| Foxconn GeForce 9800 GTX OC 512MB Video Card |
| Reviews - Featured Reviews: Video Cards | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Written by Olin Coles | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tuesday, 03 June 2008 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Foxconn GeForce 9800 GTX OCNVIDIA usually pleases the enthusiast community with their product launches, and no launch has been more memorable lately than the GeForce 8800 GTX and GTS graphic card launch more than eighteen months ago. So when the 9800 GTX product line launched on April 1st, 2008 there was a lot of commotion surrounding the new crown prince. With such a successful debut of the 8800 GTX back in 2006, the level of enthusiast skepticism surrounding the new 9800 GTX was unquestionably high. First came the lower mid-level 9600 GT, and then the ultra-high level GeForce 9800 GX2 which utilized two G92 GPU cores. Yet title of fastest single-GPU video card remains the honor of NVIDIA's GeForce 9800 GTX. Benchmark Reviews has already helped launch this product, and now we're back to test the performance of Foxconn's new GeForce 9800 GTX OC Edition 512MB video card 9800GTX-512N. Since several of the former heavyweight products are now threatened with replacement by the new GeForce 9800 GTX, there seems to be a lot of concern as to how well it performs against the older 8800 GTX and Ultra which it supersedes. Gamers want to know if the GX2 is worth the money, or if they should wait. Making this decision a little more difficult is yet another change to the upcoming graphics market. Powered by the NVIDIA G92 graphics processor originally introduced with the GeForce 8800 GT series, the Foxconn GeForce 9800 GTX Standard OC Edition video card takes the GeForce family one step higher. The new PCI Express 2.0 interface sends data at rates up to 5.0 GBps, which then uses the memory bus to build a 512 MB video frame buffer for smoother performance and realistic textures in PC games. The 1100 MHz GDDR3 video memory on the GTX communicates with the 685 MHz G92 graphics processor through a 256-bit memory interface. For an extra performance boost during intense gaming situations, NVIDIA has designed the GTX to offer 128 stream processors operating at 1713 MHz. Compared to the older PCI Express x16 bus which it replaces, the new PCI Express 2.0 interface delivers 5.0 GBps of graphical bandwidth which amounts to twice the data throughput over the previous generation. In the new generation of PCI Express 2.0 compatible motherboards, such as the Gigabyte's GA-X48T-DQ6 which we used for testing, this new technology delivers bleeding edge graphics while remaining backwards compatible with older PCI Express x16 motherboards.
In the past, Benchmark Reviews has compared GeForce 8800 Graphics Performance: GT vs GTS vs GTX. In that article, it was shown that a more affordable 8800 GT could easily beat a heavily-overclocked 8800 GTS and close the gap with far more expensive 8800 GTX. Not much later we tested the ZOTAC GeForce 8800 GT AMP! Edition HDMI video card which in many tests performed very near to the more expensive 8800 GTX. But now that the 9800 series has its third product offering it seems as though the 8800 series is so... last generation. But don't think that the new name will somehow convince us that it will be an inherently better product; we still plan to test just how the new 9800 GTX fits into all of this. It seems like it was just yesterday that I bought my first discrete graphics card to outfit an overclocked Cyrix M2-300 6x86MX-based computer. Back in those Windows 98 (first edition) days of 1998 the term GeForce wasn't even in existence yet, and NVIDIA was called referred to as nVidia. So when I bought my first computer late that year, I would have never thought Quake II played on my RIVA TNT2 AGP video card would mark the last time I would spend money in an arcade. This was nearly ten years ago and since that time NVIDIA has developed several successful GeForce product lines, including the newly launched 9th generation.
Many hardware enthusiasts have already read the early leaked reviews surrounding the 9800 GTX, and have been asking some important questions about NVIDIA's newest product. Because the list of improvements is not exactly a major step up from previous products, gamers are wondering why they should make the move. Here's NVIDIA's answer to that question:
Benchmark Reviews will test the new Foxconn GeForce 9800 GTX Standard OC Edition 512MB video card 9800GTX-512N against the most widely used NVIDIA products it competes against. About the Company: FOXCONN (Hon Hai Precision Industry Co., Ltd)
Foxconn is the registered trade name of Hon Hai Precision Industry Co., Ltd., a global leader in the design, manufacture, and distribution of advanced computer, communications, and consumer electronics components. Hon Hai Precision Industry may be the biggest electronics company you never heard of, more commonly known by its trade name: Foxconn, is one of the world's largest contract electronics manufacturers. It manufactures computer, consumer electronics, and communications products, including connectors, cable assemblies, enclosures, flat-panel displays, game consoles, motherboards, and servers. Hon Hai also provides design engineering and mechanical tooling services. The company's customers include Apple, Cisco, Dell, Nokia, and Sony. CEO Terry Gou founded Hon Hai in 1974 to make plastic switches for televisions. With over three decades of demonstrated manufacturing excellence, Hon Hai sets the standard in the industry for product quality and reliability, customer support, and value. In 2005 Hon Hai had sales of $25 billion (USD).
