| ASUS ENGTX285 TOP GeForce GTX 285 Video Card |
| Reviews - Featured Reviews: Video Cards | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Written by Olin Coles | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sunday, 18 January 2009 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ASUS ENGTX285 TOPNVIDIA Continues to refine the GT200 GPU, and the latest 55nm version offers better efficiency and higher performance. In this article, Benchmark Reviews performance tests the ASUS GeForce GTX 285 against a wide range of video cards. With 1GB of GDDR3 video memory clocked to 1300MHz, and 240 cores working at 1550MHz, the ENGTX285 TOP pushes frame rates to a new high. Benchmarks will help set these video cards apart, but price will ultimately decide the products fate. Discrete desktop graphics have had a lot of controversy surrounding them of late. While NVIDIA and ATI continue to produce high-end components at an alarming rate, video games made for the PC platform have required about the same level of power for the past three years. I discussed this topic at-length in my Year In Review: 2008 Computer Hardware Industry Failure article, and it seems that all of the key players are comfortable with more of the same.
Unfortunately, 2009 is not just another year. 2008 Was by most accounts a bad year, and many companies found themselves closing-up shop after a long period of complacency. So perhaps it's best that NVIDIA has decided to take a great idea (the GT200 GPU), and make it better. As it stands now, NVIDIA already supports a very large line of desktop video cards in their current line-up:
So now that NVIDIA has announced the latest single-GPU top-performer, there's a new standard to be met. The GeForce GTX 280 has already earned the 2008 Editors Choice Award from Benchmark Reviews, and we've seen how powerful the factory-overclocked versions can be. ASUS, a company not known for launching reference-level products, has announced immediate availability of their ENGTX285 TOP edition video card. This factory-overclocked graphics card takes the GT200 GPU to every high performance levels than we've previously seen out of any one single GPU. Compared against a large field of competitors, the new GeForce GTX 285 extends NVIDIA's legacy. About the company: ASUSTek Computer, Inc.ASUS, a technology-oriented company blessed with one of the world's top R&D teams, is well known for high-quality and innovative technology. As a leading provider of 3C (computers, communications and consumer electronics) total solutions, ASUS offers a complete product portfolio to compete in the new millennium.
ASUS products' top quality stems from product development. It's like learning Chinese Kung-Fu; one must begin with cultivating the "Chi" and inner strength. Besides innovating cutting-edge features, ASUS engineers also pay special attention to EMI (electromagnetic interference), thermal, acoustics and details that usually go unnoticed to achieve complete customer satisfaction. ASUS notebooks are the first TCO'99-certified notebooks worldwide. The requirements for this honor include radiation emission control, energy (battery consumption), ecology (environment friendly) and ergonomics. To succeed in this ultra-competitive industry, great products need to be complimented by speed-to-market, cost and service. That's why all 100,000 over employees of ASUS strive for the "ASUS Way of Total Quality Management" to offer the best quality without compromising cost and time-to-market while providing maximum value to all customers through world-class services. With unyielding commitment to innovation and quality, ASUS won 2,168 awards in 2006, meaning on average, the company received over 5 awards everyday last year. BusinessWeek ranked ASUS amongst its "InfoTech 100" for the 9th straight year. The readers of Tom's Hardware Guide, the world's largest IT website, selected ASUS as the best maker of motherboards and graphics cards. Furthermore, the company is ranked as No.1 in quality products and services by the Wall Street Journal. ENGTX285 SpecificationsThe GeForce GTX 285 is the fastest single GPU solution available. Utilizing an enhanced GT200 GPU architecture based on a 55nm fabrication process, the NVIDIA GeForce GTX 285 is faster, quieter, and uses less power than the GTX 280. Including a total of 240 processing cores and 1GB of onboard frame buffer memory, the GeForce GTX 285 provides the highest-end gaming experience for a single GPU system configuration across the widest range of applications and quality settings. Coupled with PureVideo HD technology, the NVIDIA GTX 285 video card delivers an astounding multimedia experience. The GeForce GTX 285 features two dual-link, HDCP-enabled DVI-I outputs for connection to analog and digital PC monitors and HDTVs, a 7-pin analog video-out port that supports S-Video directly, plus composite and component (YPrPb) outputs via an optional (and included) dongle.
Bus Support
3D Acceleration
Others
Dual-Stream DecodeRecently, studios have begun taking advantage of the additional space high-definition media such as Blu-Ray and HD DVD discs provide by adding dual-stream picture-in-picture functionality to movies. Often the PiP content is coupled with advanced BD-J (Java) or HDi (XML) features, so taking the processing burden off of the CPU is even more important for titles with these advanced features. The latest PureVideo HD engine now supports dual-stream hardware acceleration which takes the workload off of the CPU and gives it to the more powerful GPU. GT200 Graphics Processing Unit
GT200 Video Memory
HDCP over dual-link allows video enthusiasts to enjoy high-definition movies on extreme high-resolution panels such as the 30" Dell 3007WFP at 2560 x 1600 with no black borders. The GeForce GTX 285 also provides native support for HDMI output, using a certified DVI-to-HDMI adaptor in conjunction with the built-in SPDIF audio connector. GeForce GTX 285 FeaturesEngineered for world class gaming performance, the NVIDIA GeForce GTX 285 is the most powerful single GPU on the market for gaming and beyond. Users can experience top new games such as Far Cry 2, Mirror's Edge, and Call of Duty 5: World at War at extreme HD resolutions and high image quality. Three GeForce GTX 285 graphics cards can be combined in a 3-way SLI configuration for the ultimate gaming experience. Of course the GTX 285 doesn't just deliver great 3D graphics, it also includes NVIDIA CUDA technology built-in to deliver "Graphics Plus" capabilities such as:
