VisionTek Radeon HD 6850 Video Card |
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Written by Hank Tolman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Friday, 04 November 2011 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VisionTek Radeon HD 6850 Video Card Review
Manufacturer: VisionTek Full Disclosure: The product sample used in this article has been provided by VisionTek. Most of us love to look at the latest reviews of the most hardcore PC components and keep apprised of what's going on up in the clouds, but when it comes down to it, we are going to end up buying something that is a little more affordable. So while reviews of those items are certainly interesting to read, it's nice to see something a little more mid-ranged. I'm talking about something that will play the latest video games, even though I might have to turn down some of the settings. In this article, Benchmark Reviews is taking a look at the VisionTek 900339 Radeon HD 6850 graphics card. The newest series of GPUs has been out for a while now, and we've seen the performance charts. We don't expect any surprises from the VisionTek 900339, but that's not going to stop us from putting it through its paces and overclocking it. We want to see where the VisionTek Radeon HD 6850 differs from other cards, especially since it sits near the top end of the price range for Radeon HD 6850s. Like many of you reading this, I am a gamer. I'm not an extreme gamer, but I would consider myself hardcore. While my wife would probably shoot me if I decided to by a $500 video card, I can get away with convincing her that I need to spend more than a few dollars to be able to play the games I like. Typically, this means I stick with the mid-range GPUs, like the Radeon HD 6850. In fact, in my current system I use a Radeon HD 6870, even though the top GPU in my line-up is a NVIDIA GTX 570. The reason? Eyefinity. I have three 21.5" monitors set up on my desk. I like to use them all. With a card from NVIDIA, I can only use two monitors without having to add another graphics card to the mix. With the Radeon HD 6800 cards, I can use all three monitors simultaneously.
AMD Radeon GPUs bring a lot to the table besides just Eyefinity. While NVIDIA beat them to the punch with 3D support, the Radeon HD 6850 supports AMD HD3D technology that supports stereoscopic 3D gaming as well as Blu-Ray 3D. Additional technological advancements included with the Radeon HD 6000 series include AMD EyeSpeed visual acceleration and EyeDefinition. EyeSpeed improves video image quality and accelerates video formats like DIVX and DIVX Plus HD. EyeDefinition is AMD's implementation of DX11 tessellation and functionality. Surprisingly enough, while the AMD Radeon 5000 and 6000 GPUs all support DirectX 11, DX11 capable GPUs are not used to the extent you might think. According to the October 2011 Steam Hardware Survey, only about 28% of gamers use DX11 GPUs. The most used DX11 GPU is the Radeon HD 5770. That leaves a lot of room for upgrade on the part of gamers everywhere. With the holiday season approaching, I'm sure this is on a lot of people's minds. One other benefit of the Radeon HD 6850 for me is that it's built on the same architecture and with the same GPU as the HD 6870. This means I can connect them in a Crossfire configuration, even though the Radeon HD 6850 runs a little slower. Closer Look: Visiontek 6850The Visiontek Radeon HD 6850 comes in a very unassuming black box. There is very little advertising on the box. It simply states the name of the card and, in quite small letters, some of the basic functions and features. We can see from the box that it's has 1GB of DDR5 memory, it fits a PCI-E X16 slot, supports 7.1 surround over HDMI, has a lifetime warranty, and that it's a DX11 card. I'll tell you the truth; if I saw this card in the store, I might miss it.
Opening up the box, I was a little surprised by the sparseness of the components as well, although I suppose it matches the box. Inside you'll find the VisionTek 900339 Radeon HD 6850 video card, of course, along with an installion CD, a set-up guide, a 4-pin molex to 6-pin GPU power adapter, and a DVI to VGA adapter. I am quite disappointed with the last one, especially considering that most new cards come with a mini display port. I can certainly understand that people might have an older monitor and cables and that they would need to use the DVI to VGA adapter. What I don't understand is why most new video cards come with a display port output and, in my experience, they are hard to find on monitors. That means I probably don't have a display port cable lying around. My suggestion would be a DVI (or better yet HDMI) to display port adapter rather than DVI to VGA.
When VisionTek designed their Radeon HD 6870 card, the 900338, they stuck very closely to the reference design, including the shroud and heatsink. That's not the case with the 900339, their Radeon HD 6850. The black shroud stays the same, but it's branded with the VisionTek name and the Radeon HD 6850 logo. Also, the fan is moved to the center of the PCB and the heatsink is changed slightly to fit it. The reference cooling design features the fan at the end of the PCB. This was originally designed this way to help avoid a dead spot for air flow right behind the fan where the memory or some power management components frequently hide. With the lower clock speeds on the Radeon HD 6850 as compared to the HD 6870, a little bit of extra heat probably wouldn't hurt anyway. Later on we'll take a look at the temperatures of the VisionTek Radeon HD 6850, but I doubt we'll find anything we don't like.