Foxconn's Channel Innovation & Service Group (CISG) is committed to providing reliable, high-quality products to all its customers - large and small. We understand how the channel has evolved - its impact on consumers and the people who work in the computer industry. Consequently, we are aggressively innovating to deliver solid, honest products that promote simplicity and ease of use, while at the same time appreciating the natural and human environment through the entire product life cycle. Through this philosophy of connecting people and technologies, Foxconn CISG is enabling a vast range of PC assemblers, retailers and end-users the freedom to create their own computing solutions. Guided by a belief that the electronics products would be an integral part of everyday life in every office and in every home, Terry Gou founded Hon Hai Precision Industry Company Ltd., the anchor company of Foxconn Technology Group in 1974 with US$7,500, a devotion in integrating expertise for mechanical and electrical parts and an uncommon concept to provide the lowest "total cost" solution to increase the affordability of electronics products for all mankind. Today, Foxconn Technology Group is the foremost provider of joint-design, joint-development, manufacturing, assembly and after-sales services to global Computer, Communication and Consumer-electronics ("3C") leaders. Aided by its legendary execution, uncompromising customer devotion and its award-winning proprietary business model, eCMMS, Foxconn Group is not only the largest, but also the fastest growing multinationals manufacturing services provider (including CEM, EMS, ODM and CMMS) in the world. Focusing on fields of nanotechnology, heat transfer, wireless connectivity, material sciences, and green manufacturing process, Foxconn's over 15,000 patents granted worldwide by 2005 made it a recognized leader of innovation and technical know-how in rankings such as MIT's patent scorecard. Foxconn's commitment to continual education, investing in its people long term and localization globally not only leads to the deep collaborating relationships with leading institutions of higher learning, but also helps to make this Fortune Global 500 company's global operations including the largest exporter in Greater China and the second largest exporter in Czech Republic, and also allows it to be the only company consistently ranked among top ten in the Business Week IT100 since 2002. GeForce 9800 GTX FeaturesBacked by NVIDIA'sLumenex Engine, the GeForce 9800 GTX delivers true 128-bit floating point high dynamic range (referred to as HDR), lighting capabilities with up to 16x full-screen anti-aliasing. Second-generation NVIDIA PureVideo HD technology with HDCP compliance delivers the ultimate high-definition video viewing experience to the Foxconn GeForce 9800 GTX Standard OC Edition video card 9800GTX-512N. With hardware decoding for Blu-ray and HD DVD formats, PureVideo HD technology lowers CPU utilization when watching high-definition video formats by decoding the entire video stream in the graphics processor, freeing up the processor for other tasks. In addition to low CPU utilization, PureVideo HD enhances standard definition video content withde-interlacing and other post-processing algorithms to ensure standard DVD movies look their best on the PC screen and high-definition television sets. High definition content protection, or HDCP, technology ensures a secure connection between the GeForce 9800 GTX graphics card and an HDCP capable monitor for viewing protected content such as high-definition Blu-ray or HD DVD movies. Coupled withPureVideo HD technology, the 9800 GTX deliver the ultimate multimedia experience. HDMI technology allows users to connect PCs to high-definition television sets with a single cable, delivering high-definition surround sound audio and video with resolutions up to 1080p. PureVideo HD technology scales video in the highest quality up to resolutions of 2560x1600 - from standard and high-definition file formats - while preserving the details of the original content. PureVideo HD technology also accelerates high-definition video decode, freeing up CPU cycles while watching high-definition Blu-ray and HD DVD movies or other VC-1 and H.264 encoded file formats. NVIDIA Unified Architecture
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| Product Series | Palit GeForce 9600 GT NE/960TSX0202 | MSI 8800 GTX NX8800GTX-T2D768E-HD | ZOTAC GeForce 9800 GTX ZT-98XES2P-FSP | FOXCONN GeForce 9800 GTX 9800GTX-512N | ZOTAC GeForce 9800 GTX ZT-98XES2P-FCP | ||
| Stream Processors | 64 | 112 | 128 | 128 | 128 | 128 | 128 (x2) |
| Core Clock (MHz) | 700 | 700 | 610 | 700 | 685 | 756 | 600 (x2) |
| Shader Clock (MHz) | 1750 | 1700 | 1350 | 1700 | 1713 | 1890 | 1500 (x2) |
| Memory Clock (MHz) | 1000 | 1000 | 1000 | 1000 | 1100 | 1150 | 1000 (x2) |
| Memory Amount | 1024 MB | 512 MB | 768 MB | 512 MB | 512 MB | 512 MB | 512MB (x2) |
| Memory Interface | 256-bit | 256-bit | 384-bit | 256-bit | 256-bit | 256-bit | 256-bit (x2) |
Using the latest GPU-Z utility available for free from our affiliate at techPowerUp!, we verify manufacturer specifications with the actual internal specifications. In regard to this GeForce 9800 GTX product, it appears that all specifications match those stated by FOXCONN for the 9800GTX-512N product SKU.
Benchmark Reviews will test the FOXCONN GeForce 9800 GTX 9800GTX-512N graphics card against the most widely used NVIDIA products which it competes against in the following sections.
3DMark06 Benchmark Results
3DMark is a computer benchmark by Futuremark (formerly Mad Onion) to determine the DirectX performance of 3D game performance with graphics cards. 3DMark06 uses advanced real-time 3D game workloads to measure PC performance using a suite of DirectX9 3D graphics tests, CPU tests, and 3D feature tests.