The GeForce GTX 285 supports PhysX technology, which is powering the next generation of games such as Mirror's Edge and Cryostasis. PhysX technology provides an enormous boost to both performance and realism. With NVIDIA's R180 series drivers, two GeForce GTX 285 boards can operate in SLI mode or dedicate one GPUs to PhysX and the other to graphics. Users may also choose to use an older GeForce 8-series and above board as the dedicated PhysX card, while using the GeForce GTX 285 as the main graphics board. Backed by NVIDIA's Lumenex Engine, the GeForce GTX 285 Features delivers true 128-bit floating point high dynamic range (referred to as HDR), lighting capabilities with up to 16x full-screen anti-aliasing. Second-generation NVIDIA PureVideo HD technology with HDCP compliance delivers the ultimate high-definition video viewing experience to the NVIDIA GeForce GTX 285 video card. With hardware decoding for Blu-ray and HD DVD formats, PureVideo HD technology lowers CPU utilization when watching high-definition video formats by decoding the entire video stream in the graphics processor, freeing up the processor for other tasks. In addition to low CPU utilization, PureVideo HD enhances standard definition video content with de-interlacing and other post-processing algorithms to ensure standard DVD movies look their best on the PC screen and high-definition television sets. High definition content protection, or HDCP, technology ensures a secure connection between the GTX 280 graphics card and an HDCP capable monitor for viewing protected content such as high-definition Blu-ray or HD DVD movies. Coupled with PureVideo HD technology, the GeForce GTX 285 deliver the ultimate multimedia experience. HDMI technology allows users to connect PCs to high-definition television sets with a single cable, delivering high-definition surround sound audio and video with resolutions up to 1080p. PureVideo HD technology scales video in the highest quality up to resolutions of 2560x1600 - from standard and high-definition file formats - while preserving the details of the original content. PureVideo HD technology also accelerates high-definition video decode, freeing up CPU cycles while watching high-definition Blu-ray and HD DVD movies or other VC-1 and H.264 encoded file formats. NVIDIA Unified Architecture
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| Product Series | NVIDIA GeForce 8800 GT Reference Design | Sapphire Radeon HD 4850 102-B50102-00-AT | NVIDIA GeForce GTX 260 Reference Design | Sapphire Radeon HD 4870 102-B50701-10-AT | NVIDIA GeForce GTX 280 Reference Design | ASUS GeForce GTX 285 ENGTX285 TOP | Sapphire Radeon HD 4870 X2 Atomic ST-6026 |
| Stream Processors | 112 | 800 | 216 | 800 | 240 | 240 | 1600 |
| Core Clock (MHz) | 600 | 625 | 576 | 750 | 602 | 670 | 800 |
| Shader Clock (MHz) | 1457 | N/A | 1242 | N/A | 1296 | 1550 | N/A |
| Memory Clock (MHz) | 950 | 993 | 999 | 900 | 1107 | 1300 | 1000 |
| Memory Amount | 512 MB GDDR3 | 512 MB GDDR3 | 896 MB GDDR3 |
512 MB GDDR5 |
1024 MB GDDR3 | 1024 MB GDDR3 | 1024MB (x2) GDDR5 |
| Memory Interface | 256-bit | 256-bit | 448-bit | 256-bit | 512-bit | 512-bit | 256-bit |
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NVIDIA GeForce 8800 GT Reference Design (600 MHz GPU/1457 Shader/950 RAM - Forceware 181.20)
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Sapphire Radeon HD 4850 102-B50102-00-AT (625 MHz GPU/993 MHz RAM - Catalyst 8.12)
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NVIDIA GeForce GTX 260 Reference Design (576 MHz GPU/1242 MHz Shader/999 MHz RAM - Forceware 181.20)
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Sapphire Radeon HD 4870 102-B50701-10-AT (750 MHz GPU/900 MHz RAM - Catalyst 8.12)
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NVIDIA GeForce GTX 280 Reference Design (700 MHz GPU/1400 MHz Shader/1150 MHz RAM - Forceware 181.20)
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ASUS GeForce GTX 280 ENGTX280 TOP (670 MHz GPU/1550 MHz Shader/1330 MHz RAM - Forceware 181.20)
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Sapphire Radeon HD 4870 X2 Atomic ST-6026 (800 MHz GPU x2/100 MHz RAM - Catalyst 8.12)
Now we're ready to begin testing video game performance these video cards, so please continue to the next page as we start with the 3DMark06 results.
3DMark06 Test Results
3DMark is a computer benchmark by Futuremark (formerly named Mad Onion) to determine the DirectX 9 performance of 3D game performance with graphics cards. 3DMark06 uses advanced real-time 3D game workloads to measure PC performance using a suite of DirectX 9 3D graphics tests, CPU tests, and 3D feature tests.
3DMark06 tests include all new HDR/SM3.0 graphics tests, SM2.0 graphics tests, AI and physics driven single and multiple cores or processor CPU tests and a collection of comprehensive feature tests to reliably measure next generation gaming performance today. Some enthusiasts may note that Benchmark Reviews does not include CPU-bound tests in our benchmark battery, and that only graphic-bound tests are included.
Here at Benchmark Reviews, we believe that synthetic benchmark tools are just as valuable as video games, but only so long as you're comparing apples to apples. Since the same test is applied in the same controlled method with each test run, I believe 3DMark is a very reliable tool for comparing graphic cards against one-another.
Shader Model 2.0
Our first series of synthetic tests are performed at 1680x1050, and demands only 1.764 megapixels from the graphics card. Beginning with Shader Model 2.0 tests, Return to Proxycon and Firefly Forest are two fast-paced fast-moving scenes that put strain on the GPU's efficiency by calling for large amounts of low-demand graphics in need of high-speed output. Shader Model 2.0 tests have historically performed at slower frame rates when compared to Shader Model 3.0; at least this is the case on newer, more complex, video cards with larger overhead.
Shader Model 3.0 / HDR
The Shader Model 3.0 and HDR (High Dynamic Range) test series in 3dMark06 includes the Canyon Flight and Deep Freeze. Both of these test scenes demand intense graphical computations from the GPU, and when paired with newer (AMD Phenom or Intel Nehalem) processors can actually produce better frame rates than Shader Model 2.0 scenes with the same hardware (and overhead). At 1920x1200 the graphics card is called-on to produce 2.3 megapixels, which is enough to separate the weak from the strong.
