| Bullet Physics, ATI SDK for GPU, NVIDIA and Open CL Part 3 |
| Written by HiTechLegion | ||
| Monday, 28 September 2009 | ||
Bullet Physics, ATI SDK for GPU, NVIDIA and Open CL Part 3With all that encompasses DirectX: Direct Draw, Direct Compute, Direct3D, etc., you have a standard on which everyone has to include in development. What makes a video card different from another is what you get over and above the other. That could be a physics engine, GPU acceleration or even a stick of bubble gum. You have the choice to decide what gives you the best for your money. For part three of this article, I will start with Bullet. When I heard that ATI was partnering with Bullet, I did a little research and found the email address to Erwin Coumans, who is the main author of the Bullet physics library. I decided to introduce myself to him and ask him a few questions knowing I would be speaking to ATI the next day. Erwin was very quick to respond and I will share with you below my questions and his answers. HiTechLegion Benchmark Reviews offers related articles in our Featured Reviews: Video Cards section. |
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