3DMark06 tests include all new HDR/SM3.0 graphics tests, SM2.0 graphics tests, AI and physics driven single and multiple cores or processor CPU tests and a collection of comprehensive feature tests to reliably measure next generation gaming performance today.
Here at Benchmark Reviews, we believe that synthetic benchmark tools are just as valuable as video games, but only so long as you're comparing apples to apples. Since the same test is applied in the same controlled method with each test run, I believe 3DMark is a very reliable tool for comparing graphic cards against one-another.
Using a 1024x768 resolution as a starting point, the maximum settings were applied which for these tests includes 8x Anti-Aliasing and 16x Anisotropic Filtering. Without question the GeForce 9800 GX2 outperforms every other competitor by a great margin of difference, as it should for a video card housing two G92 GPU's. But let's focus on the Foxconn GeForce 9800 GTX Standard OC Edition 512MB video card, since it costs a fraction of the price. At the lowest resolution of 1024x768, the Foxconn 9800GTX-512N just barely keeps pace with the older MSI GeForce 8800 GTX OC, and falls into the middle of our test group for performance.
Low-resolution testing allows the graphics processor to plateau maximum output performance, which thereby shifts demand onto the system components. At the lower resolutions 3DMark will reflect the GPU's top-end speed in the composite score, indicating full-throttle performance with little load. This makes for a less GPU-dependant test environment, is helpful in measuring the maximum output performance in the test results.
Bumping the GPU strain up a notch with 1280x1024 resolutions the scores remain relatively comparable in terms of performance ratio. Once again, the GeForce 9800 GX2 completely annihilates the competition with major-GPU muscle, but the rest of the pack still manages to keep up the pace with decent results.
The SM 2.0 score of 3552 was noticeably better than the highly-overclocked Palit GeForce 9600 GT 1GB Sonic NE/960TSX0202, and just a few points higher than the grossly-overclocked ZOTAC GeForce 8800 GT 512MB AMP! Edition. Still, the factory-overclocked Foxconn GeForce 9800 GTX and ZOTAC GeForce 9800 GTX AMP! Edition were both outperformed by the older MSI GeForce 8800 GTX OC NX8800GTX-T2D768E-HD in the HDR/SM3 tests with a score of 4109.
While the entire G90-series GPU family is PCI Express 2.0 compatible, there doesn't seem to be any immediate advantage shown in our tests using the Gigabyte GA-X48T-DQ6 motherboard.
Finishing up the series of synthetic benchmark tests under heavy load, the Foxconn GeForce 9800 GTX Standard OC Edition finally out-paces MSI GeForce 8800 GTX OC in the SM 2 tests, but both 9800 GTX's are put to shame by this old card in the HDR/SM3 tests. Ignoring this for a moment, the overclocked Foxconn 9800 GTX offered a meager 3% improvement over the ZOTAC 8800 GT AMP! Edition video card in the Shader Model 2.0 tests, and improved up to 5% in SM 3.0 tests. In these 1600x1200 tests the overclocked Foxconn 9800 GTX just couldn't match the power of an mildly-overclocked 8800 GTX.
If you were hoping to see the newer 9800 GTX product line outperform the older 8800 GTX series, I was hoping for it too. Take the 3DMark06 tests at face value and two different 9800 GTX's with a factory overclock just barely match the performance of their predecessor. Since the 8800 GT we use for testing is outrageously overclocked, it stands to reason that the 9800 GTX family is not all that different under the skin. But in our next section we begin real-world testing on a cadre of popular video games known for taxing the graphics processor, and this lineup might change. Our first up is Crysis, so please continue on...
Crysis Benchmark Results
Crysis uses a new graphics engine: the CryENGINE2, which is the successor to Far Cry's CryENGINE. CryENGINE2 is among the first engines to use the Direct3D 10 (DirectX10) framework of Windows Vista, but can also run using DirectX9, both on Vista and Windows XP.
Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1GB of texture data, and 85,000 shaders. To get the most out of modern multicore processor architectures, CPU intensive subsystems of CryENGINE 2 such as physics, networking and sound, have been re-written to support multi-threading.
Crysis offers an in-game benchmark tool, which is similar to World in Conflict. This short test does place some high amounts of stress on a graphics card, since there are so many landscape features rendered. For benchmarking purposes, Crysis can mean trouble as it places a high demand on both GPU and CPU resources.
The very first thing we discovered in the low-resolution tests was how seemingly poor the Gigabyte GeForce 9800 GX2 GV-NX98X1GHI-B performed, since each overclocked G92 9800 GTX was able to outperform the two G92 GPU's that refused to shine bright in this low-resolution test. Even without Anti-Aliasing turned on, Crysis keeps the entire field of G92 competitors around 60 FPS. It's clear that the CryENGINE2 is a heavy hitter, as the insanely overclocked ZOTAC 8800 GT AMP! Edition outperforms the older MSI GeForce 8800 GTX OC NX8800GTX-T2D768E-HD by almost 3%. But without a real strain on the GPU, these products all compare relatively well across the field.
Low-resolution testing allows the graphics processor to plateau maximum output performance, which thereby shifts demand onto the system components. At the lower resolutions 3DMark will reflect the GPU's top-end speed in the composite score, indicating full-throttle performance with little load. This makes for a less GPU-dependant test environment, is helpful in measuring the maximum output performance in the test results.