While these results we've charted can speak for themselves, allow me to add a bit of commentary. The GeForce 8800 GT, while excellent for low-resolution 1024x768 gaming, is falls beneath the 30 FPS range at 1650x1200 and drops down into the teens at 1920x1200. The Radeon HD 4850 is the most affordable video card to handle 3DMark06 graphics within acceptable range, with the GeForce GTX 260 performing a few frames better at each scene. The Radeon HD 4870 goes toe-to-toe with the GeForce GTX 280, never giving up more than a frame or two in each scene. The GeForce GTX 285 proves that it deserves to replace the GTX 280, and posts performance gains on every scene. Added for good measure is the Sapphire Atomic 4870 X2, which dominates the tests with its extremely-overclocked dual RV770 GPU's.
| Product Series | NVIDIA GeForce 8800 GT Reference Design | Sapphire Radeon HD 4850 102-B50102-00-AT | NVIDIA GeForce GTX 260 Reference Design | Sapphire Radeon HD 4870 102-B50701-10-AT | NVIDIA GeForce GTX 280 Reference Design | ASUS GeForce GTX 285 ENGTX285 TOP | Sapphire Radeon HD 4870 X2 Atomic ST-6026 |
| Stream Processors | 112 | 800 | 216 | 800 | 240 | 240 | 1600 |
| Core Clock (MHz) | 600 | 625 | 576 | 750 | 602 | 670 | 800 |
| Shader Clock (MHz) | 1457 | N/A | 1242 | N/A | 1296 | 1550 | N/A |
| Memory Clock (MHz) | 950 | 993 | 999 | 900 | 1107 | 1300 | 1000 |
| Memory Amount | 512 MB GDDR3 | 512 MB GDDR3 | 896 MB GDDR3 |
512 MB GDDR5 |
1024 MB GDDR3 | 1024 MB GDDR3 | 1024MB (x2) GDDR5 |
| Memory Interface | 256-bit | 256-bit | 448-bit | 256-bit | 512-bit | 512-bit | 256-bit |
Take the 3DMark06 tests at face value (as you should any synthetic benchmark), because in our next section we begin real-world testing on a cadre of popular video games known for taxing the graphics processor, and the performance curve is expected change. Our first up is Call of Duty 4, so please continue on...
Call of Duty 4 Benchmarks
Call of Duty 4: Modern Warfare runs on a proprietary game engine that Infinity Ward based off of the tried-and-true Q3 structure. This engine offers features such as true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. "Bullet Penetration" is calculated by the Infinity Ward COD4 game engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing cover from concealment important, as the meager protection provided by things such as wooden fences and thin walls does not fully shield players from harm as it does in many other games released during the same time period. Bullet speed and stopping power are decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated.
This version of the game also makes use of a dynamic physics engine, a feature which was not implemented in previous Call of Duty titles for Windows PC's. The new in-game death animations are a combination of pre-set static animations combined with ragdoll physics. Infinity Ward's use of the well-debugged Quake 3 engine along with new dynamic physics implementation allows Call of Duty 4 to be playable by a wide range of computer hardware systems. The performance may be scaled for low-end graphic cards up to 4x Anti-Aliasing and 16x Tri-linear anisotropic texture filtering.
Before I discuss the results, I would like to take a moment to mention my general opinion on Fraps software when it comes to game performance benchmarking. If you're not familiar with the software, Fraps (derived from Frames per second) is a benchmarking, screen capture, and real-time video capture utility for DirectX and OpenGL applications. Some reviewers use this software to measure video game performance on their Windows system, as well as record gaming footage. My opinion is that it offers a valid third-party non-bias alternative to in-game benchmarking tools; but there is one caveat: it's not perfect. Because the user must manually begin the test, the starting point may vary from position to position and therefore skew the results.
In my testing with Fraps v2.9.8 build 7777, I used the cut-scene intro to the coup d'etat scene when Al Asad takes over control. First I allowed the level to load and let the scene begin for a few moments, then I would use the escape key to bring up the menu and choose the restart level option, I would immediately press F11 to begin recording the benchmark data. This scene is nearly four minutes long, but I configured Fraps to record the first 180 seconds of it to remain consistent. Once the scene would end, I would repeat the restart process for a total of five tests. So within a 2 millisecond starting point margin, all benchmark results are comparable which is probably as accurate as it can possibly get with this tool.
In our frame rate results, all five of the collected test scores were within 0.5 FPS of one-another and then averaged for the chart you see above. Because the products we are testing compete for the high-end segment of discrete graphics, the frame rates in Call of Duty 4 all share similar results with only small degrees of difference between 1680x1050 and 1920x1200 resolutions.
The GeForce 8800 GT plays Call of Duty 4 with moderately acceptable frame rates, scoring 48 FPS at 1920x1200 and making up the bottom end of our charted results. The Radeon HD 4850 renders at 68 FPS, followed by the GTX 260 with 80 FPS. Moving the Radeon HD 4870 yields 85 frames per second at 1920x1200, and is slightly out-performed by the GeForce GTX 280. Even the ASUS ENGTX285 TOP, with all of its new muscle, can only outpace the others by a small margin with 99 FPS rendered.
Essentially, almost all of the graphics products tested produced frame rates between 80-99 FPS at 1920x1200. The Atomic 4870 X2 on the other hand, burned through 130 FPS without breaking a sweat (it's water-cooled, after all). Because of the shear muscle the Sapphire Atomic packs, the video cards we've tested on CoD4 fall into one of two categories: those that aren't the Radeon 4870 X2 Atomic, and those that are. The GTX 285 did extremely well, but the difference between its single GPU and the dual RV770's on the Atomic is the same difference as it shares with the 8800 GT.
| Product Series | NVIDIA GeForce 8800 GT Reference Design | Sapphire Radeon HD 4850 102-B50102-00-AT | NVIDIA GeForce GTX 260 Reference Design | Sapphire Radeon HD 4870 102-B50701-10-AT | NVIDIA GeForce GTX 280 Reference Design | ASUS GeForce GTX 285 ENGTX285 TOP | Sapphire Radeon HD 4870 X2 Atomic ST-6026 |
| Stream Processors | 112 | 800 | 216 | 800 | 240 | 240 | 1600 |
| Core Clock (MHz) | 600 | 625 | 576 | 750 | 602 | 670 | 800 |
| Shader Clock (MHz) | 1457 | N/A | 1242 | N/A | 1296 | 1550 | N/A |
| Memory Clock (MHz) | 950 | 993 | 999 | 900 | 1107 | 1300 | 1000 |
| Memory Amount | 512 MB GDDR3 | 512 MB GDDR3 | 896 MB GDDR3 |
512 MB GDDR5 |
1024 MB GDDR3 | 1024 MB GDDR3 | 1024MB (x2) GDDR5 |
| Memory Interface | 256-bit | 256-bit | 448-bit | 256-bit | 512-bit | 512-bit | 256-bit |
In our next section, we shall see if the performance-demanding video game Crysis will help strengthen this position.