The output ports available on the VisionTek Radeon HD 6850 mirror that of the 6870 and many other recent cards. There are two DVI outputs, an HDMI output, and a display port output. Using the display port as one of your outputs allows you to enter an Eyefinity configuration. You can then stretch your display across three separate monitors for enhanced functionality or awesome gameplay.
One of the DVI ports is dual-link DVI and that is the one that will support AMD HD3D to play 3D games or watch 3D Blu-Ray movies. The HDMI port, obviously, will support it as well. A year ago, the list of supported 3D monitors was extremely sparse, consisting of exactly one monitor. That list has expanded to a much larger variety of supported monitors now, as well as 3D TVs and projectors.
The backside of the VisionTek Radeon HD 6850 really shows us just how close together these components can get. That being said, the solder quality is great. There is no spillage and none of the solder extends out past where it should.
The VisionTek 900339 Radeon HD 3850 mirrors the AMD reference design HD 6850 in size, clocking in at 9.0" long by 1.25" tall by 3.75" wide. This is 3/4 of an inch shorter than the VisionTek 900338 Radeon HD 3870.
Besides the location of the fan and the heatsink, the VisionTek Radeon HD 6850 has some other differences from the HD 6870 in terms of cooling features. The shroud on the HD 6870 is completely enclosed. There are no vents in the back for cool air intake. Even the top of the shroud on the HD 6870 lacks a lot of ventilation. That's not the case on the VisionTek Radeon HD 6850. On this shroud the back is mostly open, allowing for air to flow freely across the board. The top is also well-ventilated.
Before we get into the testing, let's take a look at the specifications of the Radeon HD 6850. Radeon Features
AMD Barts GPU Details
6850/6870 Specifications
VGA Testing Methodology
With the widespread adoption of Windows7 in the marketplace, and given the prolonged and extensive pre-release testing that occurred on a global scale, there are compelling reasons to switch all testing to this highly anticipated, operating system. Overall performance levels of Windows 7 are favorable compared to Windows XP, and there is solid support for the 64-bit version, something enthusiasts have anxiously awaited for years. After almost a year of product testing with Win7-64, I can vouch for its stability and performance; I can't think of any reasons why I would want to switch back to XP. Our site polls and statistics indicate that over 90% of our visitors use their PC for playing video games, and practically every one of you are using one of the screen resolutions mentioned below. Since all of the benchmarks we use for testing represent different game engine technology and graphic rendering processes, this battery of tests will provide a diverse range of results for you to gauge performance on your own computer system. All of the benchmark applications are capable of utilizing DirectX 10 or DirectX 11, and that is how they were tested. Some of these benchmarks have been used widely for DirectX 9 testing in the XP environment, and it is critically important to differentiate between results obtained with different versions. Each game behaves differently in DX9 and DX10 formats. Crysis is an extreme example, with frame rates in DirectX 10 only about half what was available in DirectX 9. At the start of all tests, the previous display adapter driver is uninstalled and trace components are removed using Driver Cleaner Pro. We then restart the computer system to establish our display settings and define the monitor. Once the hardware is prepared, we begin our testing. According to the Steam Hardware Survey published at the time of Windows 7 launch, the most popular gaming resolution is 1280x1024 (17-19" standard LCD monitors) closely followed by 1024x768 (15-17" standard LCD). However, because these resolutions are considered 'low' by most standards, our benchmark performance tests concentrate on the up-and-coming higher-demand resolutions: 1680x1050 (22-24" widescreen LCD) and 1920x1080 (24-28" widescreen LCD monitors). Each benchmark test program begins after a system restart, and the very first result for every test will be ignored since it often only caches the test. This process proved extremely important in several benchmarks, as the first run served to cache maps allowing subsequent tests to perform much better than the first. Each test is completed five times, the high and low results are discarded, and the average of the three remaining results is displayed in our article. A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game. Intel P67 Test System
DirectX-9 Benchmark Applications
DirectX-10 Benchmark Application
DirectX-11 Benchmark Applications
Video Card Test Products
DX10: 3DMark Vantage3DMark Vantage is a PC benchmark suite designed to test the DirectX10 graphics card performance. FutureMark 3DMark Vantage is the latest addition the 3DMark benchmark series built by FutureMark corporation. Although 3DMark Vantage requires NVIDIA PhysX to be installed for program operation, only the CPU/Physics test relies on this technology. 3DMark Vantage offers benchmark tests focusing on GPU, CPU, and Physics performance. Benchmark Reviews uses the two GPU-specific tests for grading video card performance: Jane Nash and New Calico. These tests isolate graphical performance, and remove processor dependence from the benchmark results.