At the 1280x1024 resolution our results mirror what gamers using a 19" LCD monitor would experience, and the performance is beginning to slip into the less-desirable 30 FPS threshold for acceptable performance. In terms of general performance, all of these products maintain the same performance ratio as before, except for the 9800 GX2 which seems to hold its ground.
Thanks to the AA optimizations in the G90-series GPU, all of the products based on this chip with easily outperform both of the older G80 GPU's by a significant margin as the resolution is raised and bandwidth demands are increased. It's obvious that the new 65nm G90 core architecture is to be credited, and perhaps the new PCI Express 2.0 interface which allows twice as much graphics data bandwidth also played its part. Either way, our benchmarks below certainly indicate that the older technology doesn't even come close to the level of performance in a high-pressure Crysis regardless of clock speeds or vRAM. Let's see how they compare at 1600x1200 resolution...
With a full gigabyte of vRAM available to its frame buffer, the Palit GeForce 9600 GT 1GB Sonic showed some improvement as the demands increased, practically matching the ZOTAC 8800 GT AMP! Edition which has consistently outperformed it thus far.
Surprisingly, each and every single video card offered the same ratio of performance as they did throughout all Crysis benchmark tests.
CORRECTION: The score for the GeForce 8800 GTX in the chart above should be 32.35 and not 16.23.
While the overclocked Foxconn GeForce 9800 GTX clearly outperformed the AMP!'ed 8800 GT by nearly 11 frames per second on average, it still trailed behind the ZOTAC GeForce 9800 GTX AMP! Edition ZT-98XES2P-FCP. At the end of our Crysis testing, the Foxconn 9800GTX-512N certainly showed that newer video games may be slightly more playable with 9800 GTX series.
In our next section, Benchmark Reviews switches to video-output only benchmarking, and uses Lightsmark for an apples-to-apples comparison of performance in the Foxconn GeForce 9800 GTX Standard OC Edition.
Lightsmark Frame Rates
Stepan Hrbek is the mastermind behind Lightmark 2007, a program that allows you to benchmark real-time global illumination. Natural lighting makes artificial graphics life-like and real. Computers get faster, but rendering more polygons doesn't add value if lighting still looks faked, so insiders know that the next big thing is proper lighting; aka Realtime Global Illumination.
Typical workloads in real-time rendering will shift, and Lightsmark simulates it. Global Illumination renders often take hours, so is your computer fast enough for real-time?
Before Lightsmark, real-time global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolutions at excellent speed.
At the ultra-low resolution of 1024x768, Lightsmark allows each GPU to open up performance full-throttle. Not surprisingly, both video cards with a 1 GB video frame buffer (9600 GT and 9800 GX2) suffer from an extended memory address in this speed-critical test.
Lighting is computed fully automatically in an original unmodified scene from 2007 game World of Padman. This benchmark is not tweaked for Lightsmark, and contains all sorts of geometrical difficulties with extra rooms hidden below the floor.
This scene places medium to low demands on a graphics card processor and tests the maximum speed with which the scene can be properly displayed at each resolution. At the lower resolution, the large frame buffer does not come to offer the same benefits. A larger video memory means a longer round-trip for information, and when the resolution is low that trip needs to be completed very quickly.
This is our first evidence that matching the video card to the rest of your hardware is just as important as matching it to the task. Notice from this test that Lightsmark doesn't favor the goliath Gigabyte GeForce 9800 GX2, or the Palit GeForce 9600 GT 1GB Sonic graphic card. In fact, our GeForce 9800 GX2 was outperformed in every single Lightsmark test by the snappy AMP!'ed 8800, as well as the featured Foxconn GeForce 9800 GTX Standard OC Edition.
With Crysis tested at 1600x1200, the frame buffer was not as critical as raw processing power. It helped, but obviously it didn't make a margin of difference. In Lightsmark, information is passed through the buffer and called on very quickly, and the only thing which was going to benefit this test was the appropriate ratio of Stream Processors to vRAM to keep up with demands. In terms of performance, this test offers very short but taxing graphics, and only the most nimble products with capable muscle can take advantage. This translates into trouble for anyone using new graphics hardware to render older (OpenGL) video games such as Doom 3 or Quake 4.
After all of the Lightsmark tests were complete, I'm sure these results aren't going to indicate anything particular to most readers. As I mentioned before, the frame buffer has a whole lot to do with the speed of rendering. The larger the frame buffer, the longer it will take to complete the strobe of information. Lightsmark is meant to represent that collection of older games, which some of you might still be playing. So keep this in mind as you're shopping for a new video card.
In the next section we change gears and test to compare our group of video cards in Supreme Commander.
Supreme Commander: Forged Alliance Results
Supreme Commander: Forged Alliance is a standalone real-time strategy computer game expansion to Supreme Commander, developed by Gas Powered Games and published by THQ. Because it is a standalone expansion, it is possible to play without owning Supreme Commander. Forged Alliance adds new game play features to the game, several new units for the three preexisting factions, and is further optimized for increased performance beyond that of the original game.