Crysis Benchmark Results
Crysis uses a new graphics engine: the CryENGINE2, which is the successor to Far Cry's CryENGINE. CryENGINE2 is among the first engines to use the Direct3D 10 (DirectX10) framework of Windows Vista, but can also run using DirectX9, both on Vista and Windows XP.
Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1GB of texture data, and 85,000 shaders. To get the most out of modern multicore processor architectures, CPU intensive subsystems of CryENGINE 2 such as physics, networking and sound, have been re-written to support multi-threading.
Crysis offers an in-game benchmark tool, which is similar to World in Conflict. This short test does place some high amounts of stress on a graphics card, since there are so many landscape features rendered. For benchmarking purposes, Crysis can mean trouble as it places a high demand on both GPU and CPU resources. Benchmark Reviews uses the Crysis Benchmark Tool by Mad Boris to test frame rates in batches, which allows the results of many tests to be averaged.
The very first thing we discovered during our 1680x1050 resolution tests was how well NVIDIA products performed compared to the Radeon product line. Test results like these begin to raise the question of how unbiased games like Crysis are when they proudly proclaim "NVIDIA: The way it was meant to be played". I don't consider this to be coincidence, but at the same time it's probably also not coincidence that Crysis demands more GPU power than any other product, which was perfect for a time when AMD/ATI couldn't build a decent VGA product to save their lives (literally).
Analyzing the chart below illustrates two distinct trends. The first is that the Radeon HD 4870 and GeForce GTX 260 are virtually identical in terms of performance. The second trend tries to convince us that an overclocked GeForce GTX 285 can beat or match the performance of an outrageously overclocked (and liquid-cooled) 4870 X2. I suppose that some of readers, those famous for skipping to this (Crysis) test and the conclusion, will fall for the punch line. The rest of us have seen the test results from the previous two sections, and already know the joke.
With only a small dose of anti-aliasing added to Crysis, there are very few products that would make for playable frame rates. Our Island time-demo mixes a some beach and water views, so it's going to be on the high side of frame rates when compared to actual game play. The results shown in the chart below illustrate (more distinctly) how well NVIDIA products scale with anti-aliasing enabled.
It would be easy to accuse NVIDIA of some level of wrong-doing, but there is one glaring piece of evidence in their defense: AMD/ATI graphic cards stop at 8x AA, while modern GeForce products reach 16x Q AA before calling it quits. So with this being an undisputed fact among our test products, it makes more sense to see the GTX 280 and GTX 285 outperform the Sapphire Radeon HD 4870 X2 Atomic ST-6026.
At the end of our Crysis testing, it was apparent that heavy post-processing effects are still an obstacle that Radeon HD video cards have yet to clear. ASUS should be proud to see the ENGTX285 TOP make the top of our charts for performance with 4x AA enabled. It's worth noting that most products used in this review have been used in other articles and tested at-length on our X48 benchmark system, with the results being comparable all throughout.
| Product Series | NVIDIA GeForce 8800 GT Reference Design | Sapphire Radeon HD 4850 102-B50102-00-AT | NVIDIA GeForce GTX 260 Reference Design | Sapphire Radeon HD 4870 102-B50701-10-AT | NVIDIA GeForce GTX 280 Reference Design | ASUS GeForce GTX 285 ENGTX285 TOP | Sapphire Radeon HD 4870 X2 Atomic ST-6026 |
| Stream Processors | 112 | 800 | 216 | 800 | 240 | 240 | 1600 |
| Core Clock (MHz) | 600 | 625 | 576 | 750 | 602 | 670 | 800 |
| Shader Clock (MHz) | 1457 | N/A | 1242 | N/A | 1296 | 1550 | N/A |
| Memory Clock (MHz) | 950 | 993 | 999 | 900 | 1107 | 1300 | 1000 |
| Memory Amount | 512 MB GDDR3 | 512 MB GDDR3 | 896 MB GDDR3 |
512 MB GDDR5 |
1024 MB GDDR3 | 1024 MB GDDR3 | 1024MB (x2) GDDR5 |
| Memory Interface | 256-bit | 256-bit | 448-bit | 256-bit | 512-bit | 512-bit | 256-bit |
In our next section, Benchmark Reviews tests with Devil May Cry 4 Benchmark. Read on to see how a blended high-demand GPU test with low video frame buffer demand will impact our test products.
Devil May Cry 4 Benchmark
Devil May Cry 4 was released on PC in early 2007 as the fourth installment to the Devil May Cry video game series. DMC4 is a direct port from the PC platform to console versions, which operate at the native 720P game resolution with no other platform restrictions. Devil May Cry 4 uses the refined MT Framework game engine, which has been used for many popular Capcom game titles over the past several years.
MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.
On the PC version a special bonus called Turbo Mode is featured, giving the game a slightly faster speed, and a new difficulty called Legendary Dark Knight Mode is implemented. The PC version also has both DirectX 9 and DirectX 10 mode for Microsoft Windows XP and Vista Operating Systems.
It's always nice to be able to compare the results we receive here at Benchmark Reviews with the results you test for on your own computer system. Usually this isn't possible, since settings and configurations make it nearly difficult to match one system to the next; plus you have to own the game or benchmark tool we used.
Devil May Cry 4 fixes this, and offers a free benchmark tool available for download. Because the DMC4 MT Framework game engine is rather low-demand for today's cutting edge multi-GPU video cards, Benchmark Reviews uses the 1920x1200 resolution to test with 8x AA (highest AA setting available to Radeon HD video cards) and 16x AF. The benchmark runs through four test scenes, but scene #2 and #4 are the ones that usually offer a challenge. Displayed below is our result for the test.