3DMark Vantage GPU Test: Jane NashOf the two GPU tests 3DMark Vantage offers, the Jane Nash performance benchmark is slightly less demanding. In a short video scene the special agent escapes a secret lair by water, nearly losing her shirt in the process. Benchmark Reviews tests this DirectX-10 scene at 1680x1050 and 1920x1200 resolutions, and uses Extreme quality settings with 8x anti-aliasing and 16x anisotropic filtering. The 1:2 scale is utilized, and is the highest this test allows. By maximizing the processing levels of this test, the scene creates the highest level of graphical demand possible and sorts the strong from the weak.
3DMark Vantage GPU Test: New CalicoNew Calico is the second GPU test in the 3DMark Vantage test suite. Of the two GPU tests, New Calico is the most demanding. In a short video scene featuring a galactic battleground, there is a massive display of busy objects across the screen. Benchmark Reviews tests this DirectX-10 scene at 1680x1050 and 1920x1200 resolutions, and uses Extreme quality settings with 8x anti-aliasing and 16x anisotropic filtering. The 1:2 scale is utilized, and is the highest this test allows. Using the highest graphics processing level available allows our test products to separate themselves and stand out (if possible).
Mafia II DX9+SSAO Benchmark ResultsMafia II is a single-player third-person action shooter developed by 2K Czech for 2K Games, and is the sequel to Mafia: The City of Lost Heaven released in 2002. Players assume the life of World War II veteran Vito Scaletta, the son of small Sicilian family who immigrates to Empire Bay. Growing up in the slums of Empire Bay teaches Vito about crime, and he's forced to join the Army in lieu of jail time. After sustaining wounds in the war, Vito returns home and quickly finds trouble as he again partners with his childhood friend and accomplice Joe Barbaro. Vito and Joe combine their passion for fame and riches to take on the city, and work their way to the top in Mafia II. Mafia II is a DirectX 9 PC video game built on 2K Czech's proprietary Illusion game engine, which succeeds the LS3D game engine used in Mafia: The City of Lost Heaven. In our Mafia-II Video Game Performance article, Benchmark Reviews explored characters and gameplay while illustrating how well this game delivers APEX PhysX features on both AMD and NVIDIA products. Thanks to APEX PhysX extensions that can be processed by the system's CPU, Mafia II offers gamers equal access to high-detail physics regardless of video card manufacturer. Equal access is not the same thing as equal performance, though. With PhysX technology turned off, both AMD and NVIDIA are on a level playing field in this test. In contrast to many gaming scenes, where other-worldly characters and environments allow the designers to amp up the detail, Mafia II uses human beings wearing ordinary period-correct clothes and natural scenery. Just like how high end audio equipment is easiest to judge using that most familiar of sounds - the human voice, graphics hardware is really put to the test when rendering things that we have real experience with. The drape of a woolen overcoat is a deceptively simple construct; easy to understand and implement, but very difficult to get perfect.
Aliens vs. Predator Test ResultsRebellion, SEGA and Twentieth Century FOX have released the Aliens vs. Predator DirectX 11 Benchmark to the public. As with many of the already released DirectX 11 benchmarks, the Aliens vs. Predator DirectX 11 benchmark leverages your DirectX 11 hardware to provide an immersive game play experience through the use of DirectX 11 Tessellation and DirectX 11 Advanced Shadow features. In Aliens vs. Predator, DirectX 11 Geometry Tessellation is applied in an effective manner to enhance and more accurately depict HR Giger's famous Alien design. Through the use of a variety of adaptive schemes, applying tessellation when and where it is necessary, the perfect blend of performance and visual fidelity is achieved with at most a 4% change in performance.