Supreme Commander makes extensive use of two technologies relatively unused in video games prior to its release, namely multi core processing and multi monitor displays. When detecting a multi-core processor, the game assigns a specific task, such as AI calculations, to each core, splitting the load between them. Supreme Commander is one of the first games to specifically support dual and quad core processors in the game.
In the chart depicted below, Supreme Commander calculates a SupComMark score for the video rendering. The exact formula is a mystery, and since the scores are all comprised of very high numbers the information begins to look very similar. Despite this, there are some differences worth noticing if you pay attention to the numbers. I could have probably subtracted about 7000 points from this test, so that the chart would look more useful, but then I would probably get complaints about the inaccurate scores. At any rate, the lowest man in the test group is none other than our featured product. This puts a strain on my ability to recommend this product, but it could still be too early to tell.
Unlike the other games we test, Supreme Commander: Forged Alliance does not use a short in-game benchmark to determine a score. In these tests, Supreme Commander plays an entire round of the game from start to finish and generates composite scores based on this lengthy test. This composite score is based on two factors: sim and render.
Supreme Commander: Forged Alliance may not offer the first-person shooter experience that many gamers prefer, but the graphics are among the most demanding possible because of the large world-scape. Even so, there begins to be a trend showing that places high demand on the graphics card, as evidenced by mutually low average frame rates shown below.
Once the average frame rate scores were calculated, there seemed to be three distinct levels of performance, as shown in the chart above. The Palit GeForce 9600 GT 1GB Sonic represented the mid-level graphic card, while the nearest-neighbor AMP!'ed 8800 GT rubbed elbows with the 8800 GTX and both overclocked 9800 GTX's. In fact, the old MSI GeForce 8800 GTX OC NX8800GTX-T2D768E-HD actually matched performance of the FOXCONN GeForce 9800 GTX Standard OC Edition 9800GTX-512N in Supreme Commander. At the very top of the food-chain was the only real stand-out: the Gigabyte GeForce 9800 GX2 GV-NX98X1GHI-B, which rendered the majority of frames much faster than the others.
Supreme Commander proved to be a harsh gaming engine for video cards, and Crysis certainly applied some heavy pressure, but let's see how World in Conflict holds up against our performance testing in the next section.
World in Conflict Benchmark Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
World in Conflict offers an in-game benchmark; which records the minimum, average, and maximum frame rates during the test. Very recently another hardware review website made the assertion that these tests are worthless, but we couldn't disagree more. When used to compare video cards which are dependant on the same driver and use the same GPU architecture, the in-game benchmark works very well and comparisons are apples-to-apples.
First tested was the 1024x768 resolution in WiC, which relates to gamers using a 17" LCD monitor. Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to conserve wasted power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills. The critically important minimum frame rate results indicate a shared lead between the 8800 GT AMP! Edition, ZOTAC 9800 GTX AMP! Edition, and GeForce 9800 GX2 video cards, which also carried over to higher average frame rates as well. To my surprise however, the Palit 9600 GT actually showed a prevailing strength against the overclocked MSI GeForce 8800 GTX, matching it in minimum frame rate and coming very close in the average.
A cautionary word about maximum frame rates is necessary, however. Although these readings are worth noting, the maximum frame rate is nearly worthless in determining GPU power. The reason for this is simple: those maximum frame rates are collected from scenes with little to no movement and practically no graphical processing demand. Obviously this shifts the importance over to the minimum frame rate, which will indicate how smooth the performance will remain under heavy demand.
With a balanced demand for CPU and GPU power, the 1280x1024 resolution proved to be the turning point for performance. Notice how the GeForce 9800 GX2 posts minimum frame rates not very much higher than the an overclocked 8800 GT and barely above the 30 FPS mark, which proves that even under moderate demand World in Conflict is still incredibly demanding.
In all of our previous benchmark results, the Foxconn GeForce 9800 GTX Standard OC Edition graphics card has only shown itself superior in the newest video game titles. This seems to include World in Conflict, because the factory-overclocked MSI GeForce 8800 GTX OC NX8800GTX-T2D768E-HD we used for testing could not keep up with the newer 9800 GTX video cards.
Set to the highest graphics quality settings the Masstech engine allows, World in Conflict begins to really strain all of the GeForce products. At the 1600x1200 resolution, not even the crown-jewel GeForce video cards can deliver a 30 FPS minimum frame rates, which is a little discouraging considering the price tag they wear. Taking a broader look at the average frame rate, the overclocked Foxconn GeForce 9800 GTX still proves that it really isn't much stronger than a very-overclocked GeForce 9600 GT, while the MSI GeForce 8800 GTX OC beats it out in the minimum and average frame rates.
It's been a long run of tests for the Foxconn GeForce 9800 GTX Standard OC Edition video card, and I can't really see the major advantage over the previous 8800 GTX unless I look to games like Crysis or other titles which push hard but require a small video frame buffer (such as first person shooter). Ultimately game performance is not going to be the only place to see the Foxconn 9800GTX-512N shine, since it doesn't cost much more than some of the other G92-based products.
As if a factory overclocked BIOS wasn't enough in the GeForce 9800 GTX, Foxconn includes the Foxware overclocking utility to take your GPU to the next level of performance. Benchmark Reviews briefly discusses this software overclocking tool in the next section.