Judging from the results charted above, it appears that the Capcom MT Framework game engine isn't particular about which brand of video card you use for gaming. The other obvious result is how much more powerful the Sapphire Radeon HD 4870 X2 Atomic ST-6026 is when compared to everything else. Please keep in mind that the reference GeForce 8800 GT and overclocked 4870 X2 are included to add contrast.
In these test scenes, the ASUS ENGTX285 TOP offers the best single-GPU performance of any video card available. While the GeForce 8800 GT can still play DMC4, it does so around the 40 FPS range. The Radeon HD 4850 kicks this up to around 60 FPS, while the other take off from there. The GeForce GTX 260 produced 72 FPS on average, and the Radeon HD 4870 is barely out-matched by the GeForce GTX 280 which produced 84 FPS on average. The overclocked GeForce GTX 285 scores 94 FPS in both scenes, and on the other side of the fence is Sapphire's Atomic Radeon HD 4870 X2 which scores 154 FPS. DMC4 was intended to replace our UT3 test, which commonly offered results as high as 180 FPS, but the search for high-demand graphics tests is getting tough as the newest games seem to be happy with old hardware. Feel free to write us with your suggestions.
| Product Series | NVIDIA GeForce 8800 GT Reference Design | Sapphire Radeon HD 4850 102-B50102-00-AT | NVIDIA GeForce GTX 260 Reference Design | Sapphire Radeon HD 4870 102-B50701-10-AT | NVIDIA GeForce GTX 280 Reference Design | ASUS GeForce GTX 285 ENGTX285 TOP | Sapphire Radeon HD 4870 X2 Atomic ST-6026 |
| Stream Processors | 112 | 800 | 216 | 800 | 240 | 240 | 1600 |
| Core Clock (MHz) | 600 | 625 | 576 | 750 | 602 | 670 | 800 |
| Shader Clock (MHz) | 1457 | N/A | 1242 | N/A | 1296 | 1550 | N/A |
| Memory Clock (MHz) | 950 | 993 | 999 | 900 | 1107 | 1300 | 1000 |
| Memory Amount | 512 MB GDDR3 | 512 MB GDDR3 | 896 MB GDDR3 |
512 MB GDDR5 |
1024 MB GDDR3 | 1024 MB GDDR3 | 1024MB (x2) GDDR5 |
| Memory Interface | 256-bit | 256-bit | 448-bit | 256-bit | 512-bit | 512-bit | 256-bit |
Our last benchmark of the series is coming next, which puts our collection of video cards against some very demanding graphics with Far Cry 2.
Far Cry 2 Benchmark
Ubisoft has developed Far Cry 2 as a sequel to the original, but with a very different approach to game play and story line. Far Cry 2 features a vast world built on Ubisoft's new game engine called Dunia, meaning "world", "earth" or "living" in Farci. The setting in Far Cry 2 takes place on a fictional Central African landscape, set to a modern day timeline.
The Dunia engine was built specifically for Far Cry 2, by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storms, real-time night-and-day sun light and moon light cycles, dynamic music system, and non-scripted enemy A.I actions.
The Dunia game engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis.
However, it should be noted that Crysis delivers greater character and object texture detail, as well as more destructible elements within the environment. For example; trees breaking into many smaller pieces and buildings breaking down to their component panels. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.
There is a benchmark tool in the PC version of Far Cry 2, which offers an excellent array of settings for performance testing. Benchmark Reviews used the maximum settings allowed for our tests, with the resolution set to 1920x1200. The performance settings were all set to 'Very High', DirectX 9 Render Quality was set to 'Ultra High' overall quality, 8x anti-aliasing was applied, and HDR and Bloom were enabled.
Although the Dunia engine in Far Cry 2 is slightly less demanding than CryEngine 2 engine in Crysis, the strain appears to be extremely close. In Crysis we didn't dare to test AA above 4x, whereas we used 8x AA and 'Ultra High' settings in Far Cry 2. The end effect was a separation between what is capable of maximum settings, and what is not.
Using the short 'Ranch Small' time demo (which yields the lowest FPS of the three tests available), we noticed that there are very few products capable of producing playable frame rates with the settings all turned up. The GeForce GTX 280, ASUS ENGTX285 TOP, and Radeon HD 4870 X2 all offer playable frame rates with maximum settings at 1920x1200, and possible the newer 216-core GeForce GTX 260. Everything else seems incapable of producing the required performance to keep motion fluid and lifelike. At 1680x1050, the range of potential products capable of maximum settings is expanded to the Radeon HD 4850 and 4870, but the GeForce 8800 GT falls well below acceptable limits. When there's a strain on the graphics, the GT200 GPU appears to answer back with performance capable 3D rendering.
| Product Series | NVIDIA GeForce 8800 GT Reference Design | Sapphire Radeon HD 4850 102-B50102-00-AT | NVIDIA GeForce GTX 260 Reference Design | Sapphire Radeon HD 4870 102-B50701-10-AT | NVIDIA GeForce GTX 280 Reference Design | ASUS GeForce GTX 285 ENGTX285 TOP | Sapphire Radeon HD 4870 X2 Atomic ST-6026 |
| Stream Processors | 112 | 800 | 216 | 800 | 240 | 240 | 1600 |
| Core Clock (MHz) | 600 | 625 | 576 | 750 | 602 | 670 | 800 |
| Shader Clock (MHz) | 1457 | N/A | 1242 | N/A | 1296 | 1550 | N/A |
| Memory Clock (MHz) | 950 | 993 | 999 | 900 | 1107 | 1300 | 1000 |
| Memory Amount | 512 MB GDDR3 | 512 MB GDDR3 | 896 MB GDDR3 |
512 MB GDDR5 |
1024 MB GDDR3 | 1024 MB GDDR3 | 1024MB (x2) GDDR5 |
| Memory Interface | 256-bit | 256-bit | 448-bit | 256-bit | 512-bit | 512-bit | 256-bit |
Our last benchmark of the series is coming next, which puts our collection of video cards against some very demanding graphics with World in Conflict.
World in Conflict Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
World in Conflict offers an in-game benchmark; which records the minimum, average, and maximum frame rates during the test. Very recently another hardware review website made the assertion that these tests are worthless, but we couldn't disagree more. When used to compare video cards which are dependant on the same driver and use the same GPU architecture, the in-game benchmark works very well and comparisons are apples-to-apples.
