCI-E.
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    # YaYKent 2010-11-03 00:11
    thankss for the information =) i just ordered ASUS GeForce GTX 460 1GB TOP PhysX CUDA (PCI-Express 2.0,"DirectCU TOP", GDDR5, 2xDVI, native-HDMI, HDCP, 256bit) =) do you think i will have very good performance increase from XFX GeForce 8800GTS 500M 640MB GDDR3, (PCI-Express, 2xDVI/HDTV/HDCP, 320-bit) ? hehe. here are link's for both Gfx cards ##komplett.se/k/ki.aspx?sku=327331

    ##komplett.se/k/ki.aspx?sku=603885

    Thanks again =) Sorry for bad english =)
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    # Just CuriousKyle 2010-12-03 18:51
    Hey, im a student in a vocational school and my field is electronics, but im self teaching myself about computer knowledge as I go, and was wondering if any of you could tell me if you would recommend this Graphics card as a either a great, good, alright, or bad card. Im in the process of building my own computer and I want the best quality performance I can recieve out of it, so if any of you can give me some info it would be greatly appreciated.
    Thanks
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    # RE: ASUS ENGTX460 DirectCU TOP/2DI/1GD5RealNeil 2010-12-04 09:03
    It's a good performer,....but there are others out there that are considered to be good as well. Much depends on your money situation. If the price of this card is right for your budget, then it's a good choice. If you have more to spend and want more performance, they've just released the GTX580 series of cards for quite a bit more money. They are pretty slick cards.

    ATI just released some cards too, (6850 and 6870) but I don't like that they can't do CUDA and Phys-X,......and for me that's not good enough. Otherwise they *do* perform well.
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    # Pro tipKvantti 2011-02-18 04:12
    Just get the 1Gb ENGT 460 DirectCU, which has factory clocks, and overclock it by yourself with MSI Afterburner. Saves you 10$ and you still get all the same performance as with the TOP-model.
    Report Comment
     
     
    # confusion over TOP vs nonHankB 2011-04-08 16:15
    Thanks for the article. After reading this and several other glowing reviews of this card, I saw what I thought was the same card on sale at Newegg. I pulled the trigger and only after hitting submit noticed that I had ordered the non-TOP version. (ENGTX460 DirectCU/G/2DI/1GD5 vs. ENGTX460 DirectCU TOP/2DI/1GD5 - how could anyone get confused? :rolleyes:) I'm left wondering if there is any difference between the two models beyond the factory overclock. I see mention of an "'improved'cooling solution" but no explanation of that aside from the speculation that it is not necessary. I see no difference between the two coolers in pictures (3 pipe cooler for both) but perhaps there are other difference such as additional cooling for components beside the GPU. I'm wondering if I should cancel the order and get the TOP version.

    In reality, either card will meet my needs but while I wait for delivery, it's nice to have something to obsess about. ;)
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    # RE: confusion over TOP vs nonOlin Coles 2011-04-08 16:17
    Same card, just that the TOP model is factory overclocked. You've saved yourself the money, and can have fun overclocking without the added fee.
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    # Thanks!HankB 2011-04-08 17:40
    Thank you for the quick reply. (You were almost quicker than Newegg who has already provided a tracking number!)
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