Foxware Overclocking Utility
It's always nice to get more for your money, which is why overclocking has gotten to be a very popular activity for enthusiasts. Foxconn has not really strained the G92 GPU inside their GeForce 9800 GTX video card by very much, since the Standard Overclock Edition comes clocked only 10 MHz faster than the stock reference design. Foxconn offers two other versions of the GeForce 9800 GTX (9800GTX-512N OC740/2280 and 9800GTX-512N Extreme), but why not make this version into one of those?
The Foxware overclocking utility is very similar to the Riva Tuner and ATITool applications available to enthusiasts, with a little more information added and sharper graphical user interface. Beginners should consider the Foxware utility to guarantee optimal performance, stability and reliability, without the risk of voiding a warranty. Once the end-user has a better understanding of the products limitations, then more permanent means of overclocking can be applied from our guide on How To Overclock the NVIDIA GeForce Series.
The Foxware overclocking utility allows for 1 MHz changes to the GPU core clock, and 1 MHz changes to the GDDR3 vRAM. Also with the Foxware utility, you can also set pre-defined temperatures for either an alarm function or a complete system shut-down.
With very little room for engineering changes to NVIDIA's reference design, it becomes necessary for AIC partners to value-add applications like Foxware. Hardcore enthusiasts and overclockers will already know what tools they plan to use for any project, but those who are new to overclocking can get an instant foot in the door with the included Foxconn utility. Without much effort, you can squeeze a few more FPS out of the Foxconn GeForce 9800 GTX Standard OC Edition video card.
GeForce 9800 GTX Temperatures
This section is probably the most popular for me, as a reviewer. Benchmark tests are always nice, so long as you care about comparing one product to another. But when you're an overclocker, or merely a hardware enthusiast who likes to tweak things on occasion, there's no substitute for good information.
Benchmark Reviews has a very popular guide written on How To Overclock the NVIDIA GeForce Series video card, but it was published shortly after the 8th generation of GeForce products was launched. Currently we are preparing for a more updated article, with additional information on shader overclocking and temperature control as the newest 9th generation GeForce products are made available. Once published you can expect more detailed information than what is shown below, as for now the temperatures depicted are GPU core temperatures at idle and under load.
To begin my testing, I used ATITool v0.26 to record GPU temperatures at idle and again at high-power 3D mode. The ambient room temperature was a comfortable 19.0°C and the inner-case temperature hovered around 32°C. The ZOTAC ZT-98XES2P-FSP GeForce 9800 GTX 512MB video card recorded 60°C in idle 2D mode, and increased to only 69°C in full 3D mode. Overall, this increase is negligible and it actually leaves a lot of room for potential overclocks.
The most favored feature to the newly contoured design is the one-direction heat exhaust. Heated air recirculating around inside the computer case is no longer an issue like it is with the 8800 GT or 9800 GX2 because it gets exhausted away outside. While 69°C isn't terribly hot under full load, there's always room to make it operate cooler. But here's a little fact you probably didn't know (and won't read elsewhere): the G92 GPU is designed operate safely up to its 105°C thermal threshold. What happens after that? Believe it or not, if the GPU exceeds this temperature the clock speed will automatically be dialed down. This "speed stepping" technology ties into our discussion on power consumption which follows below.
9800 GTX Power Consumption
Planet Earth is needs our help, badly. With forests becoming barren of vegetation and snow capped poles quickly turning brown, the technology industry has a new attitude towards becoming "green". I'll spare you the marketing hype that I get to sift through from the various manufacturers, and get right to the point: your CPU does a lot more to save the planet than your GPU is doing, but NVIDIA is working to change that problem. While current Intel central processing units are using a power-efficient 24nm die process size, the graphics processor is a bit slower to catch the technology curve and presently only shrinks to 65nmin the G92. NVIDIA states that the maximum TDP board power consumption for the GeForce 9800 GTX is 160 watts. Below is a chart with the isolated video card Watts consumed by each specified test product:
|
Product Description |
Idle Watts Total |
Load Watts Total |
|
85 W |
170 W |
|
|
ZOTAC GeForce 9800 GTX AMP! Edition ZT-98XES2P-FCP |
50 W |
150 W |
|
FOXCONN GeForce 9800 GTX Standard OC 9800GTX-512N |
48 W |
145 W |
|
53 W |
150 W |
|
|
MSI NX8800GTX-T2D768E-HD OC GeForce 8800 GTX |
76 W |
201 W |
|
33 W |
115 W |
|
|
30 W |
104 W |
|
|
59 W |
153 W |
In regard to power requirements, the GeForce 9800 GTX has the same hunger that haunted the older 8800 GTX and requires two 6-pin PCI-Express power connections for proper operation. However, NVIDIA has designed the G92 graphics processor to be an efficient cornerstone to the 9th Generation of GeForce products, and thereby reduces the power consumption at both idle and load. The newly improved design inherently gives the G92 an efficiency advantage, but we are slow to hear of such proactive features such speed step scaling for the GPU.
This technology exists in the architecture of the G92, and it may be a while before we can tell if NVIDIA's Enthusiast System Architecture can control this function. ESA is the NVIDIA's first open-standard PC monitoring and control protocol for real-time communication and control of system thermal, electrical, acoustic and operating characteristics. Ideally it would also be a nice idea to have Gigabyte's Dynamic Energy Saver (DES) functionality on a graphics card, so that performance was not interrupted when it was actually needed.