World in Conflict plays well on most modern graphics cards, as evidenced by the close proximity of frame rate performance between everything from the GeForce 8800 GT to the GTX 285. With a balanced demand for CPU and GPU power, World in Conflict just begins to place demands on the graphics processor at the 1920x1280 resolution. I was expecting more results along the same line I've seen so far, and that is pretty much exactly what I got, only in much smaller differences. There were a few interesting turn-arounds though.
For the first time in our testing, the GeForce 8800 GT performed better than the Radeon HD 4850. Rather odd, I will admit, but WiC isn't particular to GPU; although it does feature NVIDIA's TWIMTBP slogan. The GTX 260 has gone neck-and-neck with the HD 4850 for most of our tests, but now it seems to be beating out the Radeon HD 4870. Even the GeForce GTX 280 beats the Atomic 4870 X2. The ASUS ENGTX285 TOP GeForce GTX 285 tops our chart with an average 63 FPS performance at 1920x1200. This is another game that proves that what you plan on playing might determine what you plan on buying.
| Product Series | NVIDIA GeForce 8800 GT Reference Design | Sapphire Radeon HD 4850 102-B50102-00-AT | NVIDIA GeForce GTX 260 Reference Design | Sapphire Radeon HD 4870 102-B50701-10-AT | NVIDIA GeForce GTX 280 Reference Design | ASUS GeForce GTX 285 ENGTX285 TOP | Sapphire Radeon HD 4870 X2 Atomic ST-6026 |
| Stream Processors | 112 | 800 | 216 | 800 | 240 | 240 | 1600 |
| Core Clock (MHz) | 600 | 625 | 576 | 750 | 602 | 670 | 800 |
| Shader Clock (MHz) | 1457 | N/A | 1242 | N/A | 1296 | 1550 | N/A |
| Memory Clock (MHz) | 950 | 993 | 999 | 900 | 1107 | 1300 | 1000 |
| Memory Amount | 512 MB GDDR3 | 512 MB GDDR3 | 896 MB GDDR3 |
512 MB GDDR5 |
1024 MB GDDR3 | 1024 MB GDDR3 | 1024MB (x2) GDDR5 |
| Memory Interface | 256-bit | 256-bit | 448-bit | 256-bit | 512-bit | 512-bit | 256-bit |
In our next section, we discuss electrical power consumption and learn how well (or poorly) each video card will impact your utility bill...
GTX 285 Temperatures
This section is probably the most popular for me, not so much as a reviewer but more for my enthusiast side. Benchmark tests are always nice, so long as you care about comparing one product to another. But when you're an overclocker, or merely a hardware enthusiast who likes to tweak things on occasion, there's no substitute for good information.
Benchmark Reviews has a very popular guide written on Overclocking the NVIDIA GeForce Video Card, which gives detailed instruction on how to tweak a GeForce graphics card for better performance. Of course, not every video card has the head room. Some products run so hot that they can't suffer any higher temperatures than they already do. This is why we measure the operating temperature of the video card products we test.
To begin my testing, I use GPU-Z to measure the temperature at idle as reported by the GPU. Next I use FurMark 1.6.0 to generate maximum thermal load and record GPU temperatures at high-power 3D mode. The ambient room temperature remains stable, and for this test was 17.0°C while the inner-case temperature hovered around 30°C. The ASUS ENGTX285 TOP GeForce GTX 285 video card recorded 36°C in idle 2D mode, and increased to 85°C in full 3D mode.
FurMark is an OpenGL benchmark that heavily stresses and overheats the graphics card with fur rendering. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test). FurMark requires an OpenGL 2.0 compliant graphics card with lot of GPU power! As a oZone3D.net partner, Benchmark Reviews offers a free download of FurMark to our visitors.
FurMark does do two things extremely well: drive the thermal output of any graphics processor higher than any other application of video game, and it does so with consistency every time. While I have proved that Furmark is not a true benchmark tool for comparing video cards, it would still work very well to compare one product against itself at different stages. FurMark would be very useful for comparing the same GPU against itself using different drivers or clock speeds, of testing the stability of a GPU as it raises the temperatures higher than any program. But in the end, it's a rather limited tool.
I must admit that 85°C is not the coolest-running GeForce product I have ever tested. Since the vRAM has been relocated to a position surrounding the GPU, it's understandable that heat output would match what we recorded for our overclocked GTX 285 would match that of a reference GTX 280 under maximum load. The idle temperature is far improved, however. At 36°C, the GTX 285 is stone cold when operating in low-power 2D mode. For gamers who like to keep it cool, the surprisingly silent fan under load can be dialed up using tools like RivaTuner.
The most favored feature of past upper-level GeForce designs has been the focused exhaust design. Heated air recirculating around inside the computer case is could reduce stability for your sensitively overclocked computer system. While 85°C is considerably hot under maximum load, it's still almost ten degrees cooler than a reference Radeon HD 4870. But here's a little-known fact: the GT200 GPU is designed operate safely up to its 105°C thermal threshold. What happens after that? Believe it or not, if the GPU exceeds this temperature the clock speed will automatically be dialed down to avoid damage.
VGA Power Consumption
Life is not as affordable as it used to be, and items such as gasoline, natural gas, and electricity all top the list of resources which have exploded in price over the past few years. Add to this the limit of non-renewable resources compared to current demands, and you can see that the prices are only going to get worse. Planet Earth is needs our help, and needs it badly. With forests becoming barren of vegetation and snow capped poles quickly turning brown, the technology industry has a new attitude towards suddenly becoming "green". I'll spare you the powerful marketing hype that I get from various manufacturers every day, and get right to the point: your computer hasn't been doing much to help save energy... at least up until now.
