OCZ Neural Impulse Actuator Enters Mass Production |
Written by OCZ Technology Group | |
Monday, 03 March 2008 | |
OCZ Neural Impulse Actuator Enters Mass ProductionOCZ Technology Group, a worldwide leader in innovative, ultra-high performance and high reliability memory and components for enthusiasts and gamers, is pleased to announced the Neural Impulse Actuator (NIA) has begun mass production and launch into channel is imminent. A prototype was debuted last year at CeBIT 2007 which generated a newfound excitement in the global gaming community.
Neural Impulse Actuator - The Future of Immersive Gaming "Advances in hardware and software allow today's games to offer consumers an exceptional entertainment experience, and we wanted to take the next step by immersing gamers into these environments with the innovative new NIA," stated Ryan Petersen, CEO of the OCZ Technology Group. "The NIA radically changes the ways that gamers can interact and control elements within games, and can be configured in a matter of minutes for any game that is already published or will be released." The commands are easily assigned with the NIA's user-friendly software and are calibrated based on the individual's physiology and personal preferences. Each of the Actuator's signals can be assigned to a specific keystroke on the keyboard or a mouse button; consequentially, gamers can run, jump, and fire faster all without "lifting a finger." Because the NIA converts EEG (electroencephalograph) signals into specified keystrokes, the device can be used with any software. Upon proper configuration, the NIA will allow users to control PC games without the use of a keyboard and minimal use of a mouse. The final version of the NIA uses a sleek metal housing, a USB 2.0 interface, and streamlined headband with carbon "dry" interface sensors. Due to the anticipation surrounding the release of the NIA, OCZ will be demoing the mass production device and begin accepting orders at the CeBIT 2008 in Hannover, Germany.
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