Compared to MSI's factory overclocked 8800 GTX, it should please you to learn that the Foxconn GeForce 9800 GTX Standard OC Edition graphics card consumes 56 watts less power under high-power full 3D load. In fact, compared to our (extremely) overclocked G80-based GeForce 8800 GTS 640MB, the GeForce 9800 GTX still consumes 8 watts less power under full load. At the other end of the spectrum, the Foxconn GeForce 9800 GTX uses only 25 watts less than the 9800 GX2 at full load. This means that either the 9800 GTX isn't as energy efficient as it could be, or the 9800 GX2 is very efficient.
Please continue to the review conclusion in the next section, where I share my thoughts on the Foxconn GeForce 9800 GTX Standard OC Edition video card 9800GTX-512N and give my opinion of the new high-level offering.
GeForce 9800 GTX Final Thoughts
As of 1 April 2008 NVIDIA lists their top-to-bottom GeForce product line-up as follows below. Since the next GeForce architecture uses the GTX 200 GPU, you can expect that the 9800 GTX will remain in the second highest SKU in the current product roadmap for at least a short while longer. It really surprises me to see some of the older items still clinging to the list such as the 7300 GS, but every step in the ladder serves a purpose. This brings us back to comparing the 8800 GTX against the new GeForce 9800 GTX.
| Currently Supported GeForce Products | GeForce 9 Series Family | GeForce 8 Series Family | ||||
|
GeForce 9800 GX2
GeForce 9800 GTX
GeForce 8800 GTS 512 MB
GeForce 8800 GT
GeForce 9600 GT
GeForce 8600 GTS
GeForce 8600 GT
GeForce 8500 GT
GeForce 8400 GS
GeForce 7300 GS
|
GeForce 9800 GX2
GeForce 9800 GTX
GeForce 9600 GT
GeForce 9600 GSO
GeForce 9400 GT
GeForce 9300 GS
GeForce 9300 GE
|
GeForce 8800 Ultra GeForce 8800 GTX GeForce 8800 GTS (640 MB, 512MB and 320 MB) GeForce 8800 GT GeForce 8800 GT for Mac GeForce 8800 GS GeForce 8600 GTS GeForce 8600 GT GeForce 8500 GT GeForce 8400 GS |
So is the GeForce 9800 GTX worth the investment? Since the actual launch price starts around $299, the motivation isn't all that hard to muster up. The ZOTAC GeForce 8800 GT 512MB AMP! Edition video card that we have repeatedly mentioned in this article wasn't by mistake; since it presently lists at NewEgg for $184.99 ($154.99 after rebate) the price to performance ratio is almost the same as Foxconn's 9800 GTX. The primary reasons to justify the 9800 GTX isn't the speed, especially since we've already proven that it's right on par with older predecessor, but instead it's the additional functionality that makes a difference:
-
HDMI Audio and Video Output
-
Expanded bandwidth of PCI Express 2.0
-
Performance potential in 3-way SLI mode using AFR technology
-
Optimal power management with NVIDIA HybridPower technology
-
PureVideo HD hardware acceleration of high-definition movies
-
Dual-stream picture-in-picture streaming content
-
Full High-bandwidth Digital Content Protection (HDCP) support
Which leaves us with one final question to answer: is the 9800 GTX better than the version it replaces? This really depends on your needs and the hardware you already have, but in many cases the answer might still be "yes". Presuming that the bulleted list above offers functions you'll actually use, there are still specific lessons to be learned from the G92 architecture; especially when compared to the older G80. The primary reason to support my answer has already proven itself a reality; just take a look back at the Crysis benchmarks which represents the workload of future video games.
If you're the low-demand gamer who doesn't use high resolution displays or enable post process effects such as anti-aliasing or anisotropic filtering, then the 9800 series is probably not your best investment and a product like the Palit GeForce 9600 GT 1GB Sonic NE/960TSX0202 might better suit you. But if you'll notice from the tests, whenever post process effects were included at high resolution the 9800 GTX (and GX2) performed well ahead of the competition. NVIDIA's 9800 series products are squarely aimed at the upper high-end segment of performance gamers, and to most hard core enthusiasts there is more than enough value to realistically afford three units for a triple-SLI array.
Beyond this, you'll may also be unprepared for that day in the near future when DirectX 10.1 (or the upcoming DX11) resides on your operating system. Finally, there's the potential for using this HDMI-ready solution for something other than video games - such as a home theater PC. There's a longer list of reasons to support the justification in replacing an older G80 video card with the 9800 GTX; even beyond using it inside an HTPC for your home theater.