DirectX 11 hardware also allows for higher quality, smoother and more natural looking shadows as well. DirectX 11 Advanced Shadows allow for the rendering of high-quality shadows, with smoother, artifact-free penumbra regions, which otherwise could not be realized, again providing for a higher quality, more immersive gaming experience. In our next section, Benchmark Reviews looks at one of the newest and most popular games, Battlefield: Bad Company 2. The game lacks a dedicated benchmarking tool, so we'll be using FRAPS to measure frame rates within portions of the game itself. Battlefield: Bad Company 2 Test ResultsThe Battlefield franchise has been known to demand a lot from PC graphics hardware. DICE (Digital Illusions CE) has incorporated their Frostbite-1.5 game engine with Destruction-2.0 feature set with Battlefield: Bad Company 2. Battlefield: Bad Company 2 features destructible environments using Frostbite Destruction-2.0, and adds gravitational bullet drop effects for projectiles shot from weapons at a long distance. The Frostbite-1.5 game engine used on Battlefield: Bad Company 2 consists of DirectX-10 primary graphics, with improved performance and softened dynamic shadows added for DirectX-11 users. At the time Battlefield: Bad Company 2 was published, DICE was also working on the Frostbite-2.0 game engine. This upcoming engine will include native support for DirectX-10.1 and DirectX-11, as well as parallelized processing support for 2-8 parallel threads. This will improve performance for users with an Intel Core-i7 processor. In our benchmark tests of Battlefield: Bad Company 2, the first three minutes of action in the single-player raft night scene are captured with FRAPS. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings.
DiRT-2 Demo DX11 Benchmark ResultsDiRT-2 features a roster of contemporary off-road events, taking players to diverse and challenging real-world environments. This World Tour has players competing in aggressive multi-car, and intense solo races at extraordinary new locations. Everything from canyon racing and jungle trails to city stadium-based events. Span the globe as players unlock tours in stunning locations spread across the face of the world. USA, Japan, Malaysia, Baja Mexico, Croatia, London, and more venues await, as players climb to the pinnacle of modern competitive off-road racing.
Multiple disciplines are featured; encompassing the very best that modern off-roading has to offer. Powered by the third generation of the EGOTM Engine's award-winning racing game technology, DiRT-2 benefits from tuned-up car-handling physics and new damaged engine effects. It showcases a spectacular new level of visual fidelity, with cars and tracks twice as detailed as those seen in GRID. The DiRT-2 garage houses a collection of officially licensed rally cars and off-road vehicles, specifically selected to deliver aggressive and fast paced racing. Covering seven vehicle classes, players are given the keys to powerful vehicles right away. In DiRT-2 the opening drive is the Group N Subaru, essentially making the ultimate car from the original game the starting point in the sequel, and the rides just get even more impressive as you rack up points.
The primary contribution that DirectX-11 makes to the DiRT-2 Demo benchmark is in the way water is displayed when a car is passing through it, and in the way cloth items are rendered. The water graphics are pretty obvious, and there are several places in the Moroccan race scene where cars are plowing through large and small puddles. Each one is unique, and they are all believable, especially when more than one car is in the scene. The cloth effects are not as obvious, except in the slower-moving menu screens; when there is a race on, there's precious little time to notice the realistic furls in a course-side flag. I should also note that the flags are much more noticeable in the actual game than in the demo, so they do add a little more to the realism there, that is absent from the benchmark.
|
Load |
Fan Speed |
GPU Temperature |
Idle |
AUTO |
38C |
Furmark |
AUTO |
80C |
Furmark |
100% - Manual |
73C |
When overclocked, the GPU temperatures raise slightly, but considering the performance upgrade that the overclock provides, it's worth it. With only a single fan on the VisionTek 6850, even when cranked up to 100%, it wasn't very noisy. If I concentrated, I could hear it, but it wasn't loud. With the fan on auto, I didn't hear a thing.
Load |
Fan Speed |
GPU Temperature |
Idle |
AUTO |
40C |
Furmark |
AUTO |
84C |
Furmark |
100% - Manual |
77C |
Overclocking
Since Afterburner got its upgrade, overclocking has become a lot less limited. Since the Radeon HD 6850 is so close in nature to the HD 6870, it has a lot of overclock potential. To overclock the VisionTek Radeon HD 6850, I used the Afterburner program from MSI.
I increased the auxiliary voltage and memory voltage for the VisionTek Radeon HD 6850 using Afterburner by the maximum available values. For the GPU core voltage I slowly increased until I reached a value of 920. I haven't had much luck with any card operating above this. In the end, I was able to achieve excellent results with the overclocking. The VisionTek Radeon HD 6850 reached a GPU core clock speed of 1000MHz, up from the stock 775MHz it came with. That is the exact same speed I reached with the MSI 6870 Hawk. That constitutes an increase of almost 30%. With the memory, I was able to achieve stability at 1150MHz, up from 1000MHz. That increase is about 15%.