To measure isolated video card power consumption, Benchmark Reviews uses the Kill-A-Watt EZ (model P4460) power meter made by P3 International. A baseline test is taken without a video card installed inside our computer system, which is allowed to boot into Windows and rest idle at the login screen before power consumption is recorded. Once the baseline reading has been taken, the graphics card is installed and the system is again booted into Windows and left idle at the login screen. Our final loaded power consumption reading is taken with the video card running a stress test using FurMark. Below is a chart with the isolated video card power consumption (not system total) displayed in Watts for each specified test product:
VGA Product Description(sorted by combined total power) |
Idle Power |
Loaded Power |
|---|---|---|
NVIDIA GeForce GTX 480 SLI Set |
82 W |
655 W |
NVIDIA GeForce GTX 590 Reference Design |
53 W |
396 W |
ATI Radeon HD 4870 X2 Reference Design |
100 W |
320 W |
AMD Radeon HD 6990 Reference Design |
46 W |
350 W |
NVIDIA GeForce GTX 295 Reference Design |
74 W |
302 W |
ASUS GeForce GTX 480 Reference Design |
39 W |
315 W |
ATI Radeon HD 5970 Reference Design |
48 W |
299 W |
NVIDIA GeForce GTX 690 Reference Design |
25 W |
321 W |
ATI Radeon HD 4850 CrossFireX Set |
123 W |
210 W |
ATI Radeon HD 4890 Reference Design |
65 W |
268 W |
AMD Radeon HD 7970 Reference Design |
21 W |
311 W |
NVIDIA GeForce GTX 470 Reference Design |
42 W |
278 W |
NVIDIA GeForce GTX 580 Reference Design |
31 W |
246 W |
NVIDIA GeForce GTX 570 Reference Design |
31 W |
241 W |
ATI Radeon HD 5870 Reference Design |
25 W |
240 W |
ATI Radeon HD 6970 Reference Design |
24 W |
233 W |
NVIDIA GeForce GTX 465 Reference Design |
36 W |
219 W |
NVIDIA GeForce GTX 680 Reference Design |
14 W |
243 W |
Sapphire Radeon HD 4850 X2 11139-00-40R |
73 W |
180 W |
NVIDIA GeForce 9800 GX2 Reference Design |
85 W |
186 W |
NVIDIA GeForce GTX 780 Reference Design |
10 W |
275 W |
NVIDIA GeForce GTX 770 Reference Design |
9 W |
256 W |
NVIDIA GeForce GTX 280 Reference Design |
35 W |
225 W |
NVIDIA GeForce GTX 260 (216) Reference Design |
42 W |
203 W |
ATI Radeon HD 4870 Reference Design |
58 W |
166 W |
NVIDIA GeForce GTX 560 Ti Reference Design |
17 W |
199 W |
NVIDIA GeForce GTX 460 Reference Design |
18 W |
167 W |
AMD Radeon HD 6870 Reference Design |
20 W |
162 W |
NVIDIA GeForce GTX 670 Reference Design |
14 W |
167 W |
ATI Radeon HD 5850 Reference Design |
24 W |
157 W |
NVIDIA GeForce GTX 650 Ti BOOST Reference Design |
8 W |
164 W |
AMD Radeon HD 6850 Reference Design |
20 W |
139 W |
NVIDIA GeForce 8800 GT Reference Design |
31 W |
133 W |
ATI Radeon HD 4770 RV740 GDDR5 Reference Design |
37 W |
120 W |
ATI Radeon HD 5770 Reference Design |
16 W |
122 W |
NVIDIA GeForce GTS 450 Reference Design |
22 W |
115 W |
NVIDIA GeForce GTX 650 Ti Reference Design |
12 W |
112 W |
ATI Radeon HD 4670 Reference Design |
9 W |
70 W |
At a mere 30W of power consumption at idle, the factory-overclocked GTX 285 is actually on par with a reference GeForce 8800 GT. Full output power consumption is a different story, however. Under full load, the GeForce GTX 285 draws 249W of electricity. This is very close to what the dual-GPU Sapphire Radeon HD 4870 X2 Atomic ST-6026 consumes, and slightly higher than a reference NVIDIA GeForce GTX 280. Nevertheless, only two six-pin PCI-Express power connections are required to fuel the ASUS ENGTX285 TOP.
GT200 GPU Final Thoughts
Paying to be an early adopter of technology or buying from the top-shelf has never really been my personal taste, even for someone as immersed in technology as I am. There are always new technologies that people talk up as they are developed, such as Blu-ray Disc for example. Yet, because there isn't enough value behind the added features or functionality to warrant paying for the premium price tag, most people simply wait extended periods of time before making their purchase. There is occasionally the rare exception however, when you can find a revolutionary new product that really makes the price worth the purchase.
For me, the GT200 graphics processor that conducts a symphony of 240 processor cores inside the GeForce GTX 280 video card made me believe a uniquely rare exception had occurred. Months later we see the GT200 (B1 revision) launch inside the GTX 285, and I begin to see that waiting would have also been a good idea. Now I'm not going to tell you that GT200-based video cards are a must-have item for everyone. After all, the GTX 260, 280, 285 and GTX 295 are now NVIDIA's top-shelf premium GeForce products and demand a high price for admission in the midst of an economic recession. However, the technology enhancements offered by the GT200 will improve the experience for everyone from the gamer to someone encoding video.
There has been the occasional mention of parallel computing architecture throughout this article, and for very good reason. The GT200 isn't just a graphics processor, at least not in the sense we have experienced for the past decades of video card products. NVIDIA began the movement towards parallel computing with the GT200, which helped the GPU perform many of the same tasks a CPU would; only better. While they each have their strengths, these days they tend to play more of a multi-purpose role. Intel and AMD processors have long since be capable of lower-level graphics processing (mostly 2D limited), and lately they have "evolved" into four Hyper-Threaded cores with the introduction of Intel Core i7 Platform. Built at 55nm, the GT200 is beginning to look, and work, in many of the same ways a CPU does.
For everyone else who actually reads through this entire article, there's a lot going on with the GT200 that is not available anywhere else. For those with deep pockets, NVIDIA SLI technology has taken graphics to unreachable level with GeForce GTX 200-series graphics cards. NVIDIA PhysX technology, which is becoming mainstream in game development, will require no additional accelerator to enjoy the amazing new graphical effects of upcoming game titles. Even Enterprise computing environments will benefit from CUDA applications coded to make use of the many cores inside the GT200, more threads, double-precision math, and increased register file size.
Hopefully, the money-wise hardware enthusiast will begin making smarter decisions when purchasing new computer systems, and might conduct a rudimentary performance analyses to optimize their PC to match the CPU with the GPU. I think that they will find out how a realistic mainstream CPU paired with a higher-end GPU will actually produce better gaming performance than the reverse; and for the same price.
This idea of heterogeneous computing is what NVIDIA has been working hard to accomplish with the GT200. Selecting the most appropriate graphics processor is now exactly as important as choosing the right processor any specific task. Please see our NVIDIA GPU Computing FAQ for additional information on this topic.
ENGTX285 TOP Conclusion
Benchmark Reviews begins each conclusion with a short summary for each of the areas we rate. The first is presentation, which takes product packaging into consideration to the extent that it provides adequate packing material and consumer information for an informed purchase. Video cards, while not an item many would consider to be pulled off of store shelves without research, actually do have several units sold sans review. So it's important that the manufacturer give as much information as possible and list accurate specifications. ASUS has done a decent job of this, listing system hardware requirements such as power and motherboard interface along with the maximum refresh rates for connected monitors, but they neglect to disclose any of the technical specifications for the video card itself. Other than knowing that the ENGTX285 TOP is an NVIDIA GeForce GTX 285 product with 1024 MB of GDDR3, there's no additional information available to help compare products while standing in the isle.
Graphics cards are beginning to take on two forms: those with integrated thermal management systems, such as the GTX 200 series, and those that use an exposed heatsink and fan. Rating the product appearance, or any of the product aspects for that matter, is very subjective. So while my opinion and perspective is only my own, you must consider the same as someone who rates movies or music. In this regard though, I confess that the GeForce 200 series has always appealed to me by design. While I never really considered the entire pre-G92 GeForce 8800 series to be very attractive as a whole, primarily because of the awkward half-covered products, the GeForce 200 series has finished what was started. One particular favorite of mine is the tilted blower fan, which corrects the functional flaws of the parallel blower fan found in the 9800 series. Unlike the past generation of products, GeForce video card made today do not offer LED lights for cosmetic accents because they are now utilized for functional indication of hardware status.
In the past I have been forced to replace older GeForce products when a capacitor might break away from the PCM from rough handling or an errant cable. Unlike the past generations of GeForce series products, the GTX 285 leaves nothing exposed to potential damage and the sensitive electronic components are protected. NVIDIA has engineered the GeForce GTX 285 to sustain above-average abuse, which also means you'll have very little change of having to RMA this product because it falls apart on you. The plastic shell covering the GTX 285 will work very well in cramped environments where the video card will be in contact with cables and components, just so long as it can fit.
In regards to performance and functionality, NVIDIA has redefined the graphics card space. Beginning with 240 processor cores built on a 55nm process, the ASUS ENGTX285 TOP GeForce GTX 285 is everything that previous products have not been: parallel-computing ready and extremely high-performance. Without question, the GeForce GTX 285 has earned the top position for NVIDIA's single-GPU product line. The core, shader, and memory clocks have all been increased for better performance, and drivers are now stable and optimized after several revisions since the original GTX 280 launch. Post-process effect compression combined with a future-proof 1024 MB of video frame buffer will make this the must-have card for extreme gamers for the foreseeable future (*see intro). A long-overdue 512-bit memory bus calls upon the PCI-E 2.0 bandwidth opportunities, but GDDR4 memory components have still eluded the NVIDIA product line. Additionally, full HDMI audio and video output is available for HTPC builds and viewing high definition copyright protected (HDCP) material. Unfortunately though, there is no DisplayPort functionality in the new GTX 285.
ASUS has been quick to ship inventory of the ENGTX285 TOP GeForce GTX 285 video card out to distributors, so you can expect to see it available at most online retail locations. Considering for a moment that the launch MSRP is set at $399, the opening price is already much less than when the GTX 280 first launched. As of March 2009, NewEgg lists the ASUS ENGTX285 TOP GTX 285 for $349.99 after mail-in rebate promotion. With some additional searching, it appears the most affordable GTX 285 products are from ZOTAC for $329.99 and MSI for $319.99 (both after rebate).
In summary, the ASUS ENGTX285 TOP compute-ready GT200B1 video card has proved itself to be a welcomed update into the NVIDIA GeForce product line. Performance in video games is overwhelming for most current titles, so you have to think of more than just frame rates because now transcoding, rasterization, and graphics ripping will occur in thin percentiles of the time it previously took with older products. With the power of CUDA technology and the new CUDA runtime for Windows Vista (and soon for Windows 7), intensive computational tasks can be offloaded from the CPU to the GPU making this an outstanding product worthy of graphics-heavy Enterprise computing environments.
The GT200 processor was already a remarkable achievement for NVIDIA, and the B1 revision at 55nm along with the revamped PCB layout have earned my highest recommendation; but it's not without some reservations. It's nice that the GTX 200-series offers HDMI video output (via adapter) along with digital audio output through the attached S/PDIF audio cable, but I think that a product of this level should also be looking at native DisplayPort connectivity to fully secure the idea of future-proof hardware. If multimedia transcoding is a selling point, than connecting to the equipment that cutting-edge professionals will be using should be just as important.
Pros:
+ Outstanding AA/AF performance from demanding games
+ 1 GB GDDR3 512-bit video frame buffer
+ 670 MHz GPU/1550 MHz Shader/1300 MHz GDDR3
+ Parallel Compute ability for CUDA applications and GPU physics
+ Ultra-efficient 55nm GT200B1 processor
+ Unprecedented single-GPU performance - outperforms GTX 280
+ Double-precision floating-point support
+ 240 Compute-capable processing cores
+ HDMI Audio and Video supported for HDCP output
+ Contoured enclosure offers improved airflow and cooling
+ 16x Coverage Sampling Antialiasing (CSAA) algorithm
+ Supports triple-SLI functionality
+ Extremely quiet fan under full load
+ Supports DirectX 10, OpenGL 2.1, and Shader Model 4
+ Enables NVIDIA HybridPower technology
Cons:
- Large footprint full ATX form factor VGA space
- Lacks DisplayPort interface
- Does not include any video games or software
Ratings:
-
Presentation: 8.75
-
Appearance: 9.25
-
Construction: 9.75
-
Functionality: 9.75
-
Value: 7.50
Final Score: 9.0 out of 10.
Excellence Achievement: Benchmark Reviews Golden Tachometer Award.
Questions? Comments? Benchmark Reviews really wants your feedback. We invite you to leave your remarks in our Discussion Forum.
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