Since the days of Battlefield 2 there haven't been very many games to seriously stress mid and high-performance video cards. The Battlefield 2142 was more of a lukewarm please-all with nearly no landscape to speak of, and until EA and Crytek GmbH came along withCrysis there hadn't been any major milestones to speak of for almost three years. Company of Heroes was (and to some players it still is) one of the most popular games of 2006, but its scalable Havok game engine allowed just about anyone with a personal computer to play the game. World in Conflict could very well be characterized as the CoH for 2007, especially since CoH: Opposing Fronts offered almost nothing new to gamers in regards to performance. WiC is equally scalable, but the large world-scape can have a greater impact on frame rate. In 2008 it appears that the Quake 3-based gaming engine in Call of Duty 4 is making headlines with superior game play and graphical delivery. When it comes down to PC video games, there are only a handful of titles that stand out more than those which I have tested here in this review. The important message is that the GeForce 9800 GTX can handle them all very well and delivers high frame rates across the board, right in step with its predecessor. If you're using a GeForce 8-series or older video card you may not prepared for the future of PC video games, which is already into DirectX 10.1 and quickly tuning the mechanics of DirectX 11.
Foxconn 9800GTX-512N Conclusion
I might be a little too easy to please when it comes to retail packaging and graphics. I like color, but at the same time I want excitement. Since package looks alone are not enough to win me over, Foxconn is also very good at keeping the consumer informed by adding important product details and specifications on the packaging. The retail box offers an inviting design and attractive layout, along with some product data on the back. Like the other Foxconn products we have reviewed here at Benchmark Reviews, there is an underlying sense that they are in tune with the visual attraction a consumer has with products.
When Benchmark Reviews tested the GeForce 9800 GX2, the box-like NVIDIA reference design was not incredibly appealing to me. Apparently I just needed to wait for the 9800 GTX design before I would see curves influence the product appearance. While I never really considered the entire pre-G92 GeForce 8800 series to be very attractive as a whole, primarily because of the awkward half-covered products, the 9800 GTX has finished what was started. Unlike the past generation of products, this GeForce video card does not offer LED lights as accents because they are included as a functional indication of hardware status.
In the not so distant past I have had to replace my GeForce 8800 GTX because of an errant SATA cable swiped off one of the capacitors. At that moment, I felt that NVIDIA definitely should have done something more to protect the electronics on their product. Unlike the higher-end 8800 series GeForce products, the 9800 GTX does not expose any electronic components. NVIDIA has engineered the GeForce 9800 GTX to sustain above-average abuse, and since there are no exposed electronic components (with except to the back side of the PCB) there is very little chance that you'll have to RMA this product because it falls apart on you. The plastic shell covering the 9800 GTX will work very well in cramped environments where the video card will be in contact with cables and components, so long as it can fit.
In regards to performance and functionality, Foxconn's GeForce 9800 GTX Standard OC Edition video card really does deserve its #2 position in NVIDIA's video card product lineup. The core, shader, and memory clocks have been tweaked slightly higher in this Standard Overclock Edition, and post process compression truly does optimize the 512 MB of video frame buffer for high-resolution gaming. It doesn't come as a huge surprise that the GeForce 9800 GTX outperforms the older 8800 GTX in 1600x1200 Crysis even before AA, since the G92 was built for intense gaming effects. If that wasn't enough, this video card comes ready to support full HDMI audio and video output for your high definition copyright protected material.
For a company a huge as Foxconn, it surprises me that their products aren't more readily available to the North American market. You'll be hard-pressed to find the Foxconn GeForce 9800 GTX Standard OC Edition video card 9800GTX-512N listed for sale at any of the major online retailers, but considering the suggested retail price of $299-$319 there isn't much difficulty in finding the value..
In conclusion, I feel that the Foxconn GeForce 9800 GTX has a lot more to offer gamers and enthusiast than we might first expect. For most video cards functionality is measured in only one application: video games. However, in rare cases (this being one of them) the 9800 GTX can be suited for more than just one purpose. The Foxconn GeForce 9800 GTX includes native HDMI video output and offers digital audio output through the attached S/PDIF audio cable, making this the closest thing to fully-functional native HDMI that NVIDIA presently offers. Collectively rated, the G92 graphics processor offers full HDMI audio and video output, decent performance improvement in Crysis and World in Conflict over an already-overclocked 8800 GTX, excellent cooling improvements, and triple-SLI functionality. I won't dispute that the results we recorded in most benchmarks were right in line with those of the 8800 GTX when lower post processing effects were used, but then again we are just now seeing high-demand video games reach the market with newly developed core gaming engines. While value is a relative subject, the performance and functionality appear to have some credence in relation to the product cost. If you're a gamer on a very tight budget, than the 8800 GT may be the best solution for you. But if you're considering DirectX 10 game play or you plan to use post processing effects like anti aliasing, the Foxconn 9800 GTX is a great future-ready solution.
Pros:
+ Great AA/AF performance for hard core gamers
+ Supports DirectX 10 and Shader Model 4.0
+ 685 MHz GPU / 1100 MHz GDDR3 vRAM
+ Features NVIDIA PureVideo HD Technology
+ HDMI Audio and Video supported for HDCP output
+ Extremely quiet fan under normal operation
+ Enables NVIDIA HybridPower technology
+ Contoured enclosure offers improved airflow
+ 16x Coverage Sampling Antialiasing (CSAA) algorithm
+ Supports triple-SLI functionality
+ Power efficient 65nm G92 GPU
+ 5 GBps PCI Express 2.0 graphics interface
Cons:
- Large footprint full ATX form factor VGA space
Ratings:
-
Presentation: 9.00
-
Appearance: 9.00
-
Construction: 9.25
-
Functionality: 9.00
-
Value: 8.00
Final Score: 8.85 out of 10.
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