The excellent overclocking that we achieved with the VisionTek Radeon HD 6850 made it pretty equal to a Radeon HD 6870 at overclocked speeds. It also made it very comparable to the much more expensive GTX 570 in many cases. Realize that these results are not typical and each piece of hardware is different.
Normal |
Overclocked |
|
3DMark Vantage: Nash |
23 |
30 |
3DMark Vantage: Calico |
17 |
23 |
Mafia II |
44 |
56 |
Alien vs. Predator |
25 |
33 |
Battlefield: Bad Company 2 |
55 |
64 |
Dirt 2 |
73 |
92 |
Lost Planet 2 |
35 |
42 |
Heaven |
16 |
19 |
VisionTek 9900339 Radeon HD 6850 Conclusion
IMPORTANT: Although the rating and final score mentioned in this conclusion are made to be as objective as possible, please be advised that every author perceives these factors differently at various points in time. While we each do our best to ensure that all aspects of the product are considered, there are often times unforeseen market conditions and manufacturer changes which occur after publication that could render our rating obsolete. Please do not base any purchase solely on our conclusion, as it represents our product rating specifically for the product tested, which may differ from future versions. Benchmark Reviews begins our conclusion with a short summary for each of the areas that we rate.
The release of the Barts GPU was a little less than stellar. The 6xxx series didn't come in with quite the same fanfare as the 5xxx series. There was a lot of skepticism, especially around the naming convention. Even so, the specifications for the new line of Barts GPUs were great. After being around now for a while, things have calmed down and the Radeon HD 6870 and HD 6850 have settled into their niche. They occupy a great place in AMDs GPU line-up, allowing for buyers to have something in the in-between range to work with. Prices have recently dropped significantly. This makes the Radeon HD 6850 a very attractive card for mid-range buyers.
The VisionTek Radeon HD 6850 performed just like any normal Radeon HD 6850. In most areas, it did outperform the MSI Radeon HD 6850 we tested it against. The cooling was steady and temperatures were relatively low compared to the heavy duty cards of yesteryear. All in all, before overclocking, the VisionTek Radeon HD 6850 was pretty standard.
I don't consider the VisionTek Radeon HD 6850 to be very visually appealing. It's pretty plain. The fan is a translucent blue, which looks ok, but it doesn't stand out a whole lot. The plain appearance transcends the card itself and adheres to the box as well. Besides touting the features of the card, there isn't anything else on the card or box itself. No graphics or fancy logos; nothing to make it stand out in a crowd.
While the VisionTek 6850 may not look like much, it is well constructed. There is a lot of headroom for extra voltage and overclocking, which tells the tale of the high quality components. An inspection of the more closely packed areas of the card reveals careful construction. There is no splash residue of solder remaining. Everything looks clean and sturdy.
The functionality, including overclocking ability, of the VisionTek Radeon HD 6850 that we received was absolutely outstanding. I was able to achieve a nearly 30% increase in clock speed on the 9900339 that we received for testing. Even the memory speed was increased by 15%. As I mentioned before, these results are not typical. I don't want you to go out and buy one of these cards expecting these numbers. What it does show is the amazing overclock headroom available on the VisionTek 6850.
The VisionTek 9900339 Radeon HD 6850 costs $171.99 at Newegg. This comes in near the top of the Radeon HD 6850 cards. With clock speeds and nothing overly spectacular about the card, this seems a little out of the ordinary. Originally, I had thought I would have to give the VisionTek Radeon HD 6850 low marks for value because of this. After finding the overclockability of the VisionTek Radeon 6850 to be so outstanding, however, I must reconsider. If you aren't planning on overclocking, the VisionTek 9900339 might get looked over, as other stock clocked HD 6850s are much less expensive.Pros:
+ Outstanding Overclocking Headroom
Cons:
- A little pricey for a 6850
- Looks pretty dull
Ratings:
- Performance: 9.00
- Appearance: 7.75
- Construction: 9.00
- Functionality: 9.75
- Value: 8.00
Final Score: 8.7 out of 10.
Questions? Comments? Benchmark Reviews really wants your feedback. We invite you to leave your remarks in our Discussion Forum.
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Comments
I can appreciate your opinions. Personally, I think it looks pretty dull, but definitely not cheap or gawdy. I have a clear side on my case, and I prefer flashy components.
I just imagined myself walking down the isles of a store and passing right by this card, especially because the box is very plain. It doesn't catch my eye. The card itself is better, but it's still pretty plain. The pictures make it look like the fan might have LEDs, but it doesn't.
Anyway, that's my opinion.
-Hank
-Hank
Bit